Ancestors: The Humankind Odyssey

Ancestors: The Humankind Odyssey

データを表示:
LuckyN13 2019年8月29日 11時33分
2
1
A General Guide / Tips (Spoilers)
I wanted to post a few tips that arent readily made apparent in the game, also SPOILER ALERT, dont continue reading if you dont own the game and dont want to get spoiled.

This Guide/tip section is a culmination of a variety of player discoveries to help other players with areas they may be struggling with.

General Tips
-Keep your 3 basic needs high, Sleep, Hunger, Thirst.
--Its best to fulfill these needs first thing in the morning, and continually forage while on the move during the day
--While Sleeping, sleep until your green health bar in the bottom center of the screen stops growing. About the entire 10 hours of night.
---As you progress, the amount of sleep needed will be reduced through genetic unlocks.
--Food can be found everywhere, it can be physically seen using Experience (E), or heard/smelled (Q).
--Water requires 2 free hands to scoop

-Your Health bar in the Botton Center turns from Green (Normal), to Yellow (Tired/Drained), to Red (Permanent Damage, death upon emptying).
--Its best to stop what you are doing and rest when your bar turns Yellow.
--Allowing your bar to turn Red causes permanant health damage. Emptying your Red bar results in Death.
---Injuries that generated Red damage cause permanent health damage
----Permanent Damage cannot be recovered and will require you to change to a healthier ape when the permanent damage becomes too high

-The "Dopamine" in the bottom corner. This should always be high. It will indicate your fight/flight response. Keeping this high and your Ape wont blindy run off into the wilderness when it gets scared.
--EXPLOIT: You could actually use your "Hysteria" flee to quickly get back home. When traveling far from Home, purposely get your Ape so scared they flee home, you will instantly be teleported home
--Higher Dopamine levels results in higher confidence, and increases your sucess rate of completing tasks, counter attacking, and intimidating predators.

-Every vista you discover is a potential home, it has all basic needs

-Skip Cutscenes with "TAB"

-Throw items using the drop key (C) and holding it down.

-Investigate Meteorites before the smoke clears off. If you wait too long you'll lose your chance at finding it easily.

-Blue Precious stones can be found in caves, Green ones near waterfalls, Red ones on cliffs. Once you've found one, you've found them all, they have no real use other than being an indestructible rock.

-Your health has diminishing returns. Like life, as you do damage to yourself and your body, from injuries or over use, you can do permanent damage to yourself. The same goes for your Ape. Playing as the same Ape for a long time you'll notice your health never quite fully refills no matter what. This is normal. Your Ape has been through alot and its taken its toll on it. Eventually you'll need to move onto the next generation, as the damage will be so high, your health bar will be fraction of what it once was.

Experience and Expanding your skills
-Experience is obtained through Neuron Energy, which is generated by doing tasks requiring your Brain while in the presence of Baby Hominids (Apes). The White circle in the bottom right corner shows your level of Neuron energy. You can use this to learn what tasks generate energy, but generally any task that requires an action will generate some energy.
--Always carry 2 babies with you, to maximize Neuron Energy generation
-Inspect everything, leave no stone unturned
--When using "Experience" or "Senses" on an object, it it shows a "?", there is an undiscovered recipe or use.

-Always expand your skill tree, your neuron experience can fill to the max and if its not used unlocking new skills, its wasted.

-Experiment with everything atleast twice, all combinations of items. Doing something new unlocks experience. Even sharpening a stick using a different kind of rock unlocks experience. Do it all twice.
Debranch a stick using your hand, debranch a stick using obsidian, debranch a stick using a meteor rock, etc.
Defend yourself using a stick, a sharp stick, a rock, a precious stone, a grinder, etc. As long as its using a different combination of items, its experience.
--Most tasks you do require you to do them twice to unlock an Evolutionary Feat

-Uncovering new areas and migrating requires you to "Conquer your Fears" you need to investigate new areas then travel to their center (big white circle, opposite of the big blue circle) to unlock the new area.
--Elders can travel further without Conquering their Fears

-Dont just use your "Intelligence" to find things. Smell and hear things out too. This unlocks new branches to your skill tree and progresses your abilities. Its often easier to smell and hear predators and food than to physically see it.

Breeding and Expanding your Clan
-You can only successfully mate with un-related Females/Males and have it result in pregnancy. To initiate this, you must "Form a Couple". Approach the mate and "Groom" it until the couple is formed. Move to a bed, and "Call Mate", when the mate arrives "Mate". An hour will pass, and if it was successful, it will result in a Pregnancy.
--Pregnancies and Births time skip a year.
--You can Mate with Cousins, but not Brother/Sister/Mother/Father
--Females can only have two babies each
---All Babies will be Male and Female, you cannot birth two males/two females.
----Since babies will always result in Male+Female, the optimal way to breed the next generation is to breed this Male+Female pair with its Male+Female cousin pair.
-----Recruit wild/lone Hominids to expand your Clan.

-You can encounter lone Hominids (Ape) in the wild, which can be recruited to join your Clan. Each lone Hominid will have a need that needs to be fulfilled, you'll need to observe it to determine its needs.
--Frightened, looking around, cowering: Comfort it
--Stomach groans: Needs food
--Holding stomach: Poisoned, mushrooms/medicine
--Groaning, banging on its head: Thirsty, bring it a cracked Egg or cracked Coconut
--Sick, Vomiting: Needs fluids, same with being Thirsty, Coconuts work.
---After successfully fulfilling a lone Hominids need, you can bring it back to your home settlement. End your expedition on a bed, and it will initiate a cutscene where you introduce it to your clan.
----Finding lone Hominid Females is the only way to fully expand your Clan, since you cannot have more than 1 female baby per adult female.

-Your clan members will imitate you eating and drinking water, as long as they have 1 free hand.
-- During an expedition, if your followers hands are full, they will not feed/water themselves, and may die, keep and eye on your clans needs and what they are carrying
--If you're at home, and your clan has a free hand, they will feed and water themselves. You can leave them be.
---You can unlock defensive genes for your clan, and keeping them with 1 defensive item in their hands ensures they will defend themselves when you are not around

-Having Babies unlocks random mutations which can be very beneficial.
--The more Babies you have, the more Genes you can lock in
--Progressing through Generation locks in all locked genes for future generations, and locks in all mutated genes that were obtained through the babies. These Mutated Genes will be inactive.
---Progressing through Evolution will activate all inactive Mutated Genes, and will add new Genes obtained through the time skip.


Food, Medicine
-Bleeding can be cured using the bark of a tree found in jungle trees (Kapok Fibers) , or Aloe found in the desert area.
--Bleeding will cause death unless you have unlocked self-healing abilities and/or immunities.
---Clan Members need to be healed by you manually, unless you have unlocked self-healing abilities
--Bleeding can also be cured by refining Horsetail.

-Eat everything, even if it makes you sick. You will build tolerance to new foods.
--When you get food poisoning, dilute it with water. You get experience for this and build a tolerance. Dont be afraid of eating new things, getting sick is GOOD.
---Butcher Dead Carcasses with Rocks (Sharpened Obsidian works best)
---Butchered Carcasses drop Bones, Bones make good Clubs

-Medicinal Plants and Animals can be further refined through Grinding
--Applying Refined Medicines will Progress your Immunity Genetics Tree, allowing you to be more resistant, and able to self-heal.

-Snails, Scorpions, and Mushrooms can be used for medicine along with Food.

Attack and Defense
-Always carry 1 item for defence, preferably a stick, so when you counter attack you do not receive a laceration.

-Counter-Attacking Predators weakens them, and with enough Counter-Attacks, you will deliver a fatal blow. To Counter Attack, Aim Towards the Attacker, holding the action button (Space Bar), wait for the "Ding"
--Stabbing using Sticks is the most effective way of defence, but you will lose your stick.
---Stabbing with Sharpened Sticks is more likely to land a Killing Blow
----Using shorter objects such as Rocks to Defend yourself may lead to receiving damage
-----Bone Clubs make excellent Defence weapons and can be used multiple times

-Purposely put yourself in harms way, purposely get attacked, purposely dodge, and purposely counter attack using different objects. Each new experience is.... new experience. It all progresses your skill trees.

-Predators will stalk you relentlessly when you move to new areas. Kill the Predator that is stalking you and it'll be gone until you move to a new area, or until you initiate a time-skip.
--As you progress your skill trees, you and your clan become "Apex Predators", and will more easily intimidate other Predators.

General Tool Use
-Refine Grass Reeds into a single Stalk using your open hand "Alter"
--Use this stalk to "Dip" into Beehives, and Anthills.

-Basalt rocks are fragile and have a small window to refine properly.
--Refined Basalt Rocks make the best sharpener, taking 3 strikes to sharpen a stick
-Obsidian rocks and also fragile, but not as much as Basalt, they cant sharpen sticks as quickly as Basalt, but can butcher a carcass instantly. They take 6 strikes to sharpen a stick.
-Granite Stones can be used to Sharpen, and Butcher, but take 15 successful hits to do so. They are the least likely to break under use. They take 15 strikes to sharpen a stick.
--Granite Stones refine into Grinders
---Grinders refine medicine

-Dead Sticks are everywhere and are quick defensive items in a pinch. They can used to build Stick Barriers, and be refined into a Debranched "Stick", or refined further into a "Sharpened Stick"
--Sharp sticks can be used to fish or "poke", you can find insects in holes.
---After successfully "Poking" a Fish or Insect, change hands, and use an open hand "Alter" to remove the food.
--Debranched sticks can flip rocks, where you can find stones or mushrooms
--Stick Barriers may provide predatory protection by acting a deterrent. Placing them sparingly around your camp seems to ward off wandering wildlife
(More testing needed)

-When 2-Handed Carry is unlocked, you can stack all kinds of items on the ground, press X to pick up the stack and carry it with 2 hands.
--Walking around carrying 2-Handed items will quickly unlock Neuron Energy, and will quickly progress your 2-Handed Carry Tree.

Biomes and what you may encounter
-There are new Biomes to discover with advantages and disadvantages you will need to prepare for.

Jungle: Lots of everything, easy escape predators using the cliffs and trees.
Only a few predators here, and lots of caves to explore. A good starting zone to get much of your experiences out of the way.
Eagles can attack high in the trees.
Giant Centipedes can be found in caves, along with Tarantulas than can hurt you for small damage.

Swamps and Lakes: Found in the Jungle, you will find more difficult predators such as frequent Snakes and Crocodiles.

Plains: Less cover, Less Trees, still abundant resources. Finding Kapok Fibers in trees is difficult. You will be introduced into Hyenas and Horses here, along with more difficult Tigers and Snakes

Savanna: Always hot- will be taxing on your stamina. Water is found only at the River, and at Discovery Vistas (Oasis'). Less herbivore food, but more animal meat. Very little cover. No Kapok Fibers, healing is replaced by Aloe, and Horsetail which must be refined before use.
Lots of Hyenas, more difficult Tigers. You will also encounter Gazelles, Buffalo, Elephants, and Rhinos.

Canyon Pass: Dangerous. Jackels, Hyenas, and Tigers frequent here. Its hot and there is NO water. You need to forage berries and eat Snake Eggs to find Water. Not hospitable for camp.
Trying to go over the pass using the mountains may be easier, but you may encounter Eagles.

Desert: Also Hot. This will be the most Hostile and least Hospitable place. No water other than the Vista at the beginning, and end of the desert. Same rules for the Canyon apply, forage berries and eggs. There is very little to forage too.
This Desert pass is a long walk, it will take the entire day to get past it. Ensure you are ready before you set off.

The Ocean: Cools down, there are 3 Vistas with water sources here. The Ocean cannot be traversed and cannot be drunk (seawater). You will encounter Sea Otters and Pelicans at the edge of the water, which can be difficult. Tigers can be found here in low numbers.
Resources are less frequent than the savanna, but more abundant and diverse than the desert.

The Lake: A extremely large lake that serves as the games border, opposite to The Ocean.
Similar temperate as the Jungle and Forest regions, with Crocodiles and Sea Otters along the beach.
最近の変更はLuckyN13が行いました; 2019年9月3日 10時24分
< >
151-163 / 163 のコメントを表示
Here are 2 more tips:
-when you meet a new animal, take the chance to do the "dodge 2 times" task.
Each attacking animal has one.
-The animals that show up unprepared are always tigers. Golden, white or black depending on the region. The golden one and the black one can also be found normally in the wilderness. The white however not. So if you are surprised by it in a region, stay there and do the dodge and kill tasks the same way. It's really annoying if you want to do this task and then search for the tiger forever.
最近の変更はStrangerが行いました; 2020年12月3日 11時58分
Devs should just pin this.
Jp78 2020年12月30日 9時20分 
- To speed up grooming, get a precious stone and give it to the hominid you want to bond. It will make an instant couple.
Saves time.

- If you give a precious stone to a wandering hominid, he will join your clan instantly

- carrying a precious stone protects you from fear.

- PLAY THE GAME WITHOUT MUSIC. You'll be able to ear the audio hints (some examples:
- When you are attacked and press the A button, a bell will tell you when to release the button
- When you are exploring, if you start earing some sort of heavenly music, that means that a precious stone is near (it could be on top of a cliff or tree or beneath a lifting stone).
How much should I be eating and drinking? I didn't really see a "hunger" bar. I don't wana get my hominids overweight.
Your hunger/thirst/rest meters are displayed when you wake from sleeping. Beyond that you just have to develop a feel for keeping them fed and rested, using the Life Expectancy meter as a general guide. It will flash yellow when filling a need (like eating or drinking), green when full.

I go by the "three square meals a day" rule and you can never drink too much water.
Cougarific の投稿を引用:
Your hunger/thirst/rest meters are displayed when you wake from sleeping. Beyond that you just have to develop a feel for keeping them fed and rested, using the Life Expectancy meter as a general guide. It will flash yellow when filling a need (like eating or drinking), green when full.

I go by the "three square meals a day" rule and you can never drink too much water.

Excellent info, thanks. Would a meal be considered as eating a single unit of food? Or multiple units or handfuls?
Ad Hominem の投稿を引用:
Would a meal be considered as eating a single unit of food? Or multiple units or handfuls?
If you eat once a day you'll have to eat a lot.

Eat 3 meals a day. These primates were grazers, like cows. If you see something yummy, eat it. If you splash into fresh water, drink.

You can't overeat or drink, so once you figure out what's safe to eat, go nuts.

The green circle will flash yellow when filling your belly, green when full.
最近の変更はCougarificが行いました; 2021年10月18日 20時09分
BUMPING
Helios 2022年3月30日 13時29分 
If i unlocked imitation and changing hands+ clan deff i allways pick up a twig let them do it too change hand and remove the small twigs starting in a new area that way all have something to defend themself.
Sale bump
Teratomo 2024年11月20日 13時51分 
Does anyone have any tips for exploration? If it's in this guide ignore my question but I did not read it then
Reaganomics1410 の投稿を引用:
Does anyone have any tips for exploration? If it's in this guide ignore my question but I did not read it then

In the first pages of this thread i made a tip about that.

Sir Commandant の投稿を引用:
LuckyN13 の投稿を引用:
-Uncovering new areas and migrating requires you to "Conquer your Fears" you need to investigate new areas then travel to their center (big white circle, opposite of the big blue circle) to unlock the new area.

Elders don't need to conquer their fears if you explore with them first but if you come back with an aldult you'll need to conquer your fears

Sir Commandant の投稿を引用:
imo this should be added to the guide/ tips :

Make sure to explore the entire biome it's reallly important for your to discorver all the location of a biome before moving on it will help you to finish the game and not beeing stuck forever and travel all the way back to rush the end.

Time is flying so fast i can't beleive it was back in 2019 now i even got married
最近の変更はSir Commandantが行いました; 2024年11月20日 14時27分
Bump so more people can benefit from this great collection of tips and enjoy the game more.
< >
151-163 / 163 のコメントを表示
ページ毎: 1530 50

投稿日: 2019年8月29日 11時33分
投稿数: 163