KARDS - The WWII Card Game

KARDS - The WWII Card Game

Gromit Mar 17, 2021 @ 11:45am
Games are not fun anymore
450 hours played you can safely say i liked this game but with this discard phase i am done. Just ain't no fun to play against and i sure ain't making a deck like that, i don't play to just win.

Thanks all for the good games :steamthumbsup:
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Showing 1-15 of 20 comments
General E. Drunk Mar 17, 2021 @ 4:37pm 
Something worth considering... You could still check in every 3 days for a couple of minutes to do your daily missions (even in casual or training), it's the most time efficient way to keep building your collection and you'll thank yourself later if you ever decide to return.
Ryashon Mar 17, 2021 @ 6:12pm 
You can give up or just add a few cards to your deck that counter the current popular meta.
athensmarc Mar 17, 2021 @ 9:50pm 
Same German decks over and over playing each other.
Everyone has to change their deck? Or discard/draw suppression has gone too far?
DARKCA5TLE Mar 17, 2021 @ 11:53pm 
They need to make alpine and German aggro better, then people would stop playing discard so much. Maybe release a helper card for german air units like the RAF ground crew that helps some of the less used German planes like the BF 109 and Stukas. Could create a new archetype that way.
Sudhir Mar 18, 2021 @ 1:41am 
Discard, like all powerful process decks, is popular because it requires little piloting on the part of the player. You just build your deck and play your cards, without needing to care much about what your opponent is doing. The Devs have repeatedly reinforced their love for process decks. It's not going to change.

It's pretty obvious why process decks being favoured benefits the Devs. It reduces the game to deck building and luck. Both are advantages that players are willing to spend money to buy. You can't buy skill at the game, so best not to emphasize it.
General E. Drunk Mar 18, 2021 @ 1:55am 
It kind of funny how people assume architypes they don't like are mindless draw, play and win decks, based on nothing but luck... whereas to pilot their own decks you need to be a mastermind player capable of some really deep thought, big brain plays and real skill.
Sudhir Mar 18, 2021 @ 3:00am 
Originally posted by General E. Drunk:
It kind of funny how people assume architypes they don't like are mindless draw, play and win decks, based on nothing but luck... whereas to pilot their own decks you need to be a mastermind player capable of some really deep thought, big brain plays and real skill.

Discard is literally predicated on denying your opponent the chance to play the game. Baby combo, (old) pin, (old) resistance, etc. are all types of builds that don't really depend on interacting with your opponent's strategy either.

I'm sure you can figure out the difference between those and the dozens of other builds out there.
TasteDasRainbow Mar 18, 2021 @ 9:13am 
You do realize that discard players have to control the field extremely effectively to be able to hand lock you right? Not to mention the sheer amount of cards that overtly counter discard by nature of simply drawing more cards lol
Void Mar 18, 2021 @ 10:35am 
Aggro and artillery spam are WAY worse than discard, especially since this is very true:

Originally posted by TasteDasRainbow:
You do realize that discard players have to control the field extremely effectively to be able to hand lock you right? Not to mention the sheer amount of cards that overtly counter discard by nature of simply drawing more cards lol
puschit Mar 18, 2021 @ 10:39am 
Discard in pathetic in Kards. Mind Twist, Hymn to Tourach and Hypnotic Specter they aren't.
Inconvinient to play against? Maybe. But of all strong things in Kards, discard is the most fragile and requires lots of skill by the pilot.
General E. Drunk Mar 18, 2021 @ 11:47am 
Originally posted by HMG Sudhir:
Discard is literally predicated on denying your opponent the chance to play the game. Baby combo, (old) pin, (old) resistance, etc. are all types of builds that don't really depend on interacting with your opponent's strategy either.

I'm sure you can figure out the difference between those and the dozens of other builds out there.
I'm pretty sure an experienced Baby Combo player would beat a newer player in a mirror match at least 8 times out of 10, same goes for Resistance and Discard.
Sudhir Mar 19, 2021 @ 2:26am 
Originally posted by General E. Drunk:
I'm pretty sure an experienced Baby Combo player would beat a newer player in a mirror match at least 8 times out of 10, same goes for Resistance and Discard.

Well obviously if we're comparing someone who understands the game vs. someone who doesn't... but that's a pretty low bar, isn't it?
General E. Drunk Mar 19, 2021 @ 9:34am 
Originally posted by HMG Sudhir:
Well obviously if we're comparing someone who understands the game vs. someone who doesn't... but that's a pretty low bar, isn't it?
That's why I specifically used the word "newer".

Even if we compare people of similar experience levels in the game in general, the person with more experience with these types of decks would win more in a mirror match.

If they have over 10 times more experience with something like Baby Combo, for example 10 games to 100, I think there would be a pretty significant difference in win %.
Sudhir Mar 19, 2021 @ 10:44pm 
Yes, I'm not saying you don't have to pay attention to what you click on the screen, I'm saying gameplay that primarily denies your opponent the ability to counter you is inherently flawed. That's why they ultimately got rid of so many of the cancerous builds I mentioned. I just don't understand why they insist on cycling more through and making the same mistakes.
Milkgoblin Mar 19, 2021 @ 11:45pm 
Originally posted by HMG Sudhir:
You can't buy skill at the game, so best not to emphasize it.

Out of curiosity, what deck do you think leaves the player with the most interesting choices that matter?
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Date Posted: Mar 17, 2021 @ 11:45am
Posts: 20