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There are six biomes that mostly progress from west (the jungle) to east (the coast), with the two exceptions being the great lake (north of jungle) and the caves that run under the map. Technically speaking, the only reason you ever need to move is for evolution feats, like discovering landmarks and performing certain interactions with the other wildlife.
If you're going to take the clan with you, at the very minimum you need the neurons for NPC self-defense and then give them all some kind of weapon. Make sure they carry their weapon in their left hand so that they'll still eat and drink. I personally don't like to leave the jungle until I have full bipedal walking, full omnivore diet, and have at least advanced to Ardipithecus.
In your position, I'd retreat back to the jungle and spend some time recruiting outsiders. Once you're back to being able to have six babies at once, start grinding out some mutations. Anytime you have at least one elder and at least one adult with a mutation, do an evolution jump. You only need one evolution feat to initiate a jump, so you can grind out quite a few mutations this way if you plan a little bit ahead.
Baby hominids are smart - you DO NOT leave camp by yourself. Ever.
And yes, you went way too far if you ended up in the savannah after just one generation jump.
Sargon, after reading your comment and doing some research, now I understand that they will not defend themselves until I unlock that from the tech-tree! And this is something that I still don't understand very well... like, if I take one of them out and scan everything around me, smell everything around me... conquer my fear of the swamp, for example... do I have to do all over again for every single one of them??? I even tried to call the whole clan around me, to watch me doing simple things, like making a tool or grinding some leaves to eat, also thinking that it would make the rest "understand" what they'd have to do... this was before that disastrous run.
But I get it, I totally missed the point of the game, for not understanding the core mechanics, which is evolution of the species and not the "let's go running and exploring around the map" sort of thing... lol Totally unprepared!
I'm still very new to the game and its mechanics...I'm more "primate" than those poor monkeys I'm controlling in the game! haha
Anthracite, I'm using the senses yes... and during that run, I was the only one holding a weapon!
I started a new run anyway... I'm gonna take it slowly this time, while learning more about the tech tree and mutations... this game is way more complex than I thought!
Personally I just take a single ape and single baby (you get more neuronal energy with two but you also have to deal with running all the way back as a baby if the adult dies, plus I'm a take it slow player), fashion a weapon, and go out exploring alone. Taking the whole tribe just ends up a bit of a nightmare as they all need to eat, drink, sleep, end up losing items if they get attacked etc. I only move everyone when we're moving home bases. Downside to this of course is if a predator gets you you're guaranteed to die, so make sure you know how to dodge and fight (even punching a predator will give you a chance, although you will get an injury of some sort). I'd advise practicing these skills on something like the warthog, something that won't kill you if you fail (though it will give you a good kick up the arse).
Going slow is very important in this game, plus it also means you have more time to explore everything. I was still discovering new stuff after 200 hours.
I read your comment and followed your suggestions/tips very carefully, and YES! It does make the difference... after many hours of gameplay, I think I finally understood all the mechanics. I started 2 or 3 runs in the mean time, trying to "test" things...like in one I'd be very careful and go slowly and on the other I'd just go reckless, fighting everything, losing monkeys, pushing everything to the limit...
But on my main run, the one I'm playing properly,
One of them, was that, while exploring the other day, my primate suddenly experienced thirst, out of nowhere... his health went down, almost 40% and I got that red square with a circle, showing "Thirst" as the problem... I have no idea how that happened, given that he had just eaten and drunk water, after sleeping...I was about to start going back to my settlement when this happened.
And the other thing is, how to know when to stop sleeping? I always eat and drink before going to sleep, and do the same when I wake up... but sometimes during sleep, it takes FOREVER for the green circle to start "flashing" yellow... then it flashes a few times, stop...then flashes green. But if I carry on sleeping, it goes back to flashing yellow, indicating that I haven't done sleeping!?!?
With food and water, I know that when I see the green "flash" coming on, is time to stop. But with sleeping, is really weird how this mechanics work.
With the thirst, the only thing I can think is that you didn't fully rehydrate your ape and so you went out already low. Water isn't usually an issue in my experience unlike the sleeping. Sometimes however it's a good idea just to save the game, exit, then go back in to reset everything; playing any game for a while can cause a build up of tasks that lead to buggy behaviour.
I'm glad you're getting the hang of the game!
Clan members will sleep 2-to-3 to a bed so as you grow the clan you need to make sure there are enough beds (at least 4 for a full-sized clan) so everybody can get a good night's sleep.
Sleeping on the ground (or in a tree) doesn't provide as much benefit as sleeping on a sleep spot.
Found a cave to make a base in? LOL A CAT will ALWAYS spawn outside and scorpions or spiders will poison you from inside.
Out in the badlands with the cliffs? Watch out for anything and everything including the heat of the sun to kill you.
Made it to the marsh? Watch out for gators/cats/hogs/rotten water/etc.
If you THINK you are going to be able to build ANYTHING worthy of being called a "base" lol you picked the WRONG game man. This is essentially a "sabertooth Tiger attack simulator" I would seriously suggest finding another game. You will NOT be able to research fire/clothing/basic structures/basic speech and communication as we know it/nothing-you are an ape, you WILL enjoy it. You WILL die repeatedly over and over and over and over and over until you figure one aspect of this game and if you don't well-you paid for this.
Also no one ever said this was a base builder, you're playing as apes up to early hominins, so of course there's no fire, structures or clothing. This game is an animal survival game, I have no idea why you expected anything remotely base builder.
And for saying the game is easy, you sure do seem to have had a difficult time surviving.
A bit of 'base building' would be nice. Like taking the time to build slightly better nests for better rest. Or food storage spots where food spoils slower.
That's not really how apes live though, or even early hominins. They were constantly on the move so there was no pressing need to learn how to build bases; they came, they saw, they ate, they left. There were supposed to be a couple of other games progressing into human evolution further which would have included base building, but it doesn't look like that's gonna happen now.
I've been looking for a early stone age to early metallurgy game for ages, as most games that include stone tool usage barely scratch the surface.