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Also the AI needs some fixing, people need to stay near where they're queueing, staff need to use breakrooms that are closer.
Other than those issues and a few minor gripes, great game, just hope the next update will address fix these issues.
The simple issue is don't do things manually and fix your problems instead. If GP queues are the issues you either have terrible diagnostic equipment/people or not enough GPs/enough GP docs/training.
Look at the logs of the people in the queue. Find out how many times they visited the GP. If the second time gets them to treatment, then great. 3 times, you have a problem somewhere, more than that your doing something really wrong or it's a very new hospital or they got unlucky and hit some of your new guys.
2 GP uses = normal use of GP. 3 GP uses = 50% more work for your GPs. 4 GP uses = 100% more work.
When you hover over the room name in the list to build it, it will tell you if it requires a doctor or nurse, and if they need to have a special skill (for example, a M.E.G.A. Scanner room says in blue text it requires a Doctor with the Radiology skill). Also if you click on a room and go to its info view (leftmost tab), it will tell you what staff is required for the room.
* For wards, fracture wards, and research rooms (and maybe others?), you can also add additional staff with a control on that page.
* For toilets you can control which genders and whether patients or staff can use them.
* For staff rooms you can designate what types of employee can use each one.
I'm new to this game. I played Theme Hospital enough to give myself a diagnosis of eyestrain way back when, but this one's still new to me. I guess I don't understand what "doing things manually" means. Do you mean building more GPs? Obviously I can't just keep throwing GP offices around--just a lack of room there, and it's hopelessly inefficient in terms of patient handling. Plus, it doesn't fix the problem of patients not getting in and out efficiently.
I do suspect you're right and I've got inexperienced doctors handling GP - I try not to hire those at all, but clearly something's going on.
Thanks for the tips - very much appreciate you taking the time. It just feels like I'm missing something and you've given me a few ideas for addressing the problem. Thank you very much!
Other examples would be to go into the Staff menu (number 1 on keyboard) and specifically select to send the staff member to break when they're getting tired or w/e else.
Ohh, that makes sense, thanks.
I'm making more progress with the GP situation - still stacking patients up like cordwood though. I switched to the teaching hospital one and training doctors up is slow going. But it's clearly working better - thanks all :)
This is the same thing that's needed for Wards, Fracture Wards, and Marketing (If I forgot anything, my apologies).
The only exception is Reception and that's because the only thing for them to interact with while working is the computer terminal (w/e the item name actually is).