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However there isn't any "life stats" like kindness etc.
The gameplay loop is probably very similar. However, this is a story-heavy series, and you'll probably get major spoilers for CS 1 and CS 2 if you play the demo for CS 3 without seeing the first two games.
As for it being a "slice of life" game: yes, that is what all the Legend of Heroes games are. That's 90%+ of their content. It's their bread & butter and/or meat & potatoes.
Trails of Cold Steel 1 is not the first game in the series though, but rather the 5th.
The first game is this one, so if you want to play the games in order and not miss tons of things (including the beginning and/or middle of characters & plot lines that Cold Steel directly continues), then you have to start here:
https://store.steampowered.com/app/251150/The_Legend_of_Heroes_Trails_in_the_Sky/
I don't agree with that. Cold Steel games give you medals called things like "Medal of Kindness," "Medal of Valor," etc, which boost your stats it in good ways. But you only get them if you exhibit kindness. Plus, 100% of the sidequests involve doing kind things to help others, which need to be done in order to earn the stat-boosting medals which I've just described.
So yes, Cold Steel does have "kindness" stats for those reasons.
Cold Steel 3 is a culmination of all of the previous 7 games in the series: Trails in the Sky 1 - 3, plus Crossbell 1 - 2, plus Cold Steel 1 - 2.
Kind of like how Avengers: End Game is the culmination of all the previous Avengers and Guardian of the Galaxy movies.
Starting at Cold Steel 3 would be a very horrible idea and absolutely wreck your experience.
You can bond with other characters on certain days to increase your link with them, but it's not like in persona where you have character traits and a confidant system to build up. The choices are pretty limited, and there's not really any meaningful risk/reward. You just bond with whatever character you like best. But for lack of game play mechanics, it makes up for in presentation IMO.
The combat is sorta similar though. They are both turn based. Persona uses pokemon and trails uses materia, and both are done pretty well.
Other than that they share a school setting, but that's about it. It's like comparing call of duty to battlefield. Both war games where you shoot stuff, but they play out quite a bit differently with one having certain nuances that the other does not and vice versa.
"heavily censored" means 2 joke cutscenes with minor NPC characters (it was "censored" because they were depicting stereotyped gay characters. Instead, they turned them into drag-queens (what's the bloody difference?) ). Not saying censorship is right, but "heavily censored" is a lie.
Yup it sure was heavily censored indeed, and that's no lie.
And there was zero good reason for any of that to be censored at all.
Actually, Tom, formerly of XSEED, did a pretty good analysis of noting many things which they heavily censored by directly comparing the censored versions to the original (and much superior) uncensored versions. Shame he felt the need to attach a pro-SJW preamble before his analysis though. It would have been a lot better without that.
Too bad XSEED didn't publish Persona 5 in English whilst Tom was still working for them. I'm sure he wouldn't have butchered the game via censorship, like the publisher who actually published it did.
Sure there is meaningful risk/reward. I.e:
a) you can only choose a limited number of people to bond with, which means you have to exclude some people in favor of others, and you have to miss out on seeing some content, in favor of other content that you want to see more.
b) the choices that you do and don't make in point a) determine who you are & are not allow to romance in the culminating romantic scene near the end of the game.
Dragon considers "3 frames are missing from a scene of a character slapping another" to be "butchered". He's certainly... special.