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Good luck to counter agro decks when they have 2 arti cards and the frontline full of units like a soviet guards and tanks. Or to counter them when you died
Infantry can not help because agro-dummies just ignore it. Orders? Ok you have a half of yopur deck with orders to HOLD(not neutralize) the agression and you have nothing to fight
Plus units with smokescreen, guarded can help against arty, there are many ways to lessen the effect.
US is one of the most canserous agro-archetype due cards like "Greyhound", "m4 sherman" and "M7 Priest"
You are simply refusing to use good cards, thats on your end, not the devs. Thats just your prejudice, nothing else. You dont want to run decent cards at 1 and 2 cost, you going to be loosing to more than agro. I was talking about the infantry though, as I said the 3 cost 3/6 .
I think your definition of aggro and the game's meta definition of aggro are very different. US is not very good at playing aggressive compared to Japan, Germany, and Soviets for example. It's possible, but highly inefficient.
US can make a solid anti-aggro control deck, but it falls apart to decks that use the support line to reach their victory condition.
M7 Priests rarely survive the turn they're dropped on due to removal cards such as From The People, The Hammer, Sudden Strike, Tactical Strike, etc. This is more or less the fate of all Arty cards. Eagle Claws is also effective at removing Arty or at least getting Arty to a state where you can send a 1 Attack blitz unit to finish it. There's only 3 arty cards in the game that more than 3 Defense.
Greyhounds are the best 1/3 Blitz unit in the game since it buffs everything in the support line. If you have anything to do with US faction in your deck, Greyhounds are a 100% requirement to have. It's also a great stall card with it having 3 defense. But like the Panzer II-A etc, it's still just a 1-3 card. You can make some good combo plays with it, like using the Greyhound to secure an empty front line and drop a M7 Priest or M4 Sherman, but both of those cost 5K and 6K to complete respectively.
M4 Shermans are the weakest of the Medium Tanks available. They're slow, don't trade 1:1 with any of the other Medium Tanks (or a lot of other things for that matter since it only has 4 Attack and Defense), and require the front line to get any use out of them with their card cycle effect. US decks excel at stopping an aggro deck, but they only have 2 Blitz units between the M8 Greyhound and the M18 Hellcat (which is a special and not seen often). This makes it difficult for US decks to reliably retain control of the front line to be able to use their best card effects.
Yes cuz i want to play interesting game that do not depending from my luck like ANY agro-decks. I want to slow the game at all cost and make agro-subhumies suffer