Two Point Hospital

Two Point Hospital

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The "I Disagree With This DLC" megathread.
I will be merging all future "Paid DLC Should Be Free" type threads into this thread.

The previous merged threads were placed within a fairly negative topic title so I wanted a more neutral and broad title.

Why? Because we do not need multiple threads complaining about the same thing. If you disagree with the practice, use an existing thread. A new one saying the same-ish thing only serves to clutter the front page.

That being said, please be respectful to one another, even if you disagree with someone's opinion.
Editat ultima dată de Jonathan J. O'Neill; 9 dec. 2018 la 9:48
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Se afișează 286-300 din 302 comentarii
mfkndggrfll (Interzis) 20 dec. 2018 la 13:35 
"I bet you're they type who takes out loans on there games"

Well yes, I do take loans. Your starting budget isnt enough when you need to buy land to build your research department and training room. Even if you manage to get started without loans its a matter of time before you need to build an expensive operating theatre and scan/X-ray rooms. The salary of the research/training staff makes it hard to stay positive when you have just a few patients.

How many hours did it take for you to beat the last levels?
expensive? I hate dlc and $11 CAD is a pretty good price didnt even have to wait for a 50% off sale to pick it up
Postat inițial de Ambi:
expensive? I hate dlc and $11 CAD is a pretty good price didnt even have to wait for a 50% off sale to pick it up

Thats what I also thought, the Base Game is very fun and the DLC isnt expensive (8 € in Europe) ... can`t tell why people would complain about this, Price and the Content for the money is very fair. Guess its the "ALL FREE NOWNOWNOW" thinking of some guys ...
Giblets 21 dec. 2018 la 10:05 
I think i only needed to take a loan out on one level so fair, and never used it at all in TH, i just generated the cash from charging people and winning yearly awards.. i guess it makes it hard for me in the long wrong but i like the uphill struggle.

Dunno how long it took me to finish the later levels, they're weren't too difficult but i haven't needed to restart a level yet. I haven't finished the Bigfoot castle yet only just started that one can i only play the game for a couple of hours over the weekend.

Sad as it sounds sometimes i just like following someone around the hospital, and micro manage things.. which is why i don't speed run levels and progress slowly. But that's just me.

Anyway, it's a pity you don't like the game, there's lots of fun to be had. Maybe you'll like one of the other Hospital sims instead ?
mfkndggrfll (Interzis) 21 dec. 2018 la 10:18 
"Dunno how long it took me to finish the later levels, they're weren't too difficult but i haven't needed to restart a level yet"

Are you talking about TH or TPH here? I was asking about TH.

I actually forgot to mention one of the most impacting feature regarding the difficulty/management aspect. In TH your rooms need to be perfect squares or rectangles while in TPH you can chime in extra blocks to fill the gaps.

Because of that, room placement alone offered a great challenge. Its the reason why you had to do so much planning and thinking, like a very complex but slow paced tetris game. You needed to be much more careful to keep your corridors wide enough with this limitation. A single room block misplaced could create a bottleneck which resulted in trash, vomit, epidemic spreading, angry patients and the loss of rep from all that.

You could argue that it is a quality of life improvement but in practice it effectively decreases the challenge of optimizing your space (which is a major aspect of management sims).

Add to that the low number of staff applications and the always repairable machines and you can safely turn your brain off before starting a game.
Editat ultima dată de mfkndggrfll; 22 dec. 2018 la 5:40
VojNov 22 dec. 2018 la 7:49 
Base game is very good and reasonably priced. A DLC after this long after launch is absolutely fine. Some ppl just need to complain for the sake of complaining. I bet even if the DLC was ONE EURO some would cry and cry all the time anyway.
Giblets 22 dec. 2018 la 9:03 
Referring ti both game. As for room placement, i's much better being able to change the shape just us more freedom to design our rooms and not all look the same, But it's just a problem for use just limit yourself to a square.. house rule it, just because you can doesn't mean you have to.

Staff applications increas with hospital level, and you can dismiss ones you don't want and wait for a new one to pop up. the better the hospital and the use of the marketing room not on;y would you attract better staff but they'll apply more quickly. Staff hiring is much more interesting than TH.
mfkndggrfll (Interzis) 22 dec. 2018 la 10:33 
Honestly Im calling BS on you completing hard mode without restarting a level. I cant believe that you managed as a beginner without guides to deal with earthquakes and permanent room damage, with epidemics that cost you outrageous fines throwing you in debt and making you lose levels or emergencies requiring a well optimized room setup.

A lot of the difficulty comes from events like emergencies and expensive to cure diseases so if you arent prepared when they happen you really take a hit which naturally forces you to restart or continue playing on the edge of losing which can drag the game for several hours.

I dont get how you could spend dozens of hours on TH (more than I even did) and still come up with vague arguments like management is more "involved" and staff hire more "interesting". I dont get how after all the hours you supposedly invested in TH you arent more aware of it's punishing mechanics and fail states to the point where you call it easy.



OldGamer 22 dec. 2018 la 12:13 
Postat inițial de mfkndggrfll:
Honestly Im calling BS on you completing hard mode without restarting a level. I cant believe that you managed as a beginner without guides to deal with earthquakes and permanent room damage, with epidemics that cost you outrageous fines throwing you in debt and making you lose levels or emergencies requiring a well optimized room setup.

A lot of the difficulty comes from events like emergencies and expensive to cure diseases so if you arent prepared when they happen you really take a hit which naturally forces you to restart or continue playing on the edge of losing which can drag the game for several hours.

I dont get how you could spend dozens of hours on TH (more than I even did) and still come up with vague arguments like management is more "involved" and staff hire more "interesting". I dont get how after all the hours you supposedly invested in TH you arent more aware of it's punishing mechanics and fail states to the point where you call it easy.

It's interesting you're still here.
I bet you wouldn't be complaining if this game was named TH2.
And if you say anything other than yes, you're lying to yourself.
mfkndggrfll (Interzis) 22 dec. 2018 la 13:19 
Huh? Why would I not complain if it was named TH2? I would actually complain even more because reusing the name would give me another reason to expect a clone and criticize the differences between both.
Editat ultima dată de mfkndggrfll; 22 dec. 2018 la 13:19
Giblets 22 dec. 2018 la 17:02 
Call BS as much as you like, i have been playing TH for well over 15 years, it was one of my favourites, I'm shocked you found it so difficult and needed walkthroughs. epidemics were so easy to sort out and generated a lot of cash.. another tick would be to just kick them out as long as they were gone before the health inspector came, emergencies were never that frequent and you could always turn them down.

I call BS on you playing TPH because you don't seem to know anything about it.

The Level i always found the hardest in Theme Hospital was Eggsenham, and when i first played the game on Easy i probably did have to restart, but never needed to on Medium or Hard as i knew exactly how to do it.. but it was always the level i hated doing the most, it's probably the only level i needed to take a loan.


OldGamer 22 dec. 2018 la 17:54 
Postat inițial de mfkndggrfll:
Huh? Why would I not complain if it was named TH2? I would actually complain even more because reusing the name would give me another reason to expect a clone and criticize the differences between both.

But it wouldn't be a "clone" if EA didn't have their heads up their a'hole

It would be a sequel. And you would be praising the graphics and the new add ons they came up with.
Editat ultima dată de OldGamer; 22 dec. 2018 la 17:55
mfkndggrfll (Interzis) 22 dec. 2018 la 20:10 
So if the game forced you to restart on easy mode then surely it offers some more challenge in comparison to TPH where you didnt have to.

If you have been playing it that much I am curious about which features you found more challenging/interesting in TPH.

Editat ultima dată de mfkndggrfll; 22 dec. 2018 la 20:10
Giblets 23 dec. 2018 la 10:54 
indeed Eggsenham was a arse, first time round.
Postat inițial de mfkndggrfll:
So if the game forced you to restart on easy mode then surely it offers some more challenge in comparison to TPH where you didnt have to.

If you have been playing it that much I am curious about which features you found more challenging/interesting in TPH.

You do know that the "difficulty" in TH was often not harder than the previous. Junior (had tips) but was the same as Doctor in difficulty. Consultant was hard but not totally impassable. If I got into it as much as I did with TPH (reasons why later), I would've beaten TH on all three difficulties.

The reason TPH is more playable than TH is that a) you can actually play it on modern machines, b) it has basically built on what TH has and has more than TH had in terms of content, training, mechanics etc. c) it has enough difference in each level and the two games in general to make it plausible to spend money on. If you like management games.

If you're going into this with Baldur Gate in mind, then you have a wrong frame of mind. The original wasn't trying to be that neither. It's a management game and how you build your foundations of your hospital is what makes it "fun."

The reason why I stuck at TPH and didn't wonder off to other games, (and I still play it now, even after beating the DLC) is that there is a reason to be better and more effiecient. The simplicity of the leaderboard and the fact I can see my friends on there is what makes it addictive to always make it [your hospital] better.

Also the add ons of being able to play a level you already completed to make it better and start over with the money you made when getting 3 stars. I tend to, do the 3 stars in TPH and then, go back later to it and delete everything and try and make a better design and flow. Always pushing the bounderies. When TH, was just this endless (seemingly) ladder of "difficulty" (again fake difficulty, just because you have a new mechanic doesn't make it more or less difficult - what do you call pills that have that effect on you? Thats what TH was.) which you couldn't "enjoy" as you had to get to the next level. You HAD to accept the letter to move on to the next hospital and you HAD to leave forever the level behind. I think that was the biggest flaw.

Theme Hospital was ingenius for the time. But 2 Point Hospital just builds on that genius and creates a more creative, fun experience for all. Not just a few gamers that have to complete something. I play games to death, but often not to compelte them. Just because I enjoy playing around with them. What games, in my opinion, are meant to be. Pacman, space invaders esque...instead of Baldurs Gate or Sonic or Crash Bandicoot.
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Data postării: 5 dec. 2018 la 11:12
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