Ancestors: The Humankind Odyssey

Ancestors: The Humankind Odyssey

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CrazyKing321 Aug 24, 2020 @ 12:03pm
you will regret buying this, like i did!
it was bad enough that it was an epic store exclusive but whatever, it was launched in a buggy broken at times state is unacceptable even in an era where this is all too common. But let's imagine it works.

Ancestor is a survival game. But while game a like the forest or subnaitica are amazing in scope and ambition and follow through. Ancestor reaches for the sky but much like your ape the gsme reaches, misses and fall.

Graphics: they aren't terrible but in 2019 with a kick ♥♥♥ pc they're pretty bad. Almost last gen at times. Also there is little variety. The ui and menus are be at though. But the cut scenes are a night mare and you can't skip them...and they repeat...a lot. Lots of graphical glitches. Clipping and texture and pop-up issues. Average.

Sound: Great but much of its really quiet and they use audio gimmicks for gameplay which aren't obvious. Overall good.

Gameplay: what could have and should have been amazing is pretty poor. Repetitive, boring, uninspired, lazy and disappointing. At times it's ok and shines and you see what you imagined but then it sabotaged itself. It's like the game hates or doesn't care about the player. Traversing is ok though hit and miss. Fighting is really clunky. You do the same thing again and again. And then you die and loose too much. There are other areas outside of the forest but it takes too long and by the game and you don't feel you've achieved much. Overall: average to poor with moments of what could have been.

Lastability: 50 hours if you're insane. Otherwise you'll be board after 7 and not 7 good hours. 7 hard awkward annoying hours and then a little fun and it goes no where for the next 20. Overall long enough but what's the point if it's no fun.

Value : play a demo and have a blast. Wait for a sale. Watch an hour of twitch eitherway as this game is very niche.

I just want to repeat that the devs really screwed all the people who were excited and supportive. It could be fixed if the sorted out the dying and mating and combat and added some more monsters. Also resolved all the bugs etc. But they didn't care about us when they launched this early access game so don't hold your breath. I'd be angry at the devs but they screwed themselves and their wonderful idea the worse.
Last edited by CrazyKing321; Aug 24, 2020 @ 2:27pm
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Showing 1-15 of 16 comments
Cougarific Aug 24, 2020 @ 12:19pm 
Brilliant assessment of the game - love the way you broke down the game mechanics and laid out the pros and cons of gameplay. Your points about the map design are also really good. :steamfacepalm:

People if you're like ^this person - don't buy this game. It's not for you.
Last edited by Cougarific; Aug 24, 2020 @ 12:20pm
CrazyKing321 Aug 24, 2020 @ 2:26pm 
Originally posted by Cougarific:
Brilliant assessment of the game - love the way you broke down the game mechanics and laid out the pros and cons of gameplay. Your points about the map design are also really good. :steamfacepalm:

People if you're like ^this person - don't buy this game. It's not for you.
ok :steamsad:
Wolfen Aug 25, 2020 @ 9:47am 
No i won't regret it.
Epic-hookers won't get more than 5-10 bucks from me for their games, so i guess in some sale in 2-3 years it will be worth it.
Last edited by Wolfen; Aug 25, 2020 @ 9:47am
Caduryn Aug 26, 2020 @ 9:15am 
No.... i did NOT regret it.
Belerian1982 Aug 26, 2020 @ 5:30pm 
the game is not bad, I liked it a lot
my only grip with the gameplay at release (not sure if they fixed it) is that when you move to far camps, while you are outside exploring alone.. your monkeys waiting in the camp will get hurt or killed by predators.. and you cant do nothing..
in some cases I killed the same tiger 10 times and it still came from the same path.
that killed the game for me because caused me to stop exploring
if that was fixed I will replay it
Zigzag9000 Sep 5, 2020 @ 7:02am 
One way to fall through the map is to climb cliffs. Then you get to fall for eternity.
Torven Sep 5, 2020 @ 9:05am 
I liked the atmosphere, and didn't mind the lack of in-game explination, but so much of the game seemed to revolve around repetitive QTE style mechanics. If I really wanted to press and release the same button on cue 10 times to make a weapon, I'd be playing a mobile game.
Addamz Sep 5, 2020 @ 9:37am 
I have 110 hours on. I would have more because I love this game.

Apart from the 'micromanage' bug that occurs somewhat around the 6 generation where they don't gain benefits from "follow the leader" actions like sleeping, eating and drinking, causing you to have to do these actions 12 times everyday.

Exploration is great, if your dying all the time, it's because your not being smart. Going out solo usually ends in death, 2 to 4 minimum.... safety in numbers. 6 is best all carrying a baby to learn faster. Use tree's when your looking around using senses. Fighting and dodging is not clunky at all, you just have to learn the timing. And ALL cutscenes and video's can be skipped. Hold menu button on a controller, hold esc on keyboard.

The tiger, also know as the crazy spawn-cat, actually called the Golden and White Machairodus'. This spawns once per generation, and there is only one on the entire map of each type at any time. If you kill it, it will never bother you again until the next generation. However it does spawn literally anywhere near you, hence the crazy spawn part.

I have never fallen through the map. So I can't comment, though I have been everywhere on the map, and even trained a specific neuron by throwing my ape off a cliff, then healing his injury with medicine over and over.

Progress is only as slow as you. Sorry but low intelligence is low progress. I don't mean to be insulting. But this game is about discovery. Inspect everything, taste everything, stack piles and build. When you can swap items to the next hand, use everything on everything, swap em round and use everything on everything again. see what works. Run, jump, climb, walk, smell, listen, look, call, scream, bash, bang and hump.

Once you figure out that this is what the games about, you'll understand better it's not a mission based game hunting the killer of your long last estranged random guy you pass everyday's pet stick insect. You can't expect much more than evolving your tribe and learning new things in new ways. Seriously, you can't expect the magic wizard Gahhg to come along and send you on a mystical quest to save the planet from the evil fungus growing on a tree at the edge of the jungle.

All in all this game is genre specific. True open world in an era before even the stone age.

Last edited by Addamz; Sep 5, 2020 @ 9:38am
takes_reign Sep 6, 2020 @ 5:10am 
Originally posted by Dahmz:

Progress is only as slow as you. Sorry but low intelligence is low progress. I don't mean to be insulting. But this game is about discovery. Inspect everything, taste everything, stack piles and build. When you can swap items to the next hand, use everything on everything, swap em round and use everything on everything again. see what works. Run, jump, climb, walk, smell, listen, look, call, scream, bash, bang and hump.

So, intelligence in this case simply means trial and error until you happen upon the correct sequence to trigger something? That sounds more like luck.
YotsuMD Sep 6, 2020 @ 5:27am 
The store page has a dedicated section for reviews dude
RCMidas (Banned) Sep 6, 2020 @ 5:30am 
You could also call it logic. Rock + rock = better rock. Rock + shelled food = edible food. Rock + branch = sharp branch. Reed leaf - leaves = reed stem.

Luck has nothing to do with it. Grab yourself a bunch of stuff, and experiment with changing it either by itself, or using a tool on it.
Addamz Sep 6, 2020 @ 10:56am 
Originally posted by takes_reign:
So, intelligence in this case simply means trial and error until you happen upon the correct sequence to trigger something? That sounds more like luck.

Amazing how many people don't think to do it though. It takes intelligence to realise you gotta do something to make something happen.

Originally posted by RCMidas:
You could also call it logic.

Yup :)

I will say though that some things are obvious, like using a granite grinder on an obsidian rock isn't going to do anything.... unless you prepared to be stupid and sit there for 10 years grinding down a rock.
Last edited by Addamz; Sep 6, 2020 @ 10:58am
Nefai Sep 6, 2020 @ 1:38pm 
Originally posted by Dahmz:
Apart from the 'micromanage' bug that occurs somewhat around the 6 generation where they don't gain benefits from "follow the leader" actions like sleeping, eating and drinking, causing you to have to do these actions 12 times everyday.

I just noticed this for the first time yesterday. They eat, drink and sleep when you do, but don't fill their bars when they do. Having to sleep three times is brutal, and eating stinks because the followers mimic you, wasting food.
Last edited by Nefai; Sep 6, 2020 @ 1:48pm
Raw Sep 7, 2020 @ 5:05am 
About the thread, meh. Thîs .... is trolling. When somebody know what is good or bad for me .... But thank you to share your point of view.

whatever...

Originally posted by Nefai:
Originally posted by Dahmz:
Apart from the 'micromanage' bug that occurs somewhat around the 6 generation where they don't gain benefits from "follow the leader" actions like sleeping, eating and drinking, causing you to have to do these actions 12 times everyday.

I just noticed this for the first time yesterday. They eat, drink and sleep when you do, but don't fill their bars when they do. Having to sleep three times is brutal, and eating stinks because the followers mimic you, wasting food.

I've never noticed that issue, maybe because I skip generation every 6 neurons unlocked for reinforce them, and by this all the clan is always fresh as day one. When I do exploration with a group (2 or 3 hominids) I always check if they have their right and free for eat, drink and sleep. Their health circle is always.... ok.

My group is composed with 1 hominid with a grinder/wood stick, another one with a basalte/wood stick, the last one with a bone club/wood stick. And I change character depending of the situation.


Hmmm... but....

Mimicry is not well coded, when crafting or gathering ressources for stack them in the camp, for exemple, I've to check twice and that's really not enjoyable because if their righ hand is busy they will not eat, drink or sleep anymore. Changing hands order is the worst with a large group, sometime only the half of the group has followed your order and the only solution is to make a drop item order... that's... a... real... mess.
Last edited by Raw; Sep 7, 2020 @ 5:16am
❀❀ V ❀❀ Sep 7, 2020 @ 9:07am 
Originally posted by takes_reign:
Originally posted by Dahmz:

Progress is only as slow as you. Sorry but low intelligence is low progress. I don't mean to be insulting. But this game is about discovery. Inspect everything, taste everything, stack piles and build. When you can swap items to the next hand, use everything on everything, swap em round and use everything on everything again. see what works. Run, jump, climb, walk, smell, listen, look, call, scream, bash, bang and hump.

So, intelligence in this case simply means trial and error until you happen upon the correct sequence to trigger something? That sounds more like luck.
trial and error is one of the ways the brain learns things. its literally a form of intelligence
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Date Posted: Aug 24, 2020 @ 12:03pm
Posts: 16