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Later in the game you will unlock some perks that allow you to get more energy from the food.
From my experience, flower or fruits are usually faster to get that energy. I try to avoid meat and coconouts, they are so slow. Fungus also give fast energy.
You can still do stuff at night tho, it's a good time to build up sensory XP by identifying everything you can see/smell. Or build your bipedal skills by walking around in water, standing up (when you're able) and walking a few steps, repeat, repeat.
Plus you can use it to craft stockpiles. I like to have a stockpile of Horsetail paste for treating injuries and sharp sticks for fighting.
Why don't just sleep until is day again? I don't understant the problems some people have with the game...
Over-react much? People just said they would like the days in the game to last a little longer. The really short days in this game have no particular relation to the point of the game. It is just a random decision the developers made. They could have put a slider in the options menu to let you alter then length of the days and nothing would really change other than the enjoyment for some players.
Stop making a mountain out of a mole hill.
When using a sense or intelligence to scout surroundings, clock stops. Clock also stops nearly immediately whenever not moving. This is fantastic!
"We won't help you much." Indeed! No complaints here on that subject. So used to games aggravatingly holding my freaking hand like a 3 year old, this game caught me completely off guard! Bravo Dev's BRAVO!
Still, not real sure why the clock has to be so fast when active! Can't get much done per day, alas I'll get used to it.