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There's no point to keep playing once I'm confident I can't win the game anymore. I forfeit in real life MTG when a match is over and not once did somebody complain about that - so why would it be an issue in a digital game?
Sometimes people go in with a test-bed deck configuration to see how it works in live matches because the AI is brain dead and realize they've made mistakes with their deck then proceed to surrender honorably to go correct it.
Also, those guys surrendering at high HP might be doing so because they have to take a call or because their kid is crying or something like that. They are actually doing YOU a favor surrendering and not AFKing (and not wasting YOUR time).
P.S. Also, consider being in this situation yourself. You are losing decisively, but you can't surrender because you will be penalized, so you are forced to sit through the game you don't enjoy even a little. You are punished twice — once for losing the game and second time for surrendering (by forfeiting your progress) or not surrendering (by wasting your time). Will you like it?
So I'll rephrase. Surrendering before say the fifth turn or before you are down to 10 HP is not fair play. Things might still be in balance. That's just too easy to surrender as soon as your initial cards are not as you want.
Just start your next match?
Staying till the end already gives you progress towards achievements.
This said, I think making more achievements that are oriented towards staying in the match would be a good thing.
Especially if the deck you are facing is way more powerful than the one you have.
That kind of limitation achieves nothing. (Assuming I am the people you said,) If I intend to surrender on turn 1, I will just straight pass till turn 5 without playing anything. If you attack me down to 10 HP before then, great, I surrender earlier, yeah. If not, I will straight pass to turn 5 or burn myself down to 10 and surrender. It's the same thing in the end, albeit more work. If you get satisfaction from someone straight passing to turn 5 than a turn 1 surrender, I guess that's worthwhile from your perspective. But on the large scale, it's the same feeling for most people.
Nope I won't - it's a free win after all, how would I care? There's always another match to be played.
Free rank gain and money? I'd take that all day long. It's not like 9 out of 10 matches would be like this(if it's that rampant, then yes do something), a free win once in a while is absolutely fine by me.
Give some examples. All the digital card games I played(and yes, I played like almost all of them, the only one that is popular and I have not played is Gwent) have absolutely zero penalty regarding surrender. You can say "then f*** digital card games", but surrender is never penalized in this genre. Other genres, maybe. I can see it is needed in LoL to not have surrender until the match is 15 mins in but a 1v1 card game, it's whatever.
And obviously we are not of the same world or era (I'm old). I dislike in a competitive environment these 'free gifts' you have no problems accepting. Lets take a parallel, half valid perhaps. It is like you are in a sport competition and get access to the podium because the other team has abandoned because of being sick, had a car breakdown and such.
if you find that AS satisfying as winning in the normal fashion, then fine. I don't. I'm still frustrated. When things are still in balance and the other guy just quit because not all stars are aligned for him? Sure, I win and I can move on, but that's frustrating, for me.
People just don't stick anymore anyway (old timer mode ON :-) Some, as soon they have a trouble, fold.
As a courtesy to my opponent (that I salute when I start a game), if I see he don't linger purposely, I wait until he gives the killing blow.
Another time, another approach.
While I understand your point, I think you give too much value to a ladder game. Ladder game is throwaway garbage when it comes to competitiveness and competitive integrity, so you really shouldn't try to expect too much of it. They are like pick-up basketball games in the park and not like a NBA game. In a true competitive environment(say one day KARDS has tournaments and such), people aren't going to concede as early as they would on ladder. That should be the place to embrace your competitiveness.
I think you are trying too hard or seen ladder too seriously, most people simply don't. Some people are just there to farm wins or finish daily quests. When they see they can't win, they obviously bail. It's a common thing in the various card games out there. I guess I am just too used to that nowadays to give a crap about ladder. I always search for tournaments if I want to embrace the competitive side and the lack of competitive scenes have been a reason why I sort of abandoned many card games.