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People if you're like ^this person - don't buy this game. It's not for you.
Epic-hookers won't get more than 5-10 bucks from me for their games, so i guess in some sale in 2-3 years it will be worth it.
my only grip with the gameplay at release (not sure if they fixed it) is that when you move to far camps, while you are outside exploring alone.. your monkeys waiting in the camp will get hurt or killed by predators.. and you cant do nothing..
in some cases I killed the same tiger 10 times and it still came from the same path.
that killed the game for me because caused me to stop exploring
if that was fixed I will replay it
Apart from the 'micromanage' bug that occurs somewhat around the 6 generation where they don't gain benefits from "follow the leader" actions like sleeping, eating and drinking, causing you to have to do these actions 12 times everyday.
Exploration is great, if your dying all the time, it's because your not being smart. Going out solo usually ends in death, 2 to 4 minimum.... safety in numbers. 6 is best all carrying a baby to learn faster. Use tree's when your looking around using senses. Fighting and dodging is not clunky at all, you just have to learn the timing. And ALL cutscenes and video's can be skipped. Hold menu button on a controller, hold esc on keyboard.
The tiger, also know as the crazy spawn-cat, actually called the Golden and White Machairodus'. This spawns once per generation, and there is only one on the entire map of each type at any time. If you kill it, it will never bother you again until the next generation. However it does spawn literally anywhere near you, hence the crazy spawn part.
I have never fallen through the map. So I can't comment, though I have been everywhere on the map, and even trained a specific neuron by throwing my ape off a cliff, then healing his injury with medicine over and over.
Progress is only as slow as you. Sorry but low intelligence is low progress. I don't mean to be insulting. But this game is about discovery. Inspect everything, taste everything, stack piles and build. When you can swap items to the next hand, use everything on everything, swap em round and use everything on everything again. see what works. Run, jump, climb, walk, smell, listen, look, call, scream, bash, bang and hump.
Once you figure out that this is what the games about, you'll understand better it's not a mission based game hunting the killer of your long last estranged random guy you pass everyday's pet stick insect. You can't expect much more than evolving your tribe and learning new things in new ways. Seriously, you can't expect the magic wizard Gahhg to come along and send you on a mystical quest to save the planet from the evil fungus growing on a tree at the edge of the jungle.
All in all this game is genre specific. True open world in an era before even the stone age.
So, intelligence in this case simply means trial and error until you happen upon the correct sequence to trigger something? That sounds more like luck.
Luck has nothing to do with it. Grab yourself a bunch of stuff, and experiment with changing it either by itself, or using a tool on it.
Amazing how many people don't think to do it though. It takes intelligence to realise you gotta do something to make something happen.
Yup :)
I will say though that some things are obvious, like using a granite grinder on an obsidian rock isn't going to do anything.... unless you prepared to be stupid and sit there for 10 years grinding down a rock.
I just noticed this for the first time yesterday. They eat, drink and sleep when you do, but don't fill their bars when they do. Having to sleep three times is brutal, and eating stinks because the followers mimic you, wasting food.
whatever...
I've never noticed that issue, maybe because I skip generation every 6 neurons unlocked for reinforce them, and by this all the clan is always fresh as day one. When I do exploration with a group (2 or 3 hominids) I always check if they have their right and free for eat, drink and sleep. Their health circle is always.... ok.
My group is composed with 1 hominid with a grinder/wood stick, another one with a basalte/wood stick, the last one with a bone club/wood stick. And I change character depending of the situation.
Hmmm... but....
Mimicry is not well coded, when crafting or gathering ressources for stack them in the camp, for exemple, I've to check twice and that's really not enjoyable because if their righ hand is busy they will not eat, drink or sleep anymore. Changing hands order is the worst with a large group, sometime only the half of the group has followed your order and the only solution is to make a drop item order... that's... a... real... mess.