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Enjoy Fortnite!
about the other commenters, allow me to express the FACT that this game's first installment (and this looks like a hell of a lot like the first) REWARDED slow and M.E.T.H.O.D.I.C.A.L. gameplay and was mandatory on higher difficulties, and this precision and will to overcome the grind of the drill IS the part we enjoy.
And the fun didnt blunt, since once we got the muscle memory down, we were as fast and efficient as you need to be, BUT in our own terms. Not the game's. It was our games to play, as we claimed it to enjoy it.
We don't need ingame incentivizers to make us do that.
FFS, a big part of the gameplay is to explore the map, tell me a TIMED exploration game EVER concived? Its an oximoron.
missions that fail on turn ~10 if you did not complete the objective by then
and missions that spawn reinforcements until you either win, retreat or fail
hard turn limit is the first thing I will remove when modding is implemented if i get x2 at all.
I'd rather play against excessive^2 amount of enemies with double health, higher stats etc instead of this.
I understand why people dislike overwatch crawling through the map but there are better ways to disincentivize such gameplay
turn limits are the same cheap cop-out as doom-counters are instead of actually designing and balancing an engaging AI opposition.
I'd bet that the majority of players posting above and praising that mechanic as good game design actually fail on harder difficulties since they have no patience and no understanding of positioning, map design, awareness etc.... i.e. "i play for fun, let me charge through the map... oh i have no TU left/did not see that alien over there, whoops", etc xD
A game that requires different tactics for different missions is an improvement over one that allows a single tactic to fit all
The question those missions pose is actually "how many of the extra rewards can I get?" as genuinely skilled players can usually push way beyond the minimum requirements and get far more rewards from the missions than the average player.
The response from the vast majority of people who have played the missions is that they enjoy having a different challenge once in a while.
EDIT - also, just so it's clear, we will be adding difficulty settings in future that allow you to increase the mission timers substantially if you don't want to actually care about them. That's your choice and you can play the game that way if you want to.
But I do think people should actually try the missions before deciding they don't like them!
We can just wait for the game to be finished, in a year or two, and then mod that things out. In the meantime blocking dudes like you will be enough.
There are timed missions. Can you guess what the very first mod I installed for X-COM 2 was?
Agree completely, and BG3 comes out in a couple of weeks. Waiting for a sale if at all, it's just been too long. I have too much to play that looks so much better.
Probably a button you can press that skips the whole game and takes you straight to YOU WIN.