KARDS - The WWII Card Game

KARDS - The WWII Card Game

Svyat020 May 30, 2019 @ 8:04am
Fix damn agro decks!
Face-hunt deck are OP. You just have no chance against this bulls.hit!

You have no time or an ability to do something against artillery spam or facehunting because agressive decks are just TOO powerful. We need something that can protect from the atri and bombers. The same situation with blitz cards. You just can do nothing against enemy who spam them beause the`re too powerful for blitz ability

P.s. Sry for mistakes tilted + English is not my native language
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Showing 1-15 of 25 comments
IndianaJonny May 30, 2019 @ 12:46pm 
There are counters. Agro decks tend to be strong early/mid game but scale poorly into late game. What kind of decks are you playing?
Svyat020 May 30, 2019 @ 11:24pm 
Originally posted by IndianaJonny:
There are counters. Agro decks tend to be strong early/mid game but scale poorly into late game. What kind of decks are you playing?

Good luck to counter agro decks when they have 2 arti cards and the frontline full of units like a soviet guards and tanks. Or to counter them when you died
Stonedog May 31, 2019 @ 2:13am 
For the King Counters the tanks with ease. Several Japanese cards pin them and give you time to react. German infantry can enter at 3 cost as a 3/6 . Japans tanks have bonus against infantry on several of them. Theres a reason that when you build a deck you have the tool that lets you see the power curve of your deck. Is should flow smoothly in a arc in most cases. with a average card cost around 3 . The game is not meant to be a long drawn out affair, not as a card game. There are plenty of Orders, and even some counters that also help with fast agro decks. American infantry and stop them dead cold like the German infantry can. Arty is dealt with by some type of Direct Damage from orders, or with tanks etc... You just cannot play a long developing deck type and hope to win without having some counter measures for a possible encounter with a fast deck.
Svyat020 May 31, 2019 @ 4:54am 
Originally posted by Stonedog:
For the King Counters the tanks with ease. Several Japanese cards pin them and give you time to react. German infantry can enter at 3 cost as a 3/6 . Japans tanks have bonus against infantry on several of them. Theres a reason that when you build a deck you have the tool that lets you see the power curve of your deck. Is should flow smoothly in a arc in most cases. with a average card cost around 3 . The game is not meant to be a long drawn out affair, not as a card game. There are plenty of Orders, and even some counters that also help with fast agro decks. American infantry and stop them dead cold like the German infantry can. Arty is dealt with by some type of Direct Damage from orders, or with tanks etc... You just cannot play a long developing deck type and hope to win without having some counter measures for a possible encounter with a fast deck.


Infantry can not help because agro-dummies just ignore it. Orders? Ok you have a half of yopur deck with orders to HOLD(not neutralize) the agression and you have nothing to fight
Stonedog May 31, 2019 @ 5:51am 
The other half, I keep about 5-7 cards to geal with it, all the time. This has been a style of play for 25 years. Its not going away. Might get adjusted, but not much. I use 3 cost infantry and buffs or orders to contain it. You have to make some adjustments in play style and to you deck. Lots worse than simple agro. I lost to a deck that had no cards to draw for two turns, played 8 kamikazi orders to kill me, Didnt even hit me with a unit. Thats the way these games are. You figure out a way to combat it, or you dont. You are not going to get every deck nerfed so you can play your way, or me mine. Every deck has weakness , have to find it, exploit, or some times take the loss. Each of those oprders he played did 3 extra damage because he had 3 cards that had the effect in play. Reason I couldnt kill them, I had used the cards already, and it was too late when I seen what was coming. Thats my fault. not his.
Last edited by Stonedog; May 31, 2019 @ 5:52am
Stonedog May 31, 2019 @ 5:53am 
Originally posted by Stonedog:
The other half, I keep about 5-7 cards to geal with it, all the time. This has been a style of play for 25 years. Its not going away. Might get adjusted, but not much. I use 3 cost infantry and buffs or orders to contain it. You have to make some adjustments in play style and to you deck. Lots worse than simple agro. I lost to a deck that had no cards to draw for two turns, played 8 kamikazi orders to kill me, Didnt even hit me with a unit. Thats the way these games are. You figure out a way to combat it, or you dont. You are not going to get every deck nerfed so you can play your way, or me mine. Every deck has weakness , have to find it, exploit, or some times take the loss. Each of those oprders he played did 3 extra damage because he had 3 cards that had the effect in play. Reason I couldnt kill them, I had used the cards already, and it was too late when I seen what was coming. Thats my fault. not his.


Stonedog May 31, 2019 @ 5:54am 
ORDERS CAN KILLL TOO not just HOLD. Plenty of cards do damage, to 3 cost or less units, 4 cost or less, KILL it instantly
Stonedog May 31, 2019 @ 6:01am 
There is a counter to Arty fire too man, Your Arty fire, its called counter battery fire. It is how its done in real life too, that and air strikes. Run some in your deck, small arty usually can pin a given unit type. If you do not want to run arty then you are going to take abeating anyway. Its a effective weapon in game and reality. You should use some, I run a small 2 cost or less,and a 3 or 4 cost too.Get them down soon as i safely can, its smart play, and effective to winning.

Plus units with smokescreen, guarded can help against arty, there are many ways to lessen the effect.
Last edited by Stonedog; May 31, 2019 @ 6:02am
Jaes May 31, 2019 @ 10:36am 
If you hate aggro decks, play US. Anti-aggro archetype can be built from this deck between Awoken Giant, Naval Bombardment, Gunship Mission, 463rd Battalion, and F4F Wildcats.
Svyat020 May 31, 2019 @ 10:51am 
Originally posted by Jaes:
If you hate aggro decks, play US. Anti-aggro archetype can be built from this deck between Awoken Giant, Naval Bombardment, Gunship Mission, 463rd Battalion, and F4F Wildcats.

US is one of the most canserous agro-archetype due cards like "Greyhound", "m4 sherman" and "M7 Priest"
Stonedog May 31, 2019 @ 10:56am 
Originally posted by Svyat020:
Originally posted by Jaes:
If you hate aggro decks, play US. Anti-aggro archetype can be built from this deck between Awoken Giant, Naval Bombardment, Gunship Mission, 463rd Battalion, and F4F Wildcats.

US is one of the most canserous agro-archetype due cards like "Greyhound", "m4 sherman" and "M7 Priest"


You are simply refusing to use good cards, thats on your end, not the devs. Thats just your prejudice, nothing else. You dont want to run decent cards at 1 and 2 cost, you going to be loosing to more than agro. I was talking about the infantry though, as I said the 3 cost 3/6 .
Stonedog May 31, 2019 @ 10:56am 
Originally posted by Jaes:
If you hate aggro decks, play US. Anti-aggro archetype can be built from this deck between Awoken Giant, Naval Bombardment, Gunship Mission, 463rd Battalion, and F4F Wildcats.
F4F fantastic card for that !!1 I liked it so much I crafted a second one.
Stonedog May 31, 2019 @ 11:00am 
You also made it very clear with that one statement you do not like the US cards, as I said nothing about the low cost ones, but clearly about the 3 cost Infantry. The real problem is you dont like the Faction or Factions that use them. How very open minded of you. Your tyelling me you do not use the US cards because of those ???? Should we just ask them to take out the US faction for you ? Because thats what it appears you really have a issue with, it and Japan Faction.
Jaes May 31, 2019 @ 11:13am 
Originally posted by Svyat020:
Originally posted by Jaes:
If you hate aggro decks, play US. Anti-aggro archetype can be built from this deck between Awoken Giant, Naval Bombardment, Gunship Mission, 463rd Battalion, and F4F Wildcats.

US is one of the most canserous agro-archetype due cards like "Greyhound", "m4 sherman" and "M7 Priest"

I think your definition of aggro and the game's meta definition of aggro are very different. US is not very good at playing aggressive compared to Japan, Germany, and Soviets for example. It's possible, but highly inefficient.

US can make a solid anti-aggro control deck, but it falls apart to decks that use the support line to reach their victory condition.

M7 Priests rarely survive the turn they're dropped on due to removal cards such as From The People, The Hammer, Sudden Strike, Tactical Strike, etc. This is more or less the fate of all Arty cards. Eagle Claws is also effective at removing Arty or at least getting Arty to a state where you can send a 1 Attack blitz unit to finish it. There's only 3 arty cards in the game that more than 3 Defense.

Greyhounds are the best 1/3 Blitz unit in the game since it buffs everything in the support line. If you have anything to do with US faction in your deck, Greyhounds are a 100% requirement to have. It's also a great stall card with it having 3 defense. But like the Panzer II-A etc, it's still just a 1-3 card. You can make some good combo plays with it, like using the Greyhound to secure an empty front line and drop a M7 Priest or M4 Sherman, but both of those cost 5K and 6K to complete respectively.

M4 Shermans are the weakest of the Medium Tanks available. They're slow, don't trade 1:1 with any of the other Medium Tanks (or a lot of other things for that matter since it only has 4 Attack and Defense), and require the front line to get any use out of them with their card cycle effect. US decks excel at stopping an aggro deck, but they only have 2 Blitz units between the M8 Greyhound and the M18 Hellcat (which is a special and not seen often). This makes it difficult for US decks to reliably retain control of the front line to be able to use their best card effects.


Svyat020 Jun 4, 2019 @ 9:15am 
Originally posted by Stonedog:
Originally posted by Svyat020:

US is one of the most canserous agro-archetype due cards like "Greyhound", "m4 sherman" and "M7 Priest"


You are simply refusing to use good cards, thats on your end, not the devs. Thats just your prejudice, nothing else. You dont want to run decent cards at 1 and 2 cost, you going to be loosing to more than agro. I was talking about the infantry though, as I said the 3 cost 3/6 .

Yes cuz i want to play interesting game that do not depending from my luck like ANY agro-decks. I want to slow the game at all cost and make agro-subhumies suffer
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Date Posted: May 30, 2019 @ 8:04am
Posts: 25