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So I guess I will wait for the dev to fix their matchmaking before I play it again?
But seeing the player base go lower and lower, and the lack of incentives for newcomer, maybe the game will just gone for good before that finally happens:(
Just finished my last match, lost to a guy, when he was winning, he kept emote spamming. I think now I have no fun with this game anymore.
I literally just log on and make a special deck to do the dailies against the ai and then go play something else. I may even quit doing that unless I see changes soon.
Gwent just launched on Steam and almost every game is fairly matched and the ftp economy is hands down better than this one. The UI and card animations are amazing. It's my goto ccg right now.
I wish no ill will towards Kards and would love to come back if things improve, but with the matchmaking the way it is my gaming time is better spent elsewhere.
In my experience, yes. I started getting matched against a lot more off-meta decks using more common/limited cards and subpar combinations. I also still got matched against some top 20 players, but there was a notable effect.
I do the same. I log in, create a deck to complete the quest and get the gold. log out.
When i want to actually play the game. I do the quests on the draft mode since it is more value for the gold than getting packs. Other wise i just get the gold and leave.
There is no point actually playing the ladder with the current playerbase and matchmaking BS.
Also i really like this game and it has a lot of potential.
But at the end of the day. There is too much i dislike so i just dont "grind" at all.
Bad match making, low player count, every new player gets out of the game tilted.
And it has a lot of RNG cards. And i HATE RNG cards. There is already the "rng" of the drawn there is no need to have random effects on cards.
But since you touched on GWENT. I didnt like the game on the witcher so i never bothered to check the game itself. Unfortunatelly there is no card game for me to play.
HS is from Blizzard it is expasive and it has a lot of RNG stuff.
Runeterra is badly designed imo and has a turn order that i HATE with that "Offensive and Defensive" turn order. It is my turn i should do what i want.
Gwent didnt cought my attention... A lot of other card games are cash grabs and all that.
Kards is the best one i found... And even so it needs MASSIVE improvements
This, yet some people would just say "In beginner point of view bla bla bla..." no contribute about the problem with the game and despise any flaws in which this game has.
This type of argument *"In beginner point of view bla bla bla..."* makes me mad because this game DESPERATELY needs new players. Yet all the comunity does is dismiss their feedback on why they are leaving.
Funny how people can come up with multiple of the same crucial cards. Very frustrating for the guy who just wants to use gold for buying cards
How do you know how much people spent on this game? Is there some indicator I am missing ;-)? The open beta started around a year ago and the Kards achievements and draft rewards are quite generous. So it is totally possible to have a full collection by now without ever paying any real money at all.
Doesn't the number after the player name tell you how old/new they are?
There are more than 100k Kards-acounts. If it was an ordered id instead of a hash, the numbers of fresh acounts needed to be at least 6 digits. What was the highest number you ever met ;-)?
Question #1
Why would or should playtime affect your MMR?
Me and the IRL friends I know who started playing spend 80% of our log-in time: Reading the cards, theory-crafting new decks, or playing the training battles etc.
Me and many of my friends come from the WW2-nerd side of the world and never played a CCG --ever.
So playing a few dozen training battles just to figure out how CCG games work was an important step. I would say I truthfully so far I spent less than 20% of my log-in time doing PvP as I needed to learn the game. --Of course that may change in the future as I "think" I am past the hard part of the learning curve. Related to log-in time; being WW2 nerds some of us read the detailed (history) descriptions of each unit card as well - - is that play time, that a noob like me and my friends should be penalised for?
Question #2:
Matchmaking as I see you (Hisendam) have commented on nearly every post concerning the topic. Does anyone REALLY know how it works?
-Are your matched according to the rank of your highest nation?
-Are you ranked according to the Nation of the deck you are playing?
-Is it an average of the above two?
-If based on your collection is it factored against the nation you are currently playing?
-Is it factored against your total card count - - if so then wouldn't the people who collect the Allegiance cards be at a severe disadvantage as you'll have dozens of extra cards that are only of use when your play those specific allies. (Whereas a person who concentrates all their gold and craft hammers on the basic/core cards would likely have less cards, a higher overall quality and more chances to recycle - - therefore more effective decks per / play hour.)
I am asking the above questions because having done a keyword search on the topic, I believe I have read nearly every post that questioned Match-making, but have yet to see anybody give a credible/authoritative explanation on how it really works.
Points of Context:
-I am not asking because I think match-making is too hard or easy, I just actually want to know how it works.
-NO, I don't need the same two posted in links to the "Kards Deck Builder" or the STEAM guide on Building a deck for free - as I have already seen them - and although informative, they are not the object of my question.
- - - Please someone who can answer how matchmaking REALLY works without talking about P2W, or "when the game gets released on Android" make a post - - me and my frinds who come from outside the CCG world would like to know (and from what I read their are all kinds of CCG vets who are confused too.)
- - - - - THANKS!