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It sounds like you already know about meteorites and mutations so just keep bringing as many babies as possible to the meteorites that will be falling and you'll have more than enough mutations to go around.
18 mutations per generation is pretty standard for veteran players. Just keep playing, there will be plenty of meteorites and plenty of mutations.
If your goal is to activate every single neuron by end-of-game you're in for a lot of grindy baby-making. Set your own goals. Activating every neuron isn't necessary to become H. Habilis.
How are you securing 18 mutations per generation? The mutations from babies don't get passed through evolution jumps to become permanent. I have my 12 mutations amongst mutated adults and elders, and maybe 3 random mutations from my babies based on a 50% mutation rate, unless I visit three meteorite sites each evolution cycle - which is a waste of a meteorite as you can't hold them long term.