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Well yes, I do take loans. Your starting budget isnt enough when you need to buy land to build your research department and training room. Even if you manage to get started without loans its a matter of time before you need to build an expensive operating theatre and scan/X-ray rooms. The salary of the research/training staff makes it hard to stay positive when you have just a few patients.
How many hours did it take for you to beat the last levels?
Thats what I also thought, the Base Game is very fun and the DLC isnt expensive (8 € in Europe) ... can`t tell why people would complain about this, Price and the Content for the money is very fair. Guess its the "ALL FREE NOWNOWNOW" thinking of some guys ...
Dunno how long it took me to finish the later levels, they're weren't too difficult but i haven't needed to restart a level yet. I haven't finished the Bigfoot castle yet only just started that one can i only play the game for a couple of hours over the weekend.
Sad as it sounds sometimes i just like following someone around the hospital, and micro manage things.. which is why i don't speed run levels and progress slowly. But that's just me.
Anyway, it's a pity you don't like the game, there's lots of fun to be had. Maybe you'll like one of the other Hospital sims instead ?
Are you talking about TH or TPH here? I was asking about TH.
I actually forgot to mention one of the most impacting feature regarding the difficulty/management aspect. In TH your rooms need to be perfect squares or rectangles while in TPH you can chime in extra blocks to fill the gaps.
Because of that, room placement alone offered a great challenge. Its the reason why you had to do so much planning and thinking, like a very complex but slow paced tetris game. You needed to be much more careful to keep your corridors wide enough with this limitation. A single room block misplaced could create a bottleneck which resulted in trash, vomit, epidemic spreading, angry patients and the loss of rep from all that.
You could argue that it is a quality of life improvement but in practice it effectively decreases the challenge of optimizing your space (which is a major aspect of management sims).
Add to that the low number of staff applications and the always repairable machines and you can safely turn your brain off before starting a game.
Staff applications increas with hospital level, and you can dismiss ones you don't want and wait for a new one to pop up. the better the hospital and the use of the marketing room not on;y would you attract better staff but they'll apply more quickly. Staff hiring is much more interesting than TH.
A lot of the difficulty comes from events like emergencies and expensive to cure diseases so if you arent prepared when they happen you really take a hit which naturally forces you to restart or continue playing on the edge of losing which can drag the game for several hours.
I dont get how you could spend dozens of hours on TH (more than I even did) and still come up with vague arguments like management is more "involved" and staff hire more "interesting". I dont get how after all the hours you supposedly invested in TH you arent more aware of it's punishing mechanics and fail states to the point where you call it easy.
It's interesting you're still here.
I bet you wouldn't be complaining if this game was named TH2.
And if you say anything other than yes, you're lying to yourself.
I call BS on you playing TPH because you don't seem to know anything about it.
The Level i always found the hardest in Theme Hospital was Eggsenham, and when i first played the game on Easy i probably did have to restart, but never needed to on Medium or Hard as i knew exactly how to do it.. but it was always the level i hated doing the most, it's probably the only level i needed to take a loan.
But it wouldn't be a "clone" if EA didn't have their heads up their a'hole
It would be a sequel. And you would be praising the graphics and the new add ons they came up with.
If you have been playing it that much I am curious about which features you found more challenging/interesting in TPH.
You do know that the "difficulty" in TH was often not harder than the previous. Junior (had tips) but was the same as Doctor in difficulty. Consultant was hard but not totally impassable. If I got into it as much as I did with TPH (reasons why later), I would've beaten TH on all three difficulties.
The reason TPH is more playable than TH is that a) you can actually play it on modern machines, b) it has basically built on what TH has and has more than TH had in terms of content, training, mechanics etc. c) it has enough difference in each level and the two games in general to make it plausible to spend money on. If you like management games.
If you're going into this with Baldur Gate in mind, then you have a wrong frame of mind. The original wasn't trying to be that neither. It's a management game and how you build your foundations of your hospital is what makes it "fun."
The reason why I stuck at TPH and didn't wonder off to other games, (and I still play it now, even after beating the DLC) is that there is a reason to be better and more effiecient. The simplicity of the leaderboard and the fact I can see my friends on there is what makes it addictive to always make it [your hospital] better.
Also the add ons of being able to play a level you already completed to make it better and start over with the money you made when getting 3 stars. I tend to, do the 3 stars in TPH and then, go back later to it and delete everything and try and make a better design and flow. Always pushing the bounderies. When TH, was just this endless (seemingly) ladder of "difficulty" (again fake difficulty, just because you have a new mechanic doesn't make it more or less difficult - what do you call pills that have that effect on you? Thats what TH was.) which you couldn't "enjoy" as you had to get to the next level. You HAD to accept the letter to move on to the next hospital and you HAD to leave forever the level behind. I think that was the biggest flaw.
Theme Hospital was ingenius for the time. But 2 Point Hospital just builds on that genius and creates a more creative, fun experience for all. Not just a few gamers that have to complete something. I play games to death, but often not to compelte them. Just because I enjoy playing around with them. What games, in my opinion, are meant to be. Pacman, space invaders esque...instead of Baldurs Gate or Sonic or Crash Bandicoot.