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报告翻译问题
It may help, to a degree, to imagine the game being a simplified version of real-time combat.
That is: Your target is most likely not just standing there. If your target takes a step to the side you'll still miss (if you don't react in time) in melee-range.
Imo the chance-to-hit should use the soldier's accuracy stat at long range, and an increasing amount of reaction (or whatever name the game gives it) the shorter the range is.
Yah he's not standing there when I'm 10 feet away either :p
Your reports about the probability numbers, those are actually interesting.
It makes a little more sense if you remember that although it's a turn-based game, the alien isn't supposed to be literally standing still.
I agree ab the point blanking ♥♥♥♥♥♥♥♥. It drives me nuts as anyone whose ever gone through BMQ gets basic rifle qualifications. Point blank it just rarely happens. Even avid civvy shooters are great shots, I'm talking 10 yards plus with 9mm sidearms. Yeah yeah stress and whatnot however the soldier you have are supposed too be drawn from capable combat units, otherwise the whole premise seems stupid if the world is giving you ♥♥♥♥ fodder for no reason. I'd assume most have combat experience under their belt and would have no issues hitting their target.
I'd rather see our forces be highly capable but struggle morale wise in the beginning of their career given they're fighting forces they've never seen before, the ranking up would be them handling the conflict better rather than ♥♥♥♥♥♥♥♥ themselves when seeing an alien. Also it would be neat if our early weapons were exceptionally weaker so we hit our targets but it does minimal.
There's bullet trajectory, sorta kinda not really. Bullets are glued to the tile and arbitrarily change elevation when start/end point aren't on same elevation, so you get these roof shots being hampered by a bush that, when looking at side, shouldn't.
And at the same time you can't really mitigate low accuracy by shoving the gun up the butt of the target since if a dice decide you miss, you miss.
Burst can go through walls now? So that's an improvement.
The military brass gets word that some woo-woo crazy people are setting up some organization and demanding your "best" soldiers for the job. You roll your eyes at this lunacy and pass down the word to appease the politicians and use this to get rid of the idiots and the untrainables and to pinky promise to this little green men fighting army that they are totally sending the best...
They allow you to capture and interrogate/study living enemy units which grants bonuses during future encounters. Toss up if it's fully implemented in the demo or not.
Them falling unconscious from smoke also counts as a capture.
I thought the submachine guns were very cool additions too. So much so I even hopefully grabbed one for the collection (it didn't stick...). Hitting the cleaner facility for the data sticks and seeing local force with an AK trying to do its thing and the cleaner spooks with SMGs standing guard in sensible places was a nice touch and for sure better than what I expected, which was just standard units reused throughout. The combat felt pretty deadly and it was good pressure to get in and out fast. Lost one brave soldier and two data sticks but I got out with about 18 of them anyway and demo losses don't count. ;)