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Me, I just blasted through the 5 National campaigns to get the Kards.
I plan to revisit them to try the alternate strategies offered as each seemed a nice little slice of historic flavour.
So far, my best run in a campaign was 13 stars. If one day I get 15 stars and earn a new emote great! If not it won't affect my game play, so no worries.
I'm trash and I made it through, so will you.
German - Supply Escorts
Scenario : Tel El Eisa
Objective : End your turn with four of your units in the frontline
Stars-1 : Win the battle in 9 turns of less
Stars-2 : Start last turn without control of the frontline
Stars-3 : Destroy more units than you lose
Special-1 : Enemy units operate for free on turn 1
Special-2 : Draw an extra card each turn after you re-take the frontline
Tips
- I chose to upgrade the Panzer IV-G twice to get the Sudden Strike special, which helps clearing the board more easy.
- I chose to focus on the Panzer II-A for the Smokescreen to have them ready to jump to the frontline when needed (Stars-2) and taking no damage (Stars-3)
British - Yanks on the Flanks
Scenario : Sidi Nisr
Objective : Destroy two Tiger I-H tanks
Stars-1 : Destroy two Tigers in the same turn
Stars-2 : Your HQ took no damage during the battle
Stars-3 : Win the battle losing 8 or fewer units
Special-1 : Replace FOR THE KING with AIR POWER in your deck
Special-2 : Your artillery units have +1 attack
Tips
- Focus on the other units around the first Tiger. Best outcome would be to have only two Tigers on the board
- I chose to upgrade the Lancashire Fuseliers with the Guard special.
gr.
Boulderdash
Scenario : Kalinin Offensive
Objective : Destroy the enemy HQ
Stars-1 : Win battle in 8 turns or less
Stars-2 : Destroy twice as many units as you lose
Stars-3 : Capture the frontline on turn 4 or earlier
Special-1 : At the start of each of your turns, deal 1 damage to all
Special-2 : You units enter the battlefield with +2 defense
Special-3 : Enemy air units cost +2 to operate
Special-4 : Enemy units in the frontline have +3 operation cost
Tips
- When destroying a unit in the frontline there is an auto reinforcement of an 87th Panzergrenadier so safe your units for the push in turn 4.
- When AI drops 4. Pioneer Battalion surrender the game, especially when there are 2.
- Use ambush units in the frontline to have a better chance of doubling the kills
Scenario : Battle of Henderson Field
Objective : Start your turn with 3 units in the frontline
Stars-1 : Destroy 8 or more units
Stars-2 : Lose 6 units or less
Stars-3 : Your HQ has 10 or more defense at the end of the battle
Special-1 : The enemy starts with 8 kredit slots and loses 1 per turn down to 3
Tips
- Use Naval Bombardment to send the most dangerous unit to AI's hand. Effective with the upgrade that makes it cost 0 kredits when the frontline is occupied by the enemy (for all scenarios).
- Use Embargo to make his first turns less effective, especially if it drops expensive cards
Scenario : Fall of Bataan
Objective : Destroy the enemy HQ
Stars-1 : Win the battle in 6 turns or less
Stars-2 : Destroy three times as many enemy units as you lose
Stars-3 : Win the battle with 5 or more cards in hand
Special-1 : All enemy units have -1 attack
Special-2 : Reduce combat damage against the enemy HQ by the number of enemy units on the battlefield
Special-3 : Cards in your staring hand cost 0
Special-4 : You draw an extra card on turns 2 to 5
Tips
- Make the most of the 0 cost starting hand by using heavy hitters and buffs
- Took upgrades:
-- Air Superiority [Pin],
-- Air Superiority [2] [If you have a unit on the battle battlefield],
-- 20th Infantry Regiment [1/1, 3/3]