METAL GEAR SURVIVE

METAL GEAR SURVIVE

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Why do so many people hate Kojima here?
Inb4 ‘you’re a kojima fanboy hur dur’

How are you even fans of Metal Gear to begin with? It’s like being a fan of Mario and hating Miyamoto...

I would wonder if you’re platinum fans but nobody who bashed Kojima here even mentions Rising....
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Showing 76-90 of 109 comments
PoutineQuebecoise Mar 9, 2018 @ 10:11am 
Originally posted by Major ♥♥♥♥♥♥♥:
Originally posted by cowbell:
It is about Kojima being a ♥♥♥♥♥♥ human being and the idiots he attracts to endlessly crap on the purity of the Metal Gear franchise that Konami created.


Cool, Kojima bike.

Kojima was the one who turned the original concept of Metal Gear from an action game into a stealth game. The franchise in its purity is his creation no matter how rediculous the story of MGS4 was (Which I definately agree to that)

The more I read about the Fukushima guy (other writer who worked on MGS1-3, the more I think that he was really the one keeping the original story intact and also keeping those notes of mystery like "Why the hell is Psycho Mantis able to do all this?!" or the weirdness that went down with Raven (forget the actual name, minigun guy in MGS1).

I also don't know about stealth. The 3 Metal Gear games where Kojima had free reign ended up being more action than stealth. While in MGS1-3 you had to stealth around because you had a ♥♥♥♥♥♥♥♥ tranq gun that didn't do anything, in MGS4-5 and PeaceWalker you are a walking arsenal and the game more or less goes "Meh, go nuts if you want to".

Admitedly, late game MGS2 also had Raiden run around with more weapons than Fort Knox but you still had a very good incentive to stealth because you couldn't survive a prolonged firefight the way the later games allowed you to. MGS5 you can essentially pick a fight and escalate it to WW3 (main russian base, for example) and still come out relatively unscathed while in previous games you would have gotten your ass kicked almost instantly.
Last edited by PoutineQuebecoise; Mar 9, 2018 @ 10:12am
LemonyNebula Mar 9, 2018 @ 10:51am 
Originally posted by TheCatWhisperer:

The more I read about the Fukushima guy (other writer who worked on MGS1-3, the more I think that he was really the one keeping the original story intact and also keeping those notes of mystery like "Why the hell is Psycho Mantis able to do all this?!" or the weirdness that went down with Raven (forget the actual name, minigun guy in MGS1).

I also don't know about stealth. The 3 Metal Gear games where Kojima had free reign ended up being more action than stealth. While in MGS1-3 you had to stealth around because you had a ♥♥♥♥♥♥♥♥ tranq gun that didn't do anything, in MGS4-5 and PeaceWalker you are a walking arsenal and the game more or less goes "Meh, go nuts if you want to".

Admitedly, late game MGS2 also had Raiden run around with more weapons than Fort Knox but you still had a very good incentive to stealth because you couldn't survive a prolonged firefight the way the later games allowed you to. MGS5 you can essentially pick a fight and escalate it to WW3 (main russian base, for example) and still come out relatively unscathed while in previous games you would have gotten your ass kicked almost instantly.

Personally, I genuingly think there is a bias towards MGS4 due to it only ever being on the PS3 so a lot of people 'watched it' and didn't get to play it, via youtube videos and reviews. Not only that but people complained about the ps3 calling it a glorified blu-ray player, which was basically a meme and a game with super long cutscenes was always going to fall into that hate trap. MGSV was screwed from the start thanks to the breakup between Konami and Kojima and the extreme cuts took.

Those are the only two games people really complain about. Not that they were even bad.

Fukushima was a writer who left after MGS3, so is an easy person to look at for the success of the first 3 solid games, yet only by the timing of him leaving. He has not been involved in any other notable works and has basically not existed since those three games. (insert crazy he was made up by kojima conspiracy). So it is very hard to tell how involved he actually was or compare other works of his. We only know for sure that he was a wrtier who worked on those games but notibaly he worked on the codecs. Kojima is credited as the story writer, of which the codecs had to portray.

I really can't say much about the man but I do think people use him to take Kojimas credit away from him because they don't like Kojima.

Also, all the games allowed you to go guns blazing, thats why it gave you guns. It just wasn't as fun in the older ones due to camera and older mechanics such as standing still to shoot. The new ones don't have more of an emphasis on them, people just chose to do it more... which I hate as Im a stealth pacifist all the way. I played V like peaceful pokemon at times lol.
Last edited by LemonyNebula; Mar 9, 2018 @ 10:52am
PoutineQuebecoise Mar 9, 2018 @ 11:50am 
Originally posted by LemonyNebula:
Originally posted by TheCatWhisperer:

The more I read about the Fukushima guy (other writer who worked on MGS1-3, the more I think that he was really the one keeping the original story intact and also keeping those notes of mystery like "Why the hell is Psycho Mantis able to do all this?!" or the weirdness that went down with Raven (forget the actual name, minigun guy in MGS1).

I also don't know about stealth. The 3 Metal Gear games where Kojima had free reign ended up being more action than stealth. While in MGS1-3 you had to stealth around because you had a ♥♥♥♥♥♥♥♥ tranq gun that didn't do anything, in MGS4-5 and PeaceWalker you are a walking arsenal and the game more or less goes "Meh, go nuts if you want to".

Admitedly, late game MGS2 also had Raiden run around with more weapons than Fort Knox but you still had a very good incentive to stealth because you couldn't survive a prolonged firefight the way the later games allowed you to. MGS5 you can essentially pick a fight and escalate it to WW3 (main russian base, for example) and still come out relatively unscathed while in previous games you would have gotten your ass kicked almost instantly.

Personally, I genuingly think there is a bias towards MGS4 due to it only ever being on the PS3 so a lot of people 'watched it' and didn't get to play it, via youtube videos and reviews. Not only that but people complained about the ps3 calling it a glorified blu-ray player, which was basically a meme and a game with super long cutscenes was always going to fall into that hate trap. MGSV was screwed from the start thanks to the breakup between Konami and Kojima and the extreme cuts took.

Those are the only two games people really complain about. Not that they were even bad.

Fukushima was a writer who left after MGS3, so is an easy person to look at for the success of the first 3 solid games, yet only by the timing of him leaving. He has not been involved in any other notable works and has basically not existed since those three games. (insert crazy he was made up by kojima conspiracy). So it is very hard to tell how involved he actually was or compare other works of his. We only know for sure that he was a wrtier who worked on those games but notibaly he worked on the codecs. Kojima is credited as the story writer, of which the codecs had to portray.

I really can't say much about the man but I do think people use him to take Kojimas credit away from him because they don't like Kojima.

Also, all the games allowed you to go guns blazing, thats why it gave you guns. It just wasn't as fun in the older ones due to camera and older mechanics such as standing still to shoot. The new ones don't have more of an emphasis on them, people just chose to do it more... which I hate as Im a stealth pacifist all the way. I played V like peaceful pokemon at times lol.

Fukushima is an easy one based on timing, yeah. But it's also the main change between the first three games and PW, 4 and 5 that people bring up a lot. I mostly played MGS2 (finished it ~5 times) while MGS1 and 3 I finished once or twice. But I could never trully go guns blazing such as the later 3 games allowed me to. I could try and I would get quite far with it but there were massive drawbacks to it. Generally this could come down to the enemies having better equipment most of the time, corridor design of the maps and also how rare ammo was.

In PW and 5 (don't remember much of 4) you essentially can tap into unlimited ammo or have more ammo than a situation requires. The combination of more abundant ammo as well as having a whole lot more guns than the other games sort of make it feel a lot more of an action game than a slow and methodical stealth game. Even later on as Raider in MGS2 you had to sneak around because confrontation would waste all your ammo, it wasn't until later on in the game where you were basically swimming in ammo and you were a one man army where it became more about the action of it.

Having said all this as some sort of things to note regarding the games and their differences. Yeah, we don't know the extend Fukushima worked on, could have been the person to keep Kojima in check or it could have been someone else or... Kojima just got too bored of stealth and threw it in the wind.

What we can probably also say is that Kojima's team is also very much responsible for the greatness of the game. Games are shaped and reformed multiple times during production as the team chips in with feedback and things are tested out. People giving Kojima all the credit seem to believe he had managerial control over the whole project akin to what is happening to Star Citizen (allegedly) and that is very much an outlier case in game development.

Overall though, something did change between MGS1-3 and the focus either stopped being stealth or wasn't as much stealth as it was spectacle. While stealth is still a viable option it's not what it used to be in the early games. And also the retcons and story changes are another thing we can talk about, most of which happened -again- in the projects Kojima was said to have the most control over.
Scy Mar 9, 2018 @ 12:08pm 
who's kojima
Nara Mar 9, 2018 @ 12:10pm 
Originally posted by Scylla:
who's kojima
The guy who invented the first Metal Gear game and have directed each once since, Survive being the first that he did not direct since Konami gave him the boot.
Apocolyptia Mar 9, 2018 @ 12:21pm 
Originally posted by TheCatWhisperer:
What we can probably also say is that Kojima's team is also very much responsible for the greatness of the game. Games are shaped and reformed multiple times during production as the team chips in with feedback and things are tested out. People giving Kojima all the credit seem to believe he had managerial control over the whole project akin to what is happening to Star Citizen (allegedly) and that is very much an outlier case in game development.

Yeah, people seem to think Kojima is the sole idea man who has great ideas, but in reality he's a man who has a bunch of crazy thoughts that may or may not work gameplay-wise (theres that whole "the end taking at least a week to fight" idea he had) and needed somebody to reign him in from his really crazy ideas that wouldn't work in a mass consumer product. I've been thinking of it as something along a "the whole is greater than the sum of it's parts" sort of way, especially after reading a Polygon article about how the MGS4 lead programmer and one of Survives producers, Yuji Korekado (Cunning Yuji in that infamous easter egg), got into an argument with Kojima over one of the builds of MGS4 and how Korekado wanted to fix bugs and make it stable while Kojima wanted to just add new stuff.
Ohmz Mar 9, 2018 @ 12:25pm 
This is so childish honestly. You don't have to be a fan of Kojima to enjoy his games, and you don't have to hate him to enjoy MG Survive.

Some people are actually just in it for the games. If you enjoy games but still feel like office politics belong firmly attached to how much you enjoy a game then that's fine, not everyone's like that though.
Apocolyptia Mar 9, 2018 @ 12:26pm 
Originally posted by SWEDr Brobotnik:
Originally posted by Scylla:
who's kojima
The guy who invented the first Metal Gear game and have directed each once since, Survive being the first that he did not direct since Konami gave him the boot.

Sorry for being that guy, but there is Revengeance and Ghost Babel. Actually talking about Revengeance, remember how it was just Metal Gear Rising and then Kojima handed it off to Platinum? I can't quite remember why he did that, wasn't it because he was having problems with some of the mechanical aspects of the game?
Last edited by Apocolyptia; Mar 9, 2018 @ 12:33pm
LemonyNebula Mar 9, 2018 @ 12:29pm 
Originally posted by TheCatWhisperer:

Fukushima is an easy one based on timing, yeah. But it's also the main change between the first three games and PW, 4 and 5 that people bring up a lot. I mostly played MGS2 (finished it ~5 times) while MGS1 and 3 I finished once or twice. But I could never trully go guns blazing such as the later 3 games allowed me to. I could try and I would get quite far with it but there were massive drawbacks to it. Generally this could come down to the enemies having better equipment most of the time, corridor design of the maps and also how rare ammo was.

In PW and 5 (don't remember much of 4) you essentially can tap into unlimited ammo or have more ammo than a situation requires. The combination of more abundant ammo as well as having a whole lot more guns than the other games sort of make it feel a lot more of an action game than a slow and methodical stealth game. Even later on as Raider in MGS2 you had to sneak around because confrontation would waste all your ammo, it wasn't until later on in the game where you were basically swimming in ammo and you were a one man army where it became more about the action of it.

Having said all this as some sort of things to note regarding the games and their differences. Yeah, we don't know the extend Fukushima worked on, could have been the person to keep Kojima in check or it could have been someone else or... Kojima just got too bored of stealth and threw it in the wind.

What we can probably also say is that Kojima's team is also very much responsible for the greatness of the game. Games are shaped and reformed multiple times during production as the team chips in with feedback and things are tested out. People giving Kojima all the credit seem to believe he had managerial control over the whole project akin to what is happening to Star Citizen (allegedly) and that is very much an outlier case in game development.

Overall though, something did change between MGS1-3 and the focus either stopped being stealth or wasn't as much stealth as it was spectacle. While stealth is still a viable option it's not what it used to be in the early games. And also the retcons and story changes are another thing we can talk about, most of which happened -again- in the projects Kojima was said to have the most control over.

MGS4 had areas with infinite enemies, so if you tried to go guns blazing all the time, you would end up just running as you can't take them all out. There are also missions in V that dropped you in the map with nothing, to promote stealth or 'aquiring' weapons on mission. All the games are heavily stealth focused, but like you and I both said, the design in earlier games made it more difficult, be it the camera or the corridors. I don't think it was intentional to make it less viable I just think it was less important to the overall stealth aspect as that is what MGS is, so wasn't much of a concern. Even with all the weapons, the mechanics reward stealth. Also, although not much of a punshment, V covers you in blood and makes your horn bigger the more you kill to emphasise the lives you are taking. Not much of a detterant but a nice nod to choice of peaceful or loud.

Stealth is honestly better than it has ever been. MGSV's stealth gameplay was fantastic. The only issue was I would have liked more interiors, as closed spaces is more tense. But really the only thing that has changed is the 'option' to avoid it.


Kojima could not do it without his team. Noone should take away their importance on the games. Kojima backed up his team a lot, although he shoved his name everywhere, he never belittled the work his team did. They where all 'Kojima' in the sense they where 'Kojima Productions' Thats why finding a good team to work with on Death stranding was such a huge thing for him and he did nothing but praise the groups he was scouting. I really don't see the hate people have towards his personality.

One of the things people don't like to think strangeley is that Kojima simply designed a game they didn't like. So many people want so many different things that you can't please everyone and the longer a series go, the stronger its direction is formed.

Like the cutscenes in MGS4. Kojima has always wanted to make games like movies. It was his inspiration and he;s said that a lot, even teaming up with movie directors. He did the best design wise with the tech, but cutscenes were nothing like they are now. Now he can make them more like movies he decided to heavily push the cutscenes to set the scene. People who liked the Codecs more and are not fans of long cutscenes would then begin to dislike that aspect of the games as it moves to more traditional movie style story telling.

I loved the cutscenes. I understand why others may not, but it doesn't mean he did it badly or as someone said, forcefully ruined the game as a statement... he just did what he wanted and not everyone playing was fully on board. This is why its important to know whats subjective and what isn't. Conspiracys form.
Last edited by LemonyNebula; Mar 9, 2018 @ 12:43pm
LemonyNebula Mar 9, 2018 @ 12:31pm 
Originally posted by Apocolyptia:
Originally posted by SWEDr Brobotnik:
The guy who invented the first Metal Gear game and have directed each once since, Survive being the first that he did not direct since Konami gave him the boot.

Sorry for being that guy, but there is Revengeance and Ghost Babel.

Yeah Kojima didnt work directly on any of the spin offs. Also including acid and portable ops. Although he produced them. His wiki has a good list.

https://en.wikipedia.org/wiki/Hideo_Kojima#Metal_Gear_series
Apocolyptia Mar 9, 2018 @ 12:40pm 
Originally posted by LemonyNebula:
Originally posted by Apocolyptia:

Sorry for being that guy, but there is Revengeance and Ghost Babel.

Yeah Kojima didnt work directly on any of the spin offs. Also including acid and portable ops. Although he produced them. His wiki has a good list.

https://en.wikipedia.org/wiki/Hideo_Kojima#Metal_Gear_series

Strange, I didn't see him on the producer list for Revengeance on the wikipedia article for it. I also thought he wasn't at all involved with Ghost Babel so that's a my bad.
Last edited by Apocolyptia; Mar 9, 2018 @ 12:40pm
1. Not everyone hates Kojima.

2. Tons of people counter bash him for people relentlessly bashing Konami.

3. Kojima didn't make every Metal Gear game, I don't even think he directed most of them. Therefore, it is not outlandish for someone to be a fan of the franchise and not like one director.
LemonyNebula Mar 9, 2018 @ 1:45pm 
Originally posted by Maid To Be Sheep:

3. Kojima didn't make every Metal Gear game, I don't even think he directed most of them. Therefore, it is not outlandish for someone to be a fan of the franchise and not like one director.

He directed all of the core Solid series (aside from Portable Ops) and did indeed direct the majority. I posted a link above that lists how he was involved with them all.
I was staying away from this thread because of the toxicity but I'll throw my 2 cents in now.

I don't hate Kojima, but I don't love him like some god. The fact is if it wasn't for him we wouldn't have the Metal Gear series, and the people and his teams over the years have made the games a reality for us to play, so credit is equally given by me.
I wont hate on him, but I wont defend him either. It's the same deal with Konami, I may not approve of their choices in the past or present, but I wont hate on them either, nor will I defend them.
LemonyNebula Mar 9, 2018 @ 2:05pm 
Originally posted by Heyi:
I was staying away from this thread because of the toxicity but I'll throw my 2 cents in now.

I don't hate Kojima, but I don't love him like some god. The fact is if it wasn't for him we wouldn't have the Metal Gear series, and the people and his teams over the years have made the games a reality for us to play, so credit is equally given by me.
I wont hate on him, but I wont defend him either. It's the same deal with Konami, I may not approve of their choices in the past or present, but I wont hate on them either, nor will I defend them.

Sounds sensible to me.
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Date Posted: Mar 8, 2018 @ 7:38am
Posts: 108