KARDS - The WWII Card Game

KARDS - The WWII Card Game

oniwars Aug 12, 2020 @ 4:32pm
Deck Rush
I really like this game, but it's becoming impossible to beat rush decks, like Japan / Germany - Japan / Soviet Union. I know that some would say, so do the same, the problem that this type of strategy is not the least bit funny and takes away all the fun of wanting to build a balanced deck. And to make matters worse, it seems that every time the right combination comes to these rush decks. I think developers should balance more and somehow increase the value or cost of rush units or try to limit these decks. In addition to being fast, they are destroyed and have almost no chance because of the air blitz and planes with blitz when you think you controlled the initial damage. It is waiting for the death to come. I am considering quitting the game if something is not done. At least create an option to choose opponents with nations or some other way.
Last edited by oniwars; Aug 12, 2020 @ 4:37pm
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Showing 1-15 of 15 comments
Lucky_Star_Fan Aug 12, 2020 @ 6:04pm 
Unfortunately people have realized that the games 1st/2nd player system heavily rewards aggro. There are almost no good anti-aggro 1 cost cards while there are myriad aggro options. You could sit down to make the BEST anti-aggro deck, which would lose to anything else and still lose to aggro semi-regularly because it is simply too good and consistent in its draws and options. Until the devs adjust some of the insane early game burst options nations like Germany have(Blitzkrieg, Adler Command Vehicle, Pursuit to name just a few) the game will continue to be dominated by it.

Usually when playing I will switch decks after a few games if I am getting opponents playing certain types of decks. I would recommend making a deck with guards, heals and ideally, cheap hard removal(something like sudden strike), that you can swap to if you get nothing but aggro. It's not silver bullet but you'll have a better chance.
oniwars Aug 13, 2020 @ 6:56pm 
The problem with these tactics is that as the friend said it makes you weak against other opponents. And there is no point in holding the first turns and taking half or more damage and after recomposing being hit by direct blows. Developers urgently need to fix this or give them options to choose types of opponents before the game.
DARKCA5TLE Aug 13, 2020 @ 8:41pm 
Originally posted by oniwars:
The problem with these tactics is that as the friend said it makes you weak against other opponents. And there is no point in holding the first turns and taking half or more damage and after recomposing being hit by direct blows. Developers urgently need to fix this or give them options to choose types of opponents before the game.
Everything is weak against something. The type of board control decks that are good vs aggro tend to do very poorly and make for a very frustrating matchup vs resistance.
Last edited by DARKCA5TLE; Aug 13, 2020 @ 9:37pm
Berni de Balle Aug 14, 2020 @ 8:40am 
Yeah, I love board wipe, Gary. :dustpan: :rimanah: :aimedshot: ;)
jzak Aug 14, 2020 @ 10:51am 
Currently there is a very good US/Russia deck being played that has great success against aggro/blitz decks but very poor against air decks.

The only downside is that it contains 5 US Elite cards.
oniwars Aug 14, 2020 @ 12:31pm 
I think this game is badly balanced, that's a fact. Sometimes you already know that you will be defeated. They could increase the base value to 25. They could also place restrictions on certain card combinations, as is already the case with some units that need requirements in order to have their effects.
Boulderdash Aug 14, 2020 @ 3:03pm 
Like many other (card) games, this game is set up with a rock-paper-scissors concept in mind, which in itself can never be balanced.

Winning with a scissors deck against a rock deck will always be difficult. A defeat can be negated by the infamous RNG and some skill (e.g. knowlegde of the cards, knowlegde of possible cards being played by the opponent, etc.), however the odds will be stacked against you.

You win some, you loose some.
BarndoorRoge Aug 18, 2020 @ 12:41pm 
It's quite possible to beat rush decks, take a look at some of my FM decks on playkards:
https://playkards.com/decks/view/1881
https://playkards.com/decks/view/1882

Basically use removal and destruction cards, mixed with some low level units, and more powerful units, as well as some mass card removal, guard units, and bonus to your HQ cards

The trick with blitz decks is to hold them off at first. I have had several matches where my hq was at 8 or so, but they just run out of steam.

Sometimes they still get through, but sometimes you just get a bad shuffle and someone else a good shuffle, can't win them all

But blitz decks are highly overrated, they can be one of the easier ones to beat, imho

Hope it helps, gl hf
Last edited by BarndoorRoge; Aug 18, 2020 @ 12:43pm
BarndoorRoge Aug 18, 2020 @ 12:46pm 
Originally posted by oniwars:
The problem with these tactics is that as the friend said it makes you weak against other opponents. And there is no point in holding the first turns and taking half or more damage and after recomposing being hit by direct blows. Developers urgently need to fix this or give them options to choose types of opponents before the game.

Doesn't have to make u weaker against other types of decks, the hard part is making a balanced deck, that is part of the challenge of the game. I'm not saying the game couldn't use some balance changes, but there is an awful lot of negativity on these forums

Part of the game is anticipating against other decks you might encounter. Although I like ur idea of being able to choose decks based upon the country ur playing. I despise French resistance decks, and would love not to play players using them, or maybe be able to set up some rules to matches, like max this card or that type of card, but that might be too complicated...
Sudhir Aug 19, 2020 @ 8:58am 
The point is not that you "can" beat rush decks. Of course you can. You can beat any deck if you build specifically for it. The issue is that it's much easier to make a rush deck than a decent counter to a rush deck and most rush decks are more versatile than most decks that counter them since momentum is so hard to swing in this game.

Not that any of this feedback matters. The Devs stopped making meaningful updates to the game long ago. My advice would just be to accept it for what it is at this point.
ComfyHoro Aug 21, 2020 @ 10:54am 
For me right now it is those American Italian decks with the 1/3 tanks ...I hate playing against those decks.
Valhalla Aug 26, 2020 @ 4:00pm 
The main problem with this game is the kredit system along with the amount of cards given at the start of the match look at gwent for example 10/11 cards to start with and you can play any you want at any time this creates excellent strategies and tactics to play with so many different builds this game suffers under its own mechanics it pushes people to play rush decks because building kredits just isnt an option
shadowsouls12 Aug 27, 2020 @ 7:18am 
i have a heavy hitting soviet/brit deck. the soviets do damage to me but my brit cards heal/guard me. i can usally beat the pure rush decks and have a smile. while i damage my self. knowing the are think this will be a quick game. then i start healing.

should see all the emotes after my 3rd heal. :) and the peeps quitting right afterwards.
Demolaye Aug 27, 2020 @ 2:27pm 
Originally posted by Schwarze Reiter:
The main problem with this game is the kredit system along with the amount of cards given at the start of the match look at gwent for example 10/11 cards to start with and you can play any you want at any time this creates excellent strategies and tactics to play with so many different builds this game suffers under its own mechanics it pushes people to play rush decks because building kredits just isnt an option

Part of that could be solved if you could save Kedits turn to turn.
To play bigger Kards or multiples early on.
Would be a good counter to rush... but...
Maybe that could break something else.
Demolaye Aug 27, 2020 @ 2:29pm 
Originally posted by shadowsouls12:
i have a heavy hitting soviet/brit deck. the soviets do damage to me but my brit cards heal/guard me. i can usally beat the pure rush decks and have a smile. while i damage my self. knowing the are think this will be a quick game. then i start healing.

should see all the emotes after my 3rd heal. :) and the peeps quitting right afterwards.

I've used UK guards and Orders / Russia Guard and Heal for same effect.
A German removal / Russian heal deck works nice on rush as well.
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Date Posted: Aug 12, 2020 @ 4:32pm
Posts: 15