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Everyone has to change their deck? Or discard/draw suppression has gone too far?
It's pretty obvious why process decks being favoured benefits the Devs. It reduces the game to deck building and luck. Both are advantages that players are willing to spend money to buy. You can't buy skill at the game, so best not to emphasize it.
Discard is literally predicated on denying your opponent the chance to play the game. Baby combo, (old) pin, (old) resistance, etc. are all types of builds that don't really depend on interacting with your opponent's strategy either.
I'm sure you can figure out the difference between those and the dozens of other builds out there.
Inconvinient to play against? Maybe. But of all strong things in Kards, discard is the most fragile and requires lots of skill by the pilot.
Well obviously if we're comparing someone who understands the game vs. someone who doesn't... but that's a pretty low bar, isn't it?
Even if we compare people of similar experience levels in the game in general, the person with more experience with these types of decks would win more in a mirror match.
If they have over 10 times more experience with something like Baby Combo, for example 10 games to 100, I think there would be a pretty significant difference in win %.
Out of curiosity, what deck do you think leaves the player with the most interesting choices that matter?