Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Things like Pharmacy, Radiation Scan don't.
ya, thats what i call inconsistant.
note here the incosistant nature of it.
Pharmacy: +20% (no further training. Treatment 10% per level required)
Radiology: (no further training. Diagnosis 10% required)
megascan - no buff
x-ray - 20%
Genetics: no buff (no further training. Treatment and Diagnosis 10% required)
GP: 20% per level
Psychology and Surgery:
level 1: no buff
level 2+: 20%
i mean i cant be the only one that has noticed all that incosistency with the talents. i mean just the ones that are like blank talents that allow you to work a field are annoying enough. no talent should be like that.
like the level 1 for Genetics, Psychology, and Surgery. they should all allow you to work those fields, but they should additonally provide the 20% buff too.
The vaccination room also has one skill, and i think thats enough since all they do is press a button to stick a human sized needle op their butt.
It actually is consistent:
If the talent is required for the machine or room: no buff (MEGA and DNA)
If the talent is not required for the machine: buff(XRAY, Pharmacy, Injection)
If the talent is not used on a machine: Buff and multiple levels(GP, Ward, Psychiatry, Surgery.
Note: talents required for the room but the room has no machine do not give a buff for the first level. This applies to Psychiatry and Surgery.