英雄伝説 閃の軌跡

英雄伝説 閃の軌跡

HD Texture Mods/Skins [Download Here]
Last Update: 9/13

-Fixed Elliot mipmaps

- Added HD Angelica
- Added Millium Casual White Sweater

- Added Laura Casual DLC Saber Inspired Outfit
- Added Yellow Casual Millium
- Added HD Orange Outfit Elliot

- Added Machias HD Casual Clothes DLC Recolor
- Re-uploaded Gaius Green coat
- Added new Special K Mod link for Cold Steel
- HD Dorm/Bedroom added
- HD Schoolhouse Floor added
- HD Dark Fie Added
- Added HD Sara Outfit
- Added HD schoolgrounds v1
- I just noticed a typo in the folders for the first 3 mods so they were not working. I have re-uploaded a fix for all 3 of them


===========



-= Mod Info =-
==========
Using Kaldaien's Special K mod we can now create texture mods for this game
I have created a few
Feel free to edit it and share your own.

I will be creating more so keep an eye on this thread




-= Character Textures =-
==========

HD Rean Red Coat 2k Texture Preview: http://imgur.com/a/MfNQJ
Download: https://drive.google.com/open?id=0B8cXo3qBXCkhdXV6b09qb1d0bnc

*****

HD Earthy Green Gauis Coat v2 : http://i.imgur.com/PxMTjt8.png
Download: https://drive.google.com/open?id=0B8cXo3qBXCkhV1ZoZ1FzRXFJZUE

*****

HD Regal Blue Jusis Coat : http://i.imgur.com/q2msvho.jpg
Download: https://drive.google.com/open?id=0B8cXo3qBXCkhVEZpQjZjUGhpOWc

*****

HD Instructor Sara : http://i.imgur.com/2g0bjpy.jpg
Download: https://drive.google.com/open?id=0B8cXo3qBXCkhR3dkamhkcWl6OVU

*****

HD Dark Fie : http://i.imgur.com/oPCekne.jpg
Download: https://drive.google.com/open?id=0B8cXo3qBXCkhTUZSR1RxclhHSUE

*****

HD Gunmetal Machias (For Casual Clothes DLC) : http://i.imgur.com/JsYPZsq.jpg
Download: https://drive.google.com/open?id=0B8cXo3qBXCkhZDhZWVhBcC1QVEU

*****

HD Elliot - Orange : http://i.imgur.com/wwoqj4f.png
Download: https://drive.google.com/open?id=0B8cXo3qBXCkhOFh1YnJNd19vek0

*****

HD Laura - Saber Fate/Stay Night Inspired Outfit (For Casual Clothes DLC) : http://i.imgur.com/ekhgLJZ.jpg
Download: https://drive.google.com/open?id=0B8cXo3qBXCkhXzdzVXV4OEpfcEk

*****
HD Angelica : http://i.imgur.com/2wWS0Dt.png
Download: https://drive.google.com/open?id=0B8cXo3qBXCkhSllubUVSa3labHc

*****

*Spoiler* HD Millium - Yellow (For Casual Clothes DLC): http://i.imgur.com/GjmDunp.png
Download: https://drive.google.com/open?id=0B8cXo3qBXCkheGdvVlRZNElYRU0

*****

*Spoiler* HD Millium - White (For Casual Clothes DLC): http://i.imgur.com/X8BjTOh.png
Download: https://drive.google.com/open?id=0B8cXo3qBXCkhRlFoUVJlSDVoM0U

*****





-= Environment Textures =-
==========

HD School Grounds Retexture v1: http://i.imgur.com/GQOvhU4.jpg
Download: https://drive.google.com/open?id=0B8cXo3qBXCkhZUMxRWlGN2wwX2c
Includes:
- Cobblestone roads
- Sidewalks
- Grass
- Academy Field Dirt

*****

HD Schoolhouse Floor : http://i.imgur.com/MFBF8ws.jpg
Download: https://drive.google.com/open?id=0B8cXo3qBXCkhV1VyLTJwLUhqa28

*****

HD Dorm/Bedrooms : http://i.imgur.com/b1iSTBP.jpg
Download https://drive.google.com/open?id=0B8cXo3qBXCkhR2lETTVEaWNWaVU







-= UI Textures=-
==========

Check out UI texture mod by Bighead here: http://steamcommunity.com/app/538680/discussions/0/2579854400755735260/






-= Installation=-
==========

1. Download the latest Kaldaien's Special K for Cold Steel here: https://github.com/Kaldaien/SpecialK/releases/download/sk_0_8_17/SpecialK_ToCS.7z

2. Unzip to your \Trails of Cold Steel game directory

Examples:
- C:\GOG\The Legend of Heroes - Trails of Cold Steel\
- C:\steamapps\common\Trails of Cold Steel

3. Unzip the texture mod you downloaded to the same game directory and overwrite if asked

4. Play
最近の変更はDrogeanが行いました; 2017年9月13日 19時12分
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46-60 / 122 のコメントを表示
Added Dark Fie outfit
That prioritization feature is not something I would suggest mod authors do. Don't try to assign your mod a priority, this is something users can do if they have multiple conflicting texture packs.
Kaldaien の投稿を引用:
I altered my texture injection code slightly and it can now traverse sub-directories in SK_Res\inject\textures\...
this is awesome
I just want all the girls in a bikini outfit.
Kaldaien の投稿を引用:
Yes, it works in most D3D9/D3D11/GL games out of the box. There are plug-ins that allow it to work in D3D8 and DirectDraw games as well.

The project is on my profile, under the Special K group.

There's also a guide here:

http://steamcommunity.com/sharedfiles/filedetails/?id=933337066

Awesome, good to know! Thanks! :)

And now even more texture mods!? Sweet, they look really good! :D Thanks a lot!

Hanzor 2017年8月15日 11時11分 
@Dro Hi there OP, i don't know if you noticed but both links (Green Gaius & Blue Jusis) takes you to Jusis mod file, might want to check/change that out.

Thank you for everything, btw.
Hanzor の投稿を引用:
@Dro Hi there OP, i don't know if you noticed but both links (Green Gaius & Blue Jusis) takes you to Jusis mod file, might want to check/change that out.

Thank you for everything, btw.

thanks for letting me know! i just fixed the link
By the way, I was looking at one of the textures in your HD schoolground texture pack...

As a general rule, tangent-space normal maps (i.e. 90645631.dds) should be encoded using BC3 (your tools might call them DXT3). Gradient textures should be BC3 or BC5 but none of your texture packs have to worry about this ;)

Just wanted to put this out there, it's always a shame when image quality is lost because the wrong format is used for a particular type of texture.
Meh, I notice the original normal maps are also BC1 :-\ I'd be curious to see if this engine is one that will accept a texture with its format changed? Some D3D11 engines wet the bed if you try that :)
- HD schoolhouse Floor added



Kaldaien の投稿を引用:
Meh, I notice the original normal maps are also BC1 :-\ I'd be curious to see if this engine is one that will accept a texture with its format changed? Some D3D11 engines wet the bed if you try that :)

yeah i typically use BC3/DXT5 when the texture has transparency but none of the ones i'd modded so far have any, and i noticed the file size gets a lot bigger with even a blank alpha channel, so i try to stick with the lowest quality DXT1/BC1 type unless it calls for anything more



There are other technical reasons to shy away from BC1/DXT1 even for textures that are completely opaque. Generally, diagonal contours are lost in DXT1, and for textures that control lighting (i.e. normal maps), it's very important.

There's a mode your toolset might have called BC3n or DXT3n. That's a special optimized format for normal maps. It pre-processes the data a little bit to reduce the number of artifacts once compressed.

It hardly matters here, of course since the source material is so low res already :)
Thank you so much! Most of this effort touching up the environments will probably be easily transferrable to CS2.

Hopefully.

Could you do me a favor, by the way? I have a special build of Special K that doesn't require all those extra steps in your title post and that also supports loading textures from sub-directories of SK_Res\inject\textures\...

This is SpecialK_ToCS.7z on my GitHub releases page. Linking to that would make everything simpler, from installing the mod to distributing the textures.
最近の変更はKaldaienが行いました; 2017年8月15日 19時25分
- HD DormRoom v1 Added

- Special K for CS link added
@Dro Not sure if you already fixed the links for Gaius and Jusis but i still see the same file when i check both links, maybe is just a rename issue? (3B885500.dds for both)
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