异种航员2 Xenonauts 2

异种航员2 Xenonauts 2

查看统计:
Karate Walrus 2023 年 2 月 6 日 下午 12:00
The point-blank shooting seems like it should be more accurate
Like I sneak up behind a guy with a pistol and my shot to hit him is still the same accuracy as when I'm standing 10 tiles away. Like I don't even get a 5% boost to accuracy? Nothing? I can't miss he's right there! But sure enough I missed my two 41% shots from point-blank :p Perhaps there could be a distance modifier than increases aim within a certain amount of tiles? Basically the reverse of how you calculate based on getting farther away.
< >
正在显示第 1 - 15 条,共 25 条留言
FourGreenFields 2023 年 2 月 6 日 下午 12:08 
(Disclaimer: Haven't played Xenonauts 2 yet)
引用自 Karate Walrus
I can't miss he's right there!
It may help, to a degree, to imagine the game being a simplified version of real-time combat.

That is: Your target is most likely not just standing there. If your target takes a step to the side you'll still miss (if you don't react in time) in melee-range.

Imo the chance-to-hit should use the soldier's accuracy stat at long range, and an increasing amount of reaction (or whatever name the game gives it) the shorter the range is.
最后由 FourGreenFields 编辑于; 2023 年 2 月 6 日 下午 12:09
Shiver 2023 年 2 月 6 日 下午 1:32 
Pistols are rather inaccurate, it's probably a balance thing. I like the shotguns more for close range, since their 3 pellet shots have more chances to hit.
最后由 Shiver 编辑于; 2023 年 2 月 6 日 下午 1:33
ulzgoroth 2023 年 2 月 6 日 下午 1:49 
引用自 Karate Walrus
Like I sneak up behind a guy with a pistol and my shot to hit him is still the same accuracy as when I'm standing 10 tiles away. Like I don't even get a 5% boost to accuracy? Nothing? I can't miss he's right there! But sure enough I missed my two 41% shots from point-blank :p Perhaps there could be a distance modifier than increases aim within a certain amount of tiles? Basically the reverse of how you calculate based on getting farther away.
There literally is this thing. I'm not sure how to explain what you're seeing here, but shooting in close range does get bonus accuracy. (With most weapons - not with the sniper rifle.)
Karate Walrus 2023 年 2 月 6 日 下午 5:42 
引用自 FourGreenFields
(Disclaimer: Haven't played Xenonauts 2 yet)
引用自 Karate Walrus
I can't miss he's right there!
It may help, to a degree, to imagine the game being a simplified version of real-time combat.

That is: Your target is most likely not just standing there. If your target takes a step to the side you'll still miss (if you don't react in time) in melee-range.

Imo the chance-to-hit should use the soldier's accuracy stat at long range, and an increasing amount of reaction (or whatever name the game gives it) the shorter the range is.

Yah he's not standing there when I'm 10 feet away either :p
Karate Walrus 2023 年 2 月 6 日 下午 5:43 
引用自 ulzgoroth
引用自 Karate Walrus
Like I sneak up behind a guy with a pistol and my shot to hit him is still the same accuracy as when I'm standing 10 tiles away. Like I don't even get a 5% boost to accuracy? Nothing? I can't miss he's right there! But sure enough I missed my two 41% shots from point-blank :p Perhaps there could be a distance modifier than increases aim within a certain amount of tiles? Basically the reverse of how you calculate based on getting farther away.
There literally is this thing. I'm not sure how to explain what you're seeing here, but shooting in close range does get bonus accuracy. (With most weapons - not with the sniper rifle.)
I missed twice from point blank. That doesn't seem very accurate :p
ulzgoroth 2023 年 2 月 6 日 下午 6:08 
引用自 Karate Walrus
引用自 ulzgoroth
There literally is this thing. I'm not sure how to explain what you're seeing here, but shooting in close range does get bonus accuracy. (With most weapons - not with the sniper rifle.)
I missed twice from point blank. That doesn't seem very accurate :p
I really don't care how your dice came out. You can roll natural 1s a bunch of times in a row.

Your reports about the probability numbers, those are actually interesting.
TARTrazine 2023 年 2 月 7 日 上午 12:05 
Xenonauts is heavily inspired by classic X-Com (where bullets were fired out in a cone toward whatever your soldier was aiming at, making it basically impossible to miss at point blank), but this game went with modern X-Com's system of rolling dice to determine if an attack hit.

It makes a little more sense if you remember that although it's a turn-based game, the alien isn't supposed to be literally standing still.
The Rach 2023 年 2 月 13 日 上午 12:31 
Thing a lot of people always forget ab these games is the quality of soldier. In the first one every soldier you hired was from a noticed military org, German Falschimjaeger, US Forces, Danish army, CAF etc. I never understood why they were so ♥♥♥♥ as they have training and too be given too the force dedicated to protecting the planet you'd think they were good.

I agree ab the point blanking ♥♥♥♥♥♥♥♥. It drives me nuts as anyone whose ever gone through BMQ gets basic rifle qualifications. Point blank it just rarely happens. Even avid civvy shooters are great shots, I'm talking 10 yards plus with 9mm sidearms. Yeah yeah stress and whatnot however the soldier you have are supposed too be drawn from capable combat units, otherwise the whole premise seems stupid if the world is giving you ♥♥♥♥ fodder for no reason. I'd assume most have combat experience under their belt and would have no issues hitting their target.

I'd rather see our forces be highly capable but struggle morale wise in the beginning of their career given they're fighting forces they've never seen before, the ranking up would be them handling the conflict better rather than ♥♥♥♥♥♥♥♥ themselves when seeing an alien. Also it would be neat if our early weapons were exceptionally weaker so we hit our targets but it does minimal.
fodder 2023 年 2 月 13 日 上午 2:23 
any point using stun guns?
Jaasrg 2023 年 2 月 13 日 上午 2:52 
引用自 TARTrazine
Xenonauts is heavily inspired by classic X-Com (where bullets were fired out in a cone toward whatever your soldier was aiming at, making it basically impossible to miss at point blank), but this game went with modern X-Com's system of rolling dice to determine if an attack hit.

It makes a little more sense if you remember that although it's a turn-based game, the alien isn't supposed to be literally standing still.
They really did go with the worst of both worlds, huh? Again.

There's bullet trajectory, sorta kinda not really. Bullets are glued to the tile and arbitrarily change elevation when start/end point aren't on same elevation, so you get these roof shots being hampered by a bush that, when looking at side, shouldn't.
And at the same time you can't really mitigate low accuracy by shoving the gun up the butt of the target since if a dice decide you miss, you miss.

Burst can go through walls now? So that's an improvement.
最后由 Jaasrg 编辑于; 2023 年 2 月 13 日 上午 3:22
Sunday Driver 2023 年 2 月 13 日 上午 8:41 
引用自 The Rach
Thing a lot of people always forget ab these games is the quality of soldier. In the first one every soldier you hired was from a noticed military org, German Falschimjaeger, US Forces, Danish army, CAF etc. I never understood why they were so ♥♥♥♥ as they have training and too be given too the force dedicated to protecting the planet you'd think they were good.
OR

The military brass gets word that some woo-woo crazy people are setting up some organization and demanding your "best" soldiers for the job. You roll your eyes at this lunacy and pass down the word to appease the politicians and use this to get rid of the idiots and the untrainables and to pinky promise to this little green men fighting army that they are totally sending the best...
VipreRX 2023 年 2 月 13 日 上午 11:29 
引用自 fodder
any point using stun guns?

They allow you to capture and interrogate/study living enemy units which grants bonuses during future encounters. Toss up if it's fully implemented in the demo or not.
Sunday Driver 2023 年 2 月 13 日 上午 11:55 
引用自 VipreRX
引用自 fodder
any point using stun guns?

They allow you to capture and interrogate/study living enemy units which grants bonuses during future encounters. Toss up if it's fully implemented in the demo or not.
Even if the assets were there you'd have to be rushing pretty hard to get all the facilities and research done in the demo time window, I'd guess.
VipreRX 2023 年 2 月 14 日 上午 12:05 
I got lucky and built two stun guns right off and was able to capture and interrogate a Cleaner and the littlest alien in my first run but yeah with most buildings taking half the playable time to build and research taking a quarter it's a squeeze.
Them falling unconscious from smoke also counts as a capture.
Sunday Driver 2023 年 2 月 14 日 上午 12:45 
引用自 VipreRX
I got lucky and built two stun guns right off and was able to capture and interrogate a Cleaner and the littlest alien in my first run but yeah with most buildings taking half the playable time to build and research taking a quarter it's a squeeze.
Them falling unconscious from smoke also counts as a capture.
I think I got lucky first time around playing the demo and a shotgun blast or something captured one for me, I only noticed when the mission complete was done and it noted a live capture. It's kind of nice to see the large variety of experiences and outcomes the mechanics can give.

I thought the submachine guns were very cool additions too. So much so I even hopefully grabbed one for the collection (it didn't stick...). Hitting the cleaner facility for the data sticks and seeing local force with an AK trying to do its thing and the cleaner spooks with SMGs standing guard in sensible places was a nice touch and for sure better than what I expected, which was just standard units reused throughout. The combat felt pretty deadly and it was good pressure to get in and out fast. Lost one brave soldier and two data sticks but I got out with about 18 of them anyway and demo losses don't count. ;)
< >
正在显示第 1 - 15 条,共 25 条留言
每页显示数: 1530 50

发帖日期: 2023 年 2 月 6 日 下午 12:00
回复数: 25