Dying Light 2: Reloaded Edition

Dying Light 2: Reloaded Edition

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Gelfan_Dothea Apr 30, 2023 @ 10:39pm
Oh, so that's why Dying Light 2 is so bad....
At first I thought maybe a new team within Techland was assigned to make DL2 and that's why it's so much worse than the original, but that's not the case at all. Turns out they built an entirely new game engine (C-Engine) for the sequel, which I didn't know until now.

So there it is folks. That's why the two games look and feel so different. Now obviously this doesn't excuse their poor game mechanic choices, but it does at least explain why the graphics, physics, and A.I. feel completely botched. It also explains why a lot of things within the game are so slow. Their original Chrome engine was designed for older systems, so it was simpler (faster).

With complexity comes problems.

https://sirusgaming.com/dying-light-2-stay-human-c-engine/
Last edited by Gelfan_Dothea; May 1, 2023 @ 12:23am
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Showing 1-15 of 20 comments
Master Zone Apr 30, 2023 @ 11:41pm 
What makes a Company replace whats already working??? More so replacing what's working with something objectively worse?
papalazarou May 1, 2023 @ 2:31am 
Originally posted by Master Zone:
What makes a Company replace whats already working??? More so replacing what's working with something objectively worse?

💯
On top of that , if you made something worse than what you had, why release the crap.
On top of that charge full price for it.
BroadsidedOtter May 1, 2023 @ 3:11am 
Originally posted by papalazarou:
if you made something worse than what you had, why release the crap.
On top of that charge full price for it.
It's almost as if game development takes a huge amount of money, and that scrapping a game that far into development could make a sizeable dent in their ability to make games in the future. Techland both developed and published dying light 2, they don't have unlimited cash like EA and (less so currently) ubisoft, they can't afford to just scrap projects on a whim.

The developers have said themselves that they weren't happy with the state of the game at launch and that (much like the first game) they will continue support for many years to come in order to get it closer to the original vision, this wouldn't be possible without the cash that was brought in by actually releasing the game in the first place.
Last edited by BroadsidedOtter; May 1, 2023 @ 3:17am
papalazarou May 1, 2023 @ 1:29pm 
Originally posted by BroadsidedOtter:
Originally posted by papalazarou:
if you made something worse than what you had, why release the crap.
On top of that charge full price for it.
It's almost as if game development takes a huge amount of money, and that scrapping a game that far into development could make a sizeable dent in their ability to make games in the future. Techland both developed and published dying light 2, they don't have unlimited cash like EA and (less so currently) ubisoft, they can't afford to just scrap projects on a whim.

The developers have said themselves that they weren't happy with the state of the game at launch and that (much like the first game) they will continue support for many years to come in order to get it closer to the original vision, this wouldn't be possible without the cash that was brought in by actually releasing the game in the first place.

if true

brilliant, we have to pay the price for their incompetence
Forrestern May 1, 2023 @ 1:38pm 
Originally posted by Gelfan_Dothea:
At first I thought maybe a new team within Techland was assigned to make DL2 and that's why it's so much worse than the original, but that's not the case at all. Turns out they built an entirely new game engine (C-Engine) for the sequel, which I didn't know until now.

So there it is folks. That's why the two games look and feel so different. Now obviously this doesn't excuse their poor game mechanic choices, but it does at least explain why the graphics, physics, and A.I. feel completely botched. It also explains why a lot of things within the game are so slow. Their original Chrome engine was designed for older systems, so it was simpler (faster).

With complexity comes problems.

https://sirusgaming.com/dying-light-2-stay-human-c-engine/

Really not surprised. It was obvious something about this game was ♥♥♥♥♥♥ on a fundamental level. The engine is just awful. This explains why the first game feels so much better on so many levels. It's an entirely different engine.

This honestly just makes me lose hope even more for the future of DL2.
papalazarou May 1, 2023 @ 1:59pm 
In a recent interview with media outlet MP1st, Techland Lead Game Designer Tymon Smektala talked about the newest game engine they used for developer Dying Light 2 Stay Human and its benefits.

Smektala shared that instead of using the old game engine they used for the original game, they have their own in-house engine called the C-Engine. At the very beginning of creating Dying Light 2 Stay Human, they made sure they changed their technology. It also has a great benefit for them and the game, which was its extreme scalability.

The benefit that the C-Engine offers is its scalability. It will allow them not only to create the game for PS4, but also on the PS5, and the possibility of the PS6 and so on and so forth. It can be scaled towards the latest type of hardware and will still be compatible to it.

The pandemic made a lot of studios have to release a game on last-gen and new-gen consoles, but Techland was prepared, according to Smektala. They already had the technology that made sure they could do that.

Also, Techland made sure that they did not skimp on the features on the PS4 build. Except for the Ray-Tracing and other high-end stuff, the gameplay experience is still the same between old-gen and new-gen versions.

Dying Light 2 Stay Human launches on February 4, 2022 for PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch, and PC.


doesnt say anything about any problems in that article, if anything they were better prepared
Are these botched graphics, physics and A.I. in the same room with you right now?

"That's why these two games look and feel different". Why they shouldn't feel different? You wanted a one to one remake of DL?

I can imagine what would've happened if it felt and looked the same. "Lazy devs couldn't come up with something new".
papalazarou May 1, 2023 @ 3:52pm 
Originally posted by Dr. Albert Wesker:
Are these botched graphics, physics and A.I. in the same room with you right now?

"That's why these two games look and feel different". Why they shouldn't feel different? You wanted a one to one remake of DL?

I can imagine what would've happened if it felt and looked the same. "Lazy devs couldn't come up with something new".


]Are these botched graphics, physics and A.I. in the same room with you right now?
if i run dl2 and play it....yes they are all over the place in the game



nobody wanted a 1 to 1 remake. We wanted a step up from dl1 with new skills and new areas with better graphics and deeper combat. What we go was a buggy mess of a game that devolved from its predecessor. The devs dont know dl1 exists and have no clue what the hell they are doing
Last edited by papalazarou; May 1, 2023 @ 3:53pm
Originally posted by papalazarou:
nobody wanted a 1 to 1 remake. We wanted a step up from dl1 with new skills and new areas with better graphics and deeper combat.
And you got exactly that. Literally. Better combat, better map, more skills and better graphics.

Also it is almost impossible to make a better game because of how good DL1 was. There is always a limit. Both are great games.

Kinda the same situation as with Mirrors Edge. The first game was amazing and the second one is amazing too, but fanboys raged that the devs didn't copy the first game and "jUsT maDe iT bEtTeR".
Last edited by Dr. Albert Meowsker; May 1, 2023 @ 4:03pm
nothing May 1, 2023 @ 4:40pm 
Originally posted by Dr. Albert Wesker:
Originally posted by papalazarou:
nobody wanted a 1 to 1 remake. We wanted a step up from dl1 with new skills and new areas with better graphics and deeper combat.
And you got exactly that. Literally. Better combat, better map, more skills and better graphics.

Also it is almost impossible to make a better game because of how good DL1 was. There is always a limit. Both are great games.

Kinda the same situation as with Mirrors Edge. The first game was amazing and the second one is amazing too, but fanboys raged that the devs didn't copy the first game and "jUsT maDe iT bEtTeR".

The combat in dl2 is worse because of the animations/physics/hitboxes... it's no where near as smooth or fluid as dl1 with the lack of control you have in dl2, in dl2 the animations and physics are floating it is and passing through mobs/terrain and or getting stuck and it is more you fighting the animations for control of your character and what you want to do
Gelfan_Dothea May 1, 2023 @ 4:41pm 
Watch this and you'll have an understanding of what went wrong. Honestly, after watching this I now sympathize with the developers. As a Software Engineer myself I understand exactly what they were going through. I see this every.. single.. day.

https://www.youtube.com/watch?v=S2N_CBCjF10
Last edited by Gelfan_Dothea; May 1, 2023 @ 4:42pm
Wingnut Mcmoomoo May 1, 2023 @ 4:41pm 
Originally posted by Master Zone:
What makes a Company replace whats already working??? More so replacing what's working with something objectively worse?

its actually standard practice, historically, to criticize companies that hang onto old outdated engines as greedy. Holding onto "what works" is literally why bethesda games are so jank with the frankengine they have running things. Payday 2 is another example of something like it since they used a literal car racing game engine to make payday 2 (its why its so jank)
Last edited by Wingnut Mcmoomoo; May 1, 2023 @ 4:42pm
Originally posted by NeVeRLiFt:
The combat in dl2 is worse because of the animations/physics/hitboxes... it's no where near as smooth or fluid as dl1 with the lack of control you have in dl2, in dl2 the animations and physics are floating it is and passing through mobs/terrain and or getting stuck and it is more you fighting the animations for control of your character and what you want to do
I have 100 hours in DL1 and even though I haven't played it in a while, I can't tell any difference between combat. If anything, zombies react more plausible to hits, their bodies don't feel like they're made of feathers.

I'm not saying you are wrong. But here I have around 30 hours and I haven't noticed any problems with hitboxes or physics. Well, maybe only with the enemies who have 2H weapons, their slam attack sometimes can get you in weird places. Other than that and a couple of minor problems I've noticed, I don't see anything else wrong with this game.
nothing May 1, 2023 @ 5:01pm 
Originally posted by Dr. Albert Wesker:
Originally posted by NeVeRLiFt:
The combat in dl2 is worse because of the animations/physics/hitboxes... it's no where near as smooth or fluid as dl1 with the lack of control you have in dl2, in dl2 the animations and physics are floating it is and passing through mobs/terrain and or getting stuck and it is more you fighting the animations for control of your character and what you want to do
I have 100 hours in DL1 and even though I haven't played it in a while, I can't tell any difference between combat. If anything, zombies react more plausible to hits, their bodies don't feel like they're made of feathers.

I'm not saying you are wrong. But here I have around 30 hours and I haven't noticed any problems with hitboxes or physics. Well, maybe only with the enemies who have 2H weapons, their slam attack sometimes can get you in weird places. Other than that and a couple of minor problems I've noticed, I don't see anything else wrong with this game.

Right off the bat, weapons that should be cutting and slicing have too much bounce in dl2 and the hitbox/range still needs fixed... it's just off and needs tweaked.

edit: distinct feeling of melee weapons lacking reach advantage over unarmed zombies
Last edited by nothing; May 2, 2023 @ 1:12am
papalazarou May 1, 2023 @ 6:49pm 
Originally posted by Dr. Albert Wesker:
Originally posted by papalazarou:
nobody wanted a 1 to 1 remake. We wanted a step up from dl1 with new skills and new areas with better graphics and deeper combat.
And you got exactly that. Literally. Better combat, better map, more skills and better graphics.

Also it is almost impossible to make a better game because of how good DL1 was. There is always a limit. Both are great games.

Kinda the same situation as with Mirrors Edge. The first game was amazing and the second one is amazing too, but fanboys raged that the devs didn't copy the first game and "jUsT maDe iT bEtTeR".

lol
you have the same problem as the devs, a lack of imagination.
err no, worse combat muddy boring 5 year old coloured in copy and paste graphics. Map looks disgusting. Rubbish skills, whoever though that skill tree was good, needs to start asking themselves some pretty searching questions.
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Date Posted: Apr 30, 2023 @ 10:39pm
Posts: 20