Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I had some heavy stuttering after my savegame loaded, but that disappeared after a few seconds and the framerates became stable.
I am on driver 497.29.
I play with maxed out settings.
With all ray-traced effects on, my FPS usually goes down to 45fps at 1080p. DLSS Quality bumps it back up to 70-75.
DLSS on (weakens the visuals a little but you can counter this by increasing sharpness in the menu video settings). DLSS Quality is the best setting and, if you can hit 60fps with this, you're good - else you might need to increase to the DLSS to Performance.
ASync Compute ON - this is imperative. You need to be playing DX12 for this, not DX11. This doubles my fps and has the biggest impact of all the available settings with no impact on quality (it basically just lets your GPU perform multiple instructions at a time instead of queuing them up).
Finally, watch your system temperatures because RTX heats things up a fair bit. If your performance begins to tank after a period of play, it could be heat throttling back performance (check CPU, GPU and SSD/NVMe temps).
and this is a brand new game that's open world too. i find with ray tracing on with this game after awhile the game just crashes for some reason.
I also noted the game is much more unstable and laggy on DX12(U). Played on DX11 for the first 70 hours and had no problems, crashes or even freezes. One day on DX12 and I had already two freezes. I will stay with DX11.