Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Might want to ask yourself if you think you'll ever do another run from the beginning. If so, consider this one a training run and set the game aside for awhile.
When you do start a new run you'll have a better sense of what you need to do to get all the feats and can focus on getting as many as possible as you progress, so there's less backtracking involved.
If you decide to do a new run from the beginning (and not a custom game that starts with a later species), then simply be sure to stay in each biome until you've completely exhausted all of its possible feats.
If you'd like to skip some of the more tedious feats, then just pass a bunch of generations. You get an extra thousand years of progress for every baby, and if I recall correctly the game will let you get 60-ish generations deep between evolution jumps before it just stops allowing you to make more babies. That's rather drastic, though, and in practice I find that evolving after the 18th baby is sufficient as long as I try to limit myself to one feat per evolution jump. (Incidentally, this is also the best way to grind out mutations.)