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On top of that , if you made something worse than what you had, why release the crap.
On top of that charge full price for it.
The developers have said themselves that they weren't happy with the state of the game at launch and that (much like the first game) they will continue support for many years to come in order to get it closer to the original vision, this wouldn't be possible without the cash that was brought in by actually releasing the game in the first place.
if true
brilliant, we have to pay the price for their incompetence
Really not surprised. It was obvious something about this game was ♥♥♥♥♥♥ on a fundamental level. The engine is just awful. This explains why the first game feels so much better on so many levels. It's an entirely different engine.
This honestly just makes me lose hope even more for the future of DL2.
Smektala shared that instead of using the old game engine they used for the original game, they have their own in-house engine called the C-Engine. At the very beginning of creating Dying Light 2 Stay Human, they made sure they changed their technology. It also has a great benefit for them and the game, which was its extreme scalability.
The benefit that the C-Engine offers is its scalability. It will allow them not only to create the game for PS4, but also on the PS5, and the possibility of the PS6 and so on and so forth. It can be scaled towards the latest type of hardware and will still be compatible to it.
The pandemic made a lot of studios have to release a game on last-gen and new-gen consoles, but Techland was prepared, according to Smektala. They already had the technology that made sure they could do that.
Also, Techland made sure that they did not skimp on the features on the PS4 build. Except for the Ray-Tracing and other high-end stuff, the gameplay experience is still the same between old-gen and new-gen versions.
Dying Light 2 Stay Human launches on February 4, 2022 for PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch, and PC.
doesnt say anything about any problems in that article, if anything they were better prepared
"That's why these two games look and feel different". Why they shouldn't feel different? You wanted a one to one remake of DL?
I can imagine what would've happened if it felt and looked the same. "Lazy devs couldn't come up with something new".
]Are these botched graphics, physics and A.I. in the same room with you right now?
if i run dl2 and play it....yes they are all over the place in the game
nobody wanted a 1 to 1 remake. We wanted a step up from dl1 with new skills and new areas with better graphics and deeper combat. What we go was a buggy mess of a game that devolved from its predecessor. The devs dont know dl1 exists and have no clue what the hell they are doing
Also it is almost impossible to make a better game because of how good DL1 was. There is always a limit. Both are great games.
Kinda the same situation as with Mirrors Edge. The first game was amazing and the second one is amazing too, but fanboys raged that the devs didn't copy the first game and "jUsT maDe iT bEtTeR".
The combat in dl2 is worse because of the animations/physics/hitboxes... it's no where near as smooth or fluid as dl1 with the lack of control you have in dl2, in dl2 the animations and physics are floating it is and passing through mobs/terrain and or getting stuck and it is more you fighting the animations for control of your character and what you want to do
https://www.youtube.com/watch?v=S2N_CBCjF10
its actually standard practice, historically, to criticize companies that hang onto old outdated engines as greedy. Holding onto "what works" is literally why bethesda games are so jank with the frankengine they have running things. Payday 2 is another example of something like it since they used a literal car racing game engine to make payday 2 (its why its so jank)
I'm not saying you are wrong. But here I have around 30 hours and I haven't noticed any problems with hitboxes or physics. Well, maybe only with the enemies who have 2H weapons, their slam attack sometimes can get you in weird places. Other than that and a couple of minor problems I've noticed, I don't see anything else wrong with this game.
Right off the bat, weapons that should be cutting and slicing have too much bounce in dl2 and the hitbox/range still needs fixed... it's just off and needs tweaked.
edit: distinct feeling of melee weapons lacking reach advantage over unarmed zombies
lol
you have the same problem as the devs, a lack of imagination.
err no, worse combat muddy boring 5 year old coloured in copy and paste graphics. Map looks disgusting. Rubbish skills, whoever though that skill tree was good, needs to start asking themselves some pretty searching questions.