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These are considered tools, which only show up in Intelligence (not Smelling).
Evolution leaps are for MUCH later in the game. There are 7 evolutionary stages and 7 biomes to explore, so it makes sense to do an evolution leap every time you reach a new biome.
You can tell which biome you're in by paying attention to the Landmark icons (diamond-shaped icons) - they show the name of the Landmark and the biome it's in (e.g. The Jungle (biome) // The Little Swamp (Landmark)).
Evolution leaps will move the clan to a random settlement in the same biome.
Don't be afraid to start over, most players restart at least once after learning some basic game mechanics. The long opening cinematic is skippable (hold Tab on keyboard or the back / menu button on your controller).
how do I know when it's time to evolve? from the guides I've read the swamp environments it's pretty dangerous, I do I set up a camp there?
still the mating mechanic doesn't make too much sense IMHO
Automatic mating is actually something your monkeys will learn over time ingame with the necessary neurons activated. While you have to manually have sex now, it gets automated over time.
Evolutionary leaps are something which I only recently grasped myself. Basically you want to do everything you can in your proximity without leaping. Every kid you get has a chance to spawn with a random mutation. Throughout the game, by exploring landmarks, you can encounter meteorites. Do not investigate them upfront.
Instead always make sure to bring your tribe with you when investigating a meteorite - they will grant every kid without a mutation one & will double the amount of neurons you can preserve into the next generation. Make sure that before you leap, all of your adults & elders have mutations (this can be done with 2 meteorites). Once you're there, you've gotten hold of the maximum amount of benefits you can get out of a leap since those will lock-in mutations. Mutations pose unique perks which can otherwise be lost again over time by skipping generations.
Alternatively it's still fine to just leap without explicitly min-maxxing meteorites. It's your first playthrough. It's good to just play around & get to know systems.
I recommend one evolution leap per biome, as explained above.
Try using common sense instead of guides - would you choose to live in a swamp?
When I explain stuff to struggling streamers, "Oh, that makes sense!" is the most common reply. Allow yourself to git dumb and start thinking like an animal trying to be smart.
A good settlement has plentiful food, fresh water and shelter from the rain.
No settlement will be as safe as the starting area, so be prepared to defend the settlement before moving the clan (learn how to Dodge and Counterattack, and how to find remedies for injuries and illnesses).
No, that's why I'm a bit confused when you say one leap per biome, swamp is the closest biome to the starting point.
What you want to look out for are the neurons "Attachment Need". They come in 3 steps, giving you automatic couples, then 1 baby & finally 2 babies after a generation leap. For further information I have the link to the relevant wikia page on communication neurons here ( https://ancestors.fandom.com/wiki/Communication_(neuronal_branch) ).
There you go. That's what they asked for & now you too can be inaccurate next time somebody wants to know about it.
The first new biome you reach after the Jungle will be the Great Lake.
O okay, I've never done a Generation leap with fewer than six babies (especially not late in the game), so I've never seen the magical babies.
But hey thats what our ancestors struggled with, just that they were a bit smarter than us now, otherwise we would not be here.
probably they were just better at procreating.
anyway I dropped the game in the end, it's just not my cup of cake
There will be more meteorites to find but at this point you should just ignore the tutorial because you've probably already completed the next couple of objectives as well (add an outsider to the clan, give birth).
The long-term goal is to grow the clan and gradually move them across the huge map, adapting to new environments and evolving as you go.
Some Landmarks are potential settlement locations. Find one you like (with food, water and shelter from the rain), bring the clan there, build some beds and "SETTLE" at a bed to create a new settlement.
After the starting location the best next settlement IMHO is the Under-the-Cliff oasis. Keep exploring and discovering Landmarks until you find it.