KARDS - The WWII Card Game

KARDS - The WWII Card Game

How long until a fix for War Bonds?
It should give 2 extra kredit slots, it doesn't, this has been a known issue for a while...

I just played a match where I used it on turn 10, next turn I had 12 Kredits, then the turn after that it stayed at 12 Kredits...

So on turn 10 if I hadn't played it I would have gotten to 11 Kredits the next turn, then to 12 Kredits the next turn after, basically rendering this card useless.

What's the issue here? Is there a deep bug you guys can't figure out? Fact is if I hold until turn 12 to use it, then it puts me at 14 Kredits as it should, but using that card before turn 12 is basically useless for the end game, sure it boosts me 2 Kredits for a bit but at a cost of 5K to use, it's kinda lame compared to many other cards...
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Показані коментарі 17 із 7
It's a ramp card. Early on you play it to get ahead on kredits and slam down bigger threats before you normally can. 12 kredits is also the normal limit to naturally gaining kredits and the only way to get above that is with cards like war bonds. You do have to be at 12 kredits or it won't push you above the limit. Plus war bonds draws you an extra card on your next turn so it isn't completely useless late game but don't play it when you have 10 or 11 kredits as that is when it's at its worst.
Цитата допису Complex Strategy:
It's a ramp card. Early on you play it to get ahead on kredits and slam down bigger threats before you normally can. 12 kredits is also the normal limit to naturally gaining kredits and the only way to get above that is with cards like war bonds. You do have to be at 12 kredits or it won't push you above the limit. Plus war bonds draws you an extra card on your next turn so it isn't completely useless late game but don't play it when you have 10 or 11 kredits as that is when it's at its worst.
this is a bug.. that kredits don't count correctly

strange that this bug is still not fixed after month of knowing and reporting this bug ^^
https://steamcommunity.com/games/544810/announcements/detail/1625149528361407590

Цитата допису THOMAS:
Max Kredit slots XXL
Issue
If you had already the maximum 12 Kredit slots, cards that were supposed to increase your Kredit slots didn't have any effect.

Solution
Change the Max Kredit slot handling so that you can go beyond the maxium 12 Kredit slots if you play the according cards.

Details
Cards like The War Machine will now give you additional Kredit slots even if you are already at 12 Kredit slots. This does not mean that your Kredit slots will automatically increase during game play beyond the maximum 12 Kredits. This will allow for interesting new card designs.

so this issue should be fixed but seems it isn't..
Автор останньої редакції: Zorz; 19 черв. 2019 о 0:42
Цитата допису Complex Strategy:
It's a ramp card. Early on you play it to get ahead on kredits and slam down bigger threats before you normally can. 12 kredits is also the normal limit to naturally gaining kredits and the only way to get above that is with cards like war bonds. You do have to be at 12 kredits or it won't push you above the limit. Plus war bonds draws you an extra card on your next turn so it isn't completely useless late game but don't play it when you have 10 or 11 kredits as that is when it's at its worst.

Wrong...

Other cards work fine and extend above the 12K limit once it is reached.

I don't understand how this can be such a hard thing to fix...
Цитата допису Joejean (Qc):
Цитата допису Complex Strategy:
It's a ramp card. Early on you play it to get ahead on kredits and slam down bigger threats before you normally can. 12 kredits is also the normal limit to naturally gaining kredits and the only way to get above that is with cards like war bonds. You do have to be at 12 kredits or it won't push you above the limit. Plus war bonds draws you an extra card on your next turn so it isn't completely useless late game but don't play it when you have 10 or 11 kredits as that is when it's at its worst.

Wrong...

Other cards work fine and extend above the 12K limit once it is reached.

I don't understand how this can be such a hard thing to fix...
It does work but you Have to be at 12. If you play this before you reach 12K you won't go above it. So playing war bonds at 11K will not put you above 12K. This is working as intended.

Цитата допису THOMAS:
Details
Cards like The War Machine will now give you additional Kredit slots even if you are already at 12 Kredit slots. This does not mean that your Kredit slots will automatically increase during game play beyond the maximum 12 Kredits. This will allow for interesting new card designs.

The keyword in that quote is "already at 12 Kredit". Being at 11 kredits will not let war bonds push you above 12K. Once you're actually at 12K you can go above it.

It's the same case as a card like wild growth in Hearthstone. When you reach 10 mana playing the card will instead allow you to draw a card. However you have to have the max 10 mana and playing it at 9 mana won't give you the draw.
Цитата допису THOMAS:
Details
Cards like The War Machine will now give you additional Kredit slots even if you are already at 12 Kredit slots. This does not mean that your Kredit slots will automatically increase during game play beyond the maximum 12 Kredits. This will allow for interesting new card designs.


The keyword in that quote is "already at 12 Kredit". Being at 11 kredits will not let war bonds push you above 12K. Once you're actually at 12K you can go above it.

It's the same case as a card like wild growth in Hearthstone. When you reach 10 mana playing the card will instead allow you to draw a card. However you have to have the max 10 mana and playing it at 9 mana won't give you the draw.


Sorry boys. This is funkin BS. There is no reason to code it like that.
The same goes for the kredit slots of 332nd regiment. Ramping up is a load of crap if you the lose those slots after a few turns.
Utter BS.
Its just shoddy coding.

You CAN go above 12, and you should not lose your credit slots just because you've played the cards before reaching 12.

Code it like in TES Legends (sorry to see it go). Just add the slot and make the timer go up to that slot.

Otherwise just trash the B29 ♥♥♥♥ Shed. I want to play that ♥♥♥♥♥♥ just once. Blitz it up your B29-hole.
Автор останньої редакції: Sgt. Anderson; 1 січ. 2020 о 8:55
Ramp would probably be too strong if you could play it the way you suggest. As is you can play some ramp to get to 12 faster and then play bonus ramp to access those heavy american cards. I'm not sure why people seem so hung up on the B-29. It is a very specific card which requires a lot of ramp and has a massive payoff. If you don't want to run a heavy control combo deck I recommend not playing that card.
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Опубліковано: 18 черв. 2019 о 15:39
Дописів: 7