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The british guard the support line and spam arty/buff cards and 1 cost bombers on the other hand....pretty ♥♥♥♥♥♥♥♥ annoying. And ironically when i play a similar deck I run into every dude who has a hard clear for it. lol. Oh and the perfect 25% chance death from aboves that kill the most valuable unit :P
Lots of helpfull players can be found at discord, if you'd like to discuss your deck(s):
https://discord.gg/ncmgEar
Some pretty strong (budget) deck lists can be found here:
https://playkards.com/decks/list
There are some excellent pieces of advice from a HS veteran in this article:
https://steamcommunity.com/sharedfiles/filedetails/?id=2073187312
Problem with KARDS is that the cards aren't tuned perfectly with point system, similar like any other yu-gi-oh wannabe card. The mistake is that, "counter system" in this game isn't perfect, because card value management isn't strict enough in order to improve gameplay, the contradiction and I don't blame developer for this because this is not easy task. However, since the developer choose to improve gameplay by adding new effect to some cards that is limited, special or elite, they think it will be fine to add extra effect that is a bit powerful and won't affect the game much, then the game will still enjoyable, while in fact it is not happening if there is no proper rock scissor paper method.
For example: To the last man vs leopold.
Both is elite and has 10 points, it should be treated as same value, yet they're not.
Return all enemy units cards to enemy hands mean that your cards are still on board, while you clear enemy board. Then add leopold to the board, with 6 damage ready on hand. On other hand To the last man, clear both your units and enemy units, it is perfect card as desperate method, while leopold is perfect card as offensive method. So leopold is half value better than to the last man.
If that isn't obvious enough, let us peek into limited cards, air fighter unit.
H75C1 from french, give mobility to other card, this is cheating. Why? Because the card is air unit and with 2/3 and 2 operation cost, but can give significant effect to the board, adding mobility to the smokescreen units like some US/british card could kill the game, adding it to the artillery with smokescreen then you're done, adding it to the some unit with smokescreen that can affect board like no.10 commando, 1st signal regiment, 593rd Jasco, and some other cards will spell your doom.
Now compare it with other cards with same limited but more expensive 4 kredit to deploy and 2 operation cost.
ME BF 110, it can only gain +1/+1 if you control frontline, and the attack/defense is only 3/3 (shy 1 point more attack than H75C1) and it limit the power to itself and limit the usability if you control frontline.
LA-5, it has attack/defense 4/4, just that no effect. It is worthless than the two above, because it doesn't have boost and cannot boost other then has no significant effect on board like two above.
Yak 3, it has attack/defense 3/5, cost 1 less if you control french, but also has ambush. Between this and LA-5, clearly this card has more value. If you build a deck, and must use Yak 3 vs LA-5, more often in situation you'll more likely to pick Yak 3 even if you have no french unit.
P-38 Lighting, same like Yak 3, it has 3/5 but it can boost other bomber unit, still it is limited to bomber unit only. Unlike H75C1 which can boost whatever unit it wish. It has similar value like Yak 3.
Ki-44 Tojo, 4/2 it is very weak at some situation and very strong on other situation, because it has ambush and able to damage 1 damage to all enemy air units. This one also render LA-5 useless like Yak3 because of ambush, but also can render Yak3 useless because it can damage Yak 3 1 point if it is deployed second.
Dewoitine D.520, it has 3/4 but gain +2 when it fight other air units. It has good attack but no match against Ki-44 Tojo, and and will get killed by killing other air unit above.
Fiat G.55, it only has 3/3 but it can gain +2/+2 if your HQ has more +5 defense than enemy HQ. Creating situation where you can have +5 defense more than enemy is rare situation unless you get perfect start , so it is another worthless card with good gimmick.
Can you rank them, which one of those aircraft units with 4K cost and H75C1 with only 3K cost will you put on your deck? If you have less collection, maybe not matter that much, because you'll use whatever available that can sync with whatever nation you like to play, but what if your collection 3/4 completed?
If you can rank them with H75C1 has more value than one or more from the 4K card list, or on the 4K card list there is one or more you wouldn't put on your deck because you think the other is better, then the balance value of the cards is already broken.
Still not obvious? Look back at your game statistic or history...
Other imbalanced cards is shown within french vs italy, if you look at statistic on your battle, you'll see more often people utilizing mobilize or annoying resistance instead of alpine or any other italy cards. Why? Because French is better to utilize than italy, RNG mechanic affect alpine so much but not that much on french. Why? 12 cards limitation, you can't put enough alpine in one turn or two, to get it effect become powerful, while you could spam mobilize unit which aren't dependent on good deck shuffle. Other hand, resistance, you take all 12 cards resistance with you, it could choke your enemy hand unless your enemy has a good draw cards system. If lucky, it could remove good cards from enemy deck. Why wouldn't you? Viva La Resistance alone, can make you draw a card while high chance your enemy will use resistance and remove their own deck card while cost them 1 kredit. Now compare it with italy colonial dream, laughable because you will not know if your units at hand is more than enemy, too risky to put it on your deck.
I'm not saying this is not a great game, this is a great game because compared to other CCG this one is more balanced, but if any of you struggle in this game, maybe not because you are suck, but you simply collect the wrong cards. Then if you get bored with the same gameplay style, that because the cards is imbalanced.
Too bad that Kards is going this way, after some initial joy I will soon turn my back on the game because everyone is just playing boring decks!
Im are happy when I get other opponents, regardless of whether Im still lose at the end, but the games are at least very exciting, SAD for Kards 😒
Sounds like "advice from a ♥♥♥♥♥♥" since HS is rng donate ♥♥♥♥♥♥♥♥ just like Kards want to be.
I agree, it's sad to see what becomes of Kards. Yet it had started well! It's been a month since I stopped playing, I'm disgusted.
If you get bored playing your German/ British Deck with HQ defence and countermeasures to enemy orders IE Tiger/Panther and British counter Measures built around entirely tanks and forcing enemies to retreat then try to build other decks, that's what I do when I get bored playing a specific deck, you'll have pleasure returning to it in a while.
Lots of different decks you can build, experiment and be thrilled with in this game, if you are bored playing the same deck again and again then you are inflicting this on yourself. Only you can take action to solve this ! You can do it, I believe in you fellow gamer, see you on the battlefield !