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You didn't so prepare for people to come and "discuss" how your opinion is wrong and potentially call you mean names. Good luck!
This was originally planned as a 3-game series ending with humans.
At this stage of evolution (as with most simians today), primates will work together to Intimidate an enemy, but not to attack it. It's every primate for himself/herself - which is how it works in-game (if you have the right Communication neurons). Just last night I watched a clan member kill a big cat that took us off-guard).
Working together like pack animals (wolves, hyenas, lions) isn't in our nature. We need to be convinced by a leader to follow them into battle. This comes later in human evolution.
i dont know the time age atm when it comes to the game, but we have been pack hunting for at least over 2 million years(even more possibly), tools 3.3mill(at least). but i take this game with a pinch of salt when it comes to accuracy, but at least pack hunting would be a viable evolution stage in the game.
@Stinky In my personal experiences with the game, the self defense (basically pack hunting) neuron comes a bit after the third or fourth stage of evolution (Maybe 6,500,000 BC).
Very inaccurate if you think about it, chimps probably got this same kind of instinct recently (relatively speaking).
i think im at the 4th stage atm, now im basically breeding genetics with breeding over and over and over and over. ive explored everything so now im just farming to the late stage evolution.
This game had a lot of potential that I don't think it lived up to; though I would probably check out a sequel
What I expected:
Humans are thought to have evolved during a series of drastic weather changes; forcing adaptation. The game tries to recreate this to a degree by having the biomes shift if you travel toward the far side of the map, but that's not really the character of the weather I was expecting. The map should have been more dynamic and probably procedural. This would have conveyed the science, made each run unique, and presented mini challenges as you try to figure out what you need to survive the map you received.
Evolution isn't just a collection of skills and gaining more. You drop some. We aren't better in every way from our ancestors. I'm not entirely sure why they are called 'neurons', but I think each 'evolution' of the species should have had about the same number of skills and with a particular set of them. As you adapt, you can gain new skills, but at the expense of others. You trade them. This isn't scientifically accurate, but it's closer than what we got I think. Mutations in babies can still be a thing; idk if that's a good or bad thing though.
The AI and animations really needed to shine for this to work out right. Have the snakes and cats able to climb trees a bit. Have it so that your clan is actually useful and a character in the game. Make it so the animals attack each other and you can scavenge. How about animals attacking your camp is something you actually need to worry about because they tracked you down instead of teleporting behind you.
Maybe there was a difficulty setting that I didn't set right, but the survival aspect doesn't seem right. I drink water once in the morning and don't need to worry about it all day? food gathering isn't the primary activity?
Edit: at least that's how the first ones were intended to be.