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There currently aren't any cards in those nations that counter countermeasures specifically. They are found in the nations that don't have any countermeasures (Japan and Soviet Union).
Granted, there are ways to play around them and general purpose ways to counter them with any nation.
As for ways to identify when they're played, as the game currently stands you can see your opponent handling their cards; when a countermeasure is played, a card is popped out.
ah wow, I actually didn't consider that. I feel like it should be a bit more obvious though, like it pops up as orders do when they are played when it is except you'd only see the card back.
I strongly disagree - e.g. to know when to use your "counter - order - counter - measure" and when it is better to wait and play something else is one of the decisions that actually require a lot of skill.
Maybe not fully removed then, but countermeasures like careless talk need to be curtailed and maybe limited in their usage, or cost more, because being able to deal 3 damage to a unit early game over and over again can guarantee you victory while your opponent is completely powerless.
I think you need to get deeper into the game to understand that careless talk is far from beeing op. It can be strong early game if your opponent plays cheap units but it is a waste against control decks and even card disadvantage if it does not kill a unit.
The early game only has cheap units man! That's the whole point. The only card I can think of that wouldn't be effected by it would be 5th brigade for the brits. can you name any other 1 or two cost card that isn't affected by this? Imagine the combo of careless talk with a japanese aggro deck? It would be devestating! I think maybe you need to look deeper into the game.
Might be annoying to play against, but it´s a more or less sure win for you.