KARDS - The WWII Card Game

KARDS - The WWII Card Game

Devoid Mar 8, 2020 @ 12:18pm
Countermeasure spam decks
Have encountered a few decks recently that solely rely on countermeasures to essentially make it impossible to spawn a unit early game. Right now there is nothing to counter the countermeasures, so I feel that cards should be added to the game that act as removal for countermeasures or that there be some sort of indicator that a countermeasure has been placed on the field. I'd like to hear other people's thoughts on countermeasures, and if there is any way to deal with them.
Last edited by Devoid; Mar 22, 2020 @ 9:02am
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Showing 1-13 of 13 comments
Hisendam Mar 8, 2020 @ 1:43pm 
There are several cards to counter countermeasures, but they don't see much play as countermeasures are not a big issue in high level play.
Devoid Mar 8, 2020 @ 7:34pm 
I don't want to pry, but could you give a few examples specifically for german and american decks?
Scientiavore Mar 8, 2020 @ 7:56pm 
Originally posted by ARC Devoid:
I don't want to pry, but could you give a few examples specifically for german and american decks?

There currently aren't any cards in those nations that counter countermeasures specifically. They are found in the nations that don't have any countermeasures (Japan and Soviet Union).

Granted, there are ways to play around them and general purpose ways to counter them with any nation.

As for ways to identify when they're played, as the game currently stands you can see your opponent handling their cards; when a countermeasure is played, a card is popped out.
Devoid Mar 9, 2020 @ 12:18am 
Originally posted by Scientiavore:
Originally posted by ARC Devoid:
I don't want to pry, but could you give a few examples specifically for german and american decks?

There currently aren't any cards in those nations that counter countermeasures specifically. They are found in the nations that don't have any countermeasures (Japan and Soviet Union).

Granted, there are ways to play around them and general purpose ways to counter them with any nation.

As for ways to identify when they're played, as the game currently stands you can see your opponent handling their cards; when a countermeasure is played, a card is popped out.

ah wow, I actually didn't consider that. I feel like it should be a bit more obvious though, like it pops up as orders do when they are played when it is except you'd only see the card back.
Last edited by Devoid; Mar 9, 2020 @ 12:20am
Lucky_Star_Fan Mar 9, 2020 @ 1:54am 
Countermeasures would be too weak if you got an overt notice. Also keep in mind you can see your opponent's remaining kredits, if you're playing against Germany or Britain try to keep in mind when they have 2-3 unspent as this could mean they activated one of the stronger ones. Especially if they could have moved/attacked with those kredits instead.
Devoid Mar 21, 2020 @ 5:01pm 
I feel like they should just be removed from the game at this point. They really just are annoying and don't really take any skill to use.
Hisendam Mar 21, 2020 @ 5:11pm 
Originally posted by ARC Devoid:
I feel like they should just be removed from the game at this point. They really just are annoying and don't really take any skill to use.

I strongly disagree - e.g. to know when to use your "counter - order - counter - measure" and when it is better to wait and play something else is one of the decisions that actually require a lot of skill.
Devoid Mar 21, 2020 @ 5:17pm 
Originally posted by Hisendam:
Originally posted by ARC Devoid:
I feel like they should just be removed from the game at this point. They really just are annoying and don't really take any skill to use.

I strongly disagree - e.g. to know when to use your "counter - order - counter - measure" and when it is better to wait and play something else is one of the decisions that actually require a lot of skill.

Maybe not fully removed then, but countermeasures like careless talk need to be curtailed and maybe limited in their usage, or cost more, because being able to deal 3 damage to a unit early game over and over again can guarantee you victory while your opponent is completely powerless.
Hisendam Mar 21, 2020 @ 5:21pm 
Originally posted by ARC Devoid:
Originally posted by Hisendam:

I strongly disagree - e.g. to know when to use your "counter - order - counter - measure" and when it is better to wait and play something else is one of the decisions that actually require a lot of skill.

Maybe not fully removed then, but countermeasures like careless talk need to be curtailed and maybe limited in their usage, or cost more, because being able to deal 3 damage to a unit early game over and over again can guarantee you victory while your opponent is completely powerless.

I think you need to get deeper into the game to understand that careless talk is far from beeing op. It can be strong early game if your opponent plays cheap units but it is a waste against control decks and even card disadvantage if it does not kill a unit.
Devoid Mar 21, 2020 @ 5:25pm 
Originally posted by Hisendam:
Originally posted by ARC Devoid:

Maybe not fully removed then, but countermeasures like careless talk need to be curtailed and maybe limited in their usage, or cost more, because being able to deal 3 damage to a unit early game over and over again can guarantee you victory while your opponent is completely powerless.

I think you need to get deeper into the game to understand that careless talk is far from beeing op. It can be strong early game if your opponent plays cheap units but it is a waste against control decks and even card disadvantage if it does not kill a unit.

The early game only has cheap units man! That's the whole point. The only card I can think of that wouldn't be effected by it would be 5th brigade for the brits. can you name any other 1 or two cost card that isn't affected by this? Imagine the combo of careless talk with a japanese aggro deck? It would be devestating! I think maybe you need to look deeper into the game.
Hisendam Mar 21, 2020 @ 5:36pm 
Originally posted by ARC Devoid:
I think maybe you need to look deeper into the game.
Well my accessment is based on 600+ hours playing time and a top 16 placement at worlds - but feel free to prove me wrong and build an op careless talk deck ;-).
Last edited by Hisendam; Mar 21, 2020 @ 5:56pm
non Mar 22, 2020 @ 12:38am 
As I play such a deck (for the countermeasure achievement) I can asure, that you win about 1 out of 10 matches with it (2 out of 10 when someone just gives up).

Might be annoying to play against, but it´s a more or less sure win for you.
Manfreud Mar 22, 2020 @ 2:21am 
Devoid, have you ever played Magic the Gathering against blue decks? Lots of counters there, you just need to accept it as the nature of card games. Control is a valid archetype, but don't forget that whoever is playing it is giving up something else. Your comments make it apparent you don't have much experience with this game. These guys have patiently tried to tell you something, read their comments carefully. By the way, I would be happy if my opponent was wasting careless talks on tiny creatures. I am guessing you are playing an aggro deck (win quickly or go home, all or nothing) hence the frustration
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Date Posted: Mar 8, 2020 @ 12:18pm
Posts: 13