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Usually when playing I will switch decks after a few games if I am getting opponents playing certain types of decks. I would recommend making a deck with guards, heals and ideally, cheap hard removal(something like sudden strike), that you can swap to if you get nothing but aggro. It's not silver bullet but you'll have a better chance.
The only downside is that it contains 5 US Elite cards.
Winning with a scissors deck against a rock deck will always be difficult. A defeat can be negated by the infamous RNG and some skill (e.g. knowlegde of the cards, knowlegde of possible cards being played by the opponent, etc.), however the odds will be stacked against you.
You win some, you loose some.
https://playkards.com/decks/view/1881
https://playkards.com/decks/view/1882
Basically use removal and destruction cards, mixed with some low level units, and more powerful units, as well as some mass card removal, guard units, and bonus to your HQ cards
The trick with blitz decks is to hold them off at first. I have had several matches where my hq was at 8 or so, but they just run out of steam.
Sometimes they still get through, but sometimes you just get a bad shuffle and someone else a good shuffle, can't win them all
But blitz decks are highly overrated, they can be one of the easier ones to beat, imho
Hope it helps, gl hf
Doesn't have to make u weaker against other types of decks, the hard part is making a balanced deck, that is part of the challenge of the game. I'm not saying the game couldn't use some balance changes, but there is an awful lot of negativity on these forums
Part of the game is anticipating against other decks you might encounter. Although I like ur idea of being able to choose decks based upon the country ur playing. I despise French resistance decks, and would love not to play players using them, or maybe be able to set up some rules to matches, like max this card or that type of card, but that might be too complicated...
Not that any of this feedback matters. The Devs stopped making meaningful updates to the game long ago. My advice would just be to accept it for what it is at this point.
should see all the emotes after my 3rd heal. :) and the peeps quitting right afterwards.
Part of that could be solved if you could save Kedits turn to turn.
To play bigger Kards or multiples early on.
Would be a good counter to rush... but...
Maybe that could break something else.
I've used UK guards and Orders / Russia Guard and Heal for same effect.
A German removal / Russian heal deck works nice on rush as well.