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Completely agree. I just surrender when facing a discard deck, since I don't care about rank.
I completely agree with both OP and this post here! I surrender once I see these decks, too.
This has been mentioned for many months, but the devs seem to like this mechanic (aka boredom).
They should remove all "attack the hand" mechanics (resistance, discard) since they became so toxic and broken. Even if you win against them, you have to waste 20-30 minutes constantly under "pressure".
This game became "hand" vs "hand", units on the field are almost useless.
I don't inherently have a problem with discard/mill being in the game, The main problem is it being random discard, if it was all player chosen it would be much more manageable.
Also as an important thing to note, paper card games like MTG can support discard/mill strategies because it can be countered with recursion effects that either reanimate creatures from the graveyard zone to the battlefield or return them back to hand from the graveyard.
MTG also very little ways to force players to skip their draw step. The only effects like this are self inflicted (Necropotence, Yawgmoth's Bargain etc)
M4A1 is nice and all but when you are playing against random discard effects it just ends up getting binned and there is nothing you can do about it
Because it isn't a problem on the ladder the developers are unlikely to adjust/nerf any of the discard cards if anything they have buffed discard decks.
The same can be said about resistance decks - even though developers have said they are going to adjust resistance. I cannot say the recent changes are a nerf or a buff. Either way because resistance isn't a problem on the ladder I'm not sure we will see any major changes.
But it's still very powerful.. It is frustrating and time consuming to play against this type of strategy. This seems to me to be a flaw in game design.
The game has many cards that when someone uses it is practically guaranteed victory.
An example of this is that German artillery that takes out EVERYTHING that the opponent has on the field.
The gun just retreat them, you may still have unit if you have units on frontlin, a late card, and costly to fire each round. Strong, I agree, but not game breaking, as I personally use it many times.
Leopold is very strong indeed but he isn't as back breaking as other things in the game. I would still rather have Leopold as a thing in every game I play than have to suffer through watching my opponent play solitaire because I can't draw and my hand is empty.
The worst offender is Bletchley Park, seriously it could just read "you win the game".
He sends everything the opponent has on the field to the hand, even if it's on the front line.
If the opponent is unable to remove the artillery immediately, defeat is certain.
It is a card that simply wins the game if you use it.