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The more I read about the Fukushima guy (other writer who worked on MGS1-3, the more I think that he was really the one keeping the original story intact and also keeping those notes of mystery like "Why the hell is Psycho Mantis able to do all this?!" or the weirdness that went down with Raven (forget the actual name, minigun guy in MGS1).
I also don't know about stealth. The 3 Metal Gear games where Kojima had free reign ended up being more action than stealth. While in MGS1-3 you had to stealth around because you had a ♥♥♥♥♥♥♥♥ tranq gun that didn't do anything, in MGS4-5 and PeaceWalker you are a walking arsenal and the game more or less goes "Meh, go nuts if you want to".
Admitedly, late game MGS2 also had Raiden run around with more weapons than Fort Knox but you still had a very good incentive to stealth because you couldn't survive a prolonged firefight the way the later games allowed you to. MGS5 you can essentially pick a fight and escalate it to WW3 (main russian base, for example) and still come out relatively unscathed while in previous games you would have gotten your ass kicked almost instantly.
Personally, I genuingly think there is a bias towards MGS4 due to it only ever being on the PS3 so a lot of people 'watched it' and didn't get to play it, via youtube videos and reviews. Not only that but people complained about the ps3 calling it a glorified blu-ray player, which was basically a meme and a game with super long cutscenes was always going to fall into that hate trap. MGSV was screwed from the start thanks to the breakup between Konami and Kojima and the extreme cuts took.
Those are the only two games people really complain about. Not that they were even bad.
Fukushima was a writer who left after MGS3, so is an easy person to look at for the success of the first 3 solid games, yet only by the timing of him leaving. He has not been involved in any other notable works and has basically not existed since those three games. (insert crazy he was made up by kojima conspiracy). So it is very hard to tell how involved he actually was or compare other works of his. We only know for sure that he was a wrtier who worked on those games but notibaly he worked on the codecs. Kojima is credited as the story writer, of which the codecs had to portray.
I really can't say much about the man but I do think people use him to take Kojimas credit away from him because they don't like Kojima.
Also, all the games allowed you to go guns blazing, thats why it gave you guns. It just wasn't as fun in the older ones due to camera and older mechanics such as standing still to shoot. The new ones don't have more of an emphasis on them, people just chose to do it more... which I hate as Im a stealth pacifist all the way. I played V like peaceful pokemon at times lol.
Fukushima is an easy one based on timing, yeah. But it's also the main change between the first three games and PW, 4 and 5 that people bring up a lot. I mostly played MGS2 (finished it ~5 times) while MGS1 and 3 I finished once or twice. But I could never trully go guns blazing such as the later 3 games allowed me to. I could try and I would get quite far with it but there were massive drawbacks to it. Generally this could come down to the enemies having better equipment most of the time, corridor design of the maps and also how rare ammo was.
In PW and 5 (don't remember much of 4) you essentially can tap into unlimited ammo or have more ammo than a situation requires. The combination of more abundant ammo as well as having a whole lot more guns than the other games sort of make it feel a lot more of an action game than a slow and methodical stealth game. Even later on as Raider in MGS2 you had to sneak around because confrontation would waste all your ammo, it wasn't until later on in the game where you were basically swimming in ammo and you were a one man army where it became more about the action of it.
Having said all this as some sort of things to note regarding the games and their differences. Yeah, we don't know the extend Fukushima worked on, could have been the person to keep Kojima in check or it could have been someone else or... Kojima just got too bored of stealth and threw it in the wind.
What we can probably also say is that Kojima's team is also very much responsible for the greatness of the game. Games are shaped and reformed multiple times during production as the team chips in with feedback and things are tested out. People giving Kojima all the credit seem to believe he had managerial control over the whole project akin to what is happening to Star Citizen (allegedly) and that is very much an outlier case in game development.
Overall though, something did change between MGS1-3 and the focus either stopped being stealth or wasn't as much stealth as it was spectacle. While stealth is still a viable option it's not what it used to be in the early games. And also the retcons and story changes are another thing we can talk about, most of which happened -again- in the projects Kojima was said to have the most control over.
Yeah, people seem to think Kojima is the sole idea man who has great ideas, but in reality he's a man who has a bunch of crazy thoughts that may or may not work gameplay-wise (theres that whole "the end taking at least a week to fight" idea he had) and needed somebody to reign him in from his really crazy ideas that wouldn't work in a mass consumer product. I've been thinking of it as something along a "the whole is greater than the sum of it's parts" sort of way, especially after reading a Polygon article about how the MGS4 lead programmer and one of Survives producers, Yuji Korekado (Cunning Yuji in that infamous easter egg), got into an argument with Kojima over one of the builds of MGS4 and how Korekado wanted to fix bugs and make it stable while Kojima wanted to just add new stuff.
Some people are actually just in it for the games. If you enjoy games but still feel like office politics belong firmly attached to how much you enjoy a game then that's fine, not everyone's like that though.
Sorry for being that guy, but there is Revengeance and Ghost Babel. Actually talking about Revengeance, remember how it was just Metal Gear Rising and then Kojima handed it off to Platinum? I can't quite remember why he did that, wasn't it because he was having problems with some of the mechanical aspects of the game?
MGS4 had areas with infinite enemies, so if you tried to go guns blazing all the time, you would end up just running as you can't take them all out. There are also missions in V that dropped you in the map with nothing, to promote stealth or 'aquiring' weapons on mission. All the games are heavily stealth focused, but like you and I both said, the design in earlier games made it more difficult, be it the camera or the corridors. I don't think it was intentional to make it less viable I just think it was less important to the overall stealth aspect as that is what MGS is, so wasn't much of a concern. Even with all the weapons, the mechanics reward stealth. Also, although not much of a punshment, V covers you in blood and makes your horn bigger the more you kill to emphasise the lives you are taking. Not much of a detterant but a nice nod to choice of peaceful or loud.
Stealth is honestly better than it has ever been. MGSV's stealth gameplay was fantastic. The only issue was I would have liked more interiors, as closed spaces is more tense. But really the only thing that has changed is the 'option' to avoid it.
Kojima could not do it without his team. Noone should take away their importance on the games. Kojima backed up his team a lot, although he shoved his name everywhere, he never belittled the work his team did. They where all 'Kojima' in the sense they where 'Kojima Productions' Thats why finding a good team to work with on Death stranding was such a huge thing for him and he did nothing but praise the groups he was scouting. I really don't see the hate people have towards his personality.
One of the things people don't like to think strangeley is that Kojima simply designed a game they didn't like. So many people want so many different things that you can't please everyone and the longer a series go, the stronger its direction is formed.
Like the cutscenes in MGS4. Kojima has always wanted to make games like movies. It was his inspiration and he;s said that a lot, even teaming up with movie directors. He did the best design wise with the tech, but cutscenes were nothing like they are now. Now he can make them more like movies he decided to heavily push the cutscenes to set the scene. People who liked the Codecs more and are not fans of long cutscenes would then begin to dislike that aspect of the games as it moves to more traditional movie style story telling.
I loved the cutscenes. I understand why others may not, but it doesn't mean he did it badly or as someone said, forcefully ruined the game as a statement... he just did what he wanted and not everyone playing was fully on board. This is why its important to know whats subjective and what isn't. Conspiracys form.
Yeah Kojima didnt work directly on any of the spin offs. Also including acid and portable ops. Although he produced them. His wiki has a good list.
https://en.wikipedia.org/wiki/Hideo_Kojima#Metal_Gear_series
Strange, I didn't see him on the producer list for Revengeance on the wikipedia article for it. I also thought he wasn't at all involved with Ghost Babel so that's a my bad.
2. Tons of people counter bash him for people relentlessly bashing Konami.
3. Kojima didn't make every Metal Gear game, I don't even think he directed most of them. Therefore, it is not outlandish for someone to be a fan of the franchise and not like one director.
He directed all of the core Solid series (aside from Portable Ops) and did indeed direct the majority. I posted a link above that lists how he was involved with them all.
I don't hate Kojima, but I don't love him like some god. The fact is if it wasn't for him we wouldn't have the Metal Gear series, and the people and his teams over the years have made the games a reality for us to play, so credit is equally given by me.
I wont hate on him, but I wont defend him either. It's the same deal with Konami, I may not approve of their choices in the past or present, but I wont hate on them either, nor will I defend them.
Sounds sensible to me.