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Once you don't have any more slot your weapon is done and you can just throw it, don't like it but that's what we got.
From a story stand point i like it, having to scavenge for weapons and build upon them rather than having one weapon kill a thousand Z's and be fine, i did like in the first game each weapon had a limited amount of repairs.
Like i do get whole survival aspect but why in hell game just wont make melee weapons repair at base thing.. Where long time use would make you in time more defenseless.... While adding mods would increase repair costs etc...
This just make´s legendary weapons less interesting and even using them like meh... Like in previous game i had all legendary melee weapons in storage because average pistol and bow did more that them. Even more buffing them looked ♥♥♥♥♥♥♥ wasteful. Like i loved wield sword but when its breaks 30 hits just makes me hate melee.
In game´s where is weapon durability there was way to maintain them. With costs like fallout 3-new vegas you used money, skills, items repair rare tools like enclave power armor. In ark you could go to your base fix some weapons and lot more. This just makes in my view less meaningful melee combat game.. Just noxious...
Sure just let me just duct tape some more metal to my sword to make it brand new.
Luckily for now there are already a few mods on the Dying Light 2 Nexus that make melee weapons more durable or get rid of the durability system altogether.
Is modding huge hassle or simple thing in this game?
Video game limitations, i mean why even bother giving us the ability to loot if we can use one weapon for the entire game.