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What do you mean by save emergencies? Do you mean wait to accept the challenge until my hospital is packed with patients?
Generally, though, those missions give you ample time. 90-120 days to complete and standard patient intake should cover it, assuming you successfully treat most of them.
Given your description of the problem, it sounds like you don't have marketing yet. When you get it, you can run marketing campaigns to boost patients with specific illnesses and indirectly improve hospital reputation, which also helps drive more people (who will also pay more if you charge them).
Whenever I'm close to hitting a cure X number or X percent of patients, I build more De Lux rooms and power load on marketing. It's fast and almost a 100% cure rate with a moderately skilled doctor.
One last 'dumb' question - at the end of hospital 2 it says to build bigger and more decorative rooms to bring in more customers. We obviously covered the decoration part, but does size really bring in more customers? Or does it just let you fit more stuff?
A larger room gives it a bit higher rating by default but also more space to create a nice looking room.
I always build 5 star rooms and my patients just keep flooding my incompetent nurses.
that explains why I'm always swamped by hordes of the living-dying while my wife runs a nice and orderly little hospital to great profit despite the sub-optimal rooms (or so I thought)... LOL!
You, sir, are an addict.
I fully knew you'd break down
and buy the game :)
Add 2x3 staff rooms to empty parts of the hospital, making sure to close them after they are made. In each room, you just need the required couch, a few posters to cover attractiveness, and a temperature corrector for Mitton. Stack as many as you can in empty buildings and patient flow will greatly increase, requiring more GPs, diagnosis, and treatment rooms to be built, which also raises the level.