Tower 57

Tower 57

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Antagonist Nov 21, 2017 @ 11:36pm
How long to beat this game?
It's not available on howlongtobeat.com yet.

I have 53 mins in game, and if it's less than a 10 hour game I have no intention on keeping it. I love the art style and the world and the aesthetic, but if the game is only 2 hours, which the top Steam review implies, that's not worth 10 dollars to me. Especially if there's no real aspect of completionism.

Thanks guys, love you.

EDIT:::: Is there any replayability in this game? I wouldn't mind the game being short (like 5-8 hours) if there was some decent replayability.

Thanks guys, love you. Please answer the title question first if you only plan to answer one.
Last edited by Antagonist; Nov 21, 2017 @ 11:59pm
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Showing 1-15 of 15 comments
Shirsh Nov 22, 2017 @ 4:41am 
It's less than 10 hour game to beat for sure. At 4.9 hours I'm at like ummm 4/6 of game or around it. But there guys who can beat it at 2-3. Not sure what you mean as aspect of completionism though, finding all secrets on any level is a bit tricky, plus it seems to not possible to see all level's paths in one run and multiple replays required to cover them all.
Rufus Blackwood Nov 22, 2017 @ 4:56am 
So, it depends. For starters: there are three difficulty levels. It's obvious that on Easy mode the game is a little bit shorter. But then, on Normal and Hard, it's not a piece of cake anymore. Also, some people speedrun it, ignoring all the story and lore elements - which we can fully respect - but obviously it makes the game shorter. About replayability - you can play with different characters. There are also different routes that you can take in the levels - and choosing one can block another. Also, you can play alone or in co-op mode!

I would say that a normal paced (not a speed run) playthrough should be 4.5-6 hours long. It can get up to 7-8 if you take it slow, explore, experiment, read EVERYTHING, check every corner, and it can even get longer if you are really bad at it. :P

But yes, there are speedrunners who can finish the game in 2 hours or even a little bit less. If that's their thing - that's totally cool. Maybe we could make a speedrunning competition one day? ;)

I hope that answers your question.
Antagonist Nov 22, 2017 @ 6:48am 
Originally posted by Rufus Blackwood:
So, it depends. For starters: there are three difficulty levels. It's obvious that on Easy mode the game is a little bit shorter. But then, on Normal and Hard, it's not a piece of cake anymore. Also, some people speedrun it, ignoring all the story and lore elements - which we can fully respect - but obviously it makes the game shorter. About replayability - you can play with different characters. There are also different routes that you can take in the levels - and choosing one can block another. Also, you can play alone or in co-op mode!

I would say that a normal paced (not a speed run) playthrough should be 4.5-6 hours long. It can get up to 7-8 if you take it slow, explore, experiment, read EVERYTHING, check every corner, and it can even get longer if you are really bad at it. :P

But yes, there are speedrunners who can finish the game in 2 hours or even a little bit less. If that's their thing - that's totally cool. Maybe we could make a speedrunning competition one day? ;)

I hope that answers your question.


It does, thank you.

Any plans to add more content down the line?
cyangmou  [developer] Nov 22, 2017 @ 7:36am 
currently we are busy with fixing issues we found due to the release.
It will alter some of the existing content.
After that we will see what we can do =)
DaFreak Nov 22, 2017 @ 10:51am 
well, i was only 3 times in the "main city" and after 5 or 6 different levels with bosses it's over. :/ it's a bit disappointing because i don't need to use any shops at all. maybe it should be better if after every level the player came back 2 the main city.
i'm not an expert player - only average - but 5 hours playtime seems very short to me.

p.s: some weapons are way overpowered. e.g. the chainsaw and the sniper laser (with poison) is unbeatable. hopefully the game will be more balanced in the future. ;)
Last edited by DaFreak; Nov 22, 2017 @ 10:53am
Antagonist Nov 22, 2017 @ 1:16pm 
Originally posted by cyangmou:
currently we are busy with fixing issues we found due to the release.
It will alter some of the existing content.
After that we will see what we can do =)

I'm 4 hours in and I can't get past the second stage, so I got my moneys worth.

Only thing that sucks is I can't find an online match.
Bill Nye Nov 26, 2017 @ 7:54am 
Originally posted by Antagonist:
Originally posted by cyangmou:
currently we are busy with fixing issues we found due to the release.
It will alter some of the existing content.
After that we will see what we can do =)

I'm 4 hours in and I can't get past the second stage, so I got my moneys worth.

Only thing that sucks is I can't find an online match.

I can't find an online match either. I hope it isn't another bug
Bill Nye Nov 26, 2017 @ 8:00am 
Originally posted by DaFreak:
well, i was only 3 times in the "main city" and after 5 or 6 different levels with bosses it's over. :/ it's a bit disappointing because i don't need to use any shops at all. maybe it should be better if after every level the player came back 2 the main city.
i'm not an expert player - only average - but 5 hours playtime seems very short to me.

My thoughts exactly. My playtime was 2-3 hours. There wasn't any insentive for me to read the lore on the computers. If I read the lore like you did, it might add an extra hour.

But the focus is on how many times we went into the city and how freaking short the levels were it was. I didn't use any of the shops either and I thought we would come back to them? I simply don't understand why the town is so large if we weren't going to use it. I thought as well that when i was done with a level, or at any time, i would be able to go back to the town.
DaFreak Nov 26, 2017 @ 8:34am 
indeed!
so many potential bcoz the city is very well designed and big enough. maybe there will be released some DLC's so that the city contains more quests (beside the main story).
PokeLord CZ Dec 16, 2017 @ 12:17am 
The game is very short, pleas add more level.
Antagonist Dec 16, 2017 @ 4:27am 
Originally posted by Rufus Blackwood:
So, it depends. For starters: there are three difficulty levels. It's obvious that on Easy mode the game is a little bit shorter. But then, on Normal and Hard, it's not a piece of cake anymore. Also, some people speedrun it, ignoring all the story and lore elements - which we can fully respect - but obviously it makes the game shorter. About replayability - you can play with different characters. There are also different routes that you can take in the levels - and choosing one can block another. Also, you can play alone or in co-op mode!

I would say that a normal paced (not a speed run) playthrough should be 4.5-6 hours long. It can get up to 7-8 if you take it slow, explore, experiment, read EVERYTHING, check every corner, and it can even get longer if you are really bad at it. :P

But yes, there are speedrunners who can finish the game in 2 hours or even a little bit less. If that's their thing - that's totally cool. Maybe we could make a speedrunning competition one day? ;)

I hope that answers your question.


Hey man, I just want to say something. I'm not trying to be mean, but I feel it needs to be said.

This game is the biggest letdown for me since Fable 1.

You have an incredible art style, simply spectacular.

You have loveable characters.

You created an interesting world.

Now here are my issues. For starters, WAY too short given the price. Second, absolutely no replayability. Third, after playing for about 20 minutes, you've basically experienced all there is to do. Very repetitive. Fourth, the actual gameplay itself is very underwhelming.

If this is your first foray into making games, then I say it's an excellent first try and I look forward to future projects. But if this is par for the course for all future games, it makes me lose some faith in the indie games, which have been the saving grace in gaming for the past 5 years.

I'd really love it if you guys made a sequel to this game that expands on the game world. I can see this being an amazing RPG. Add some NPCs to talk to for world building. Add an open world, or at least less INSANELY linear.

I say these things because I see so much potential and I want to see you/your team do better.
cyangmou  [developer] Dec 23, 2017 @ 10:34am 
Originally posted by Antagonist:
[quote=Rufus
Hey man, I just want to say something. I'm not trying to be mean, but I feel it needs to be said....

Hey Antagonist,

It's cool to hear that you compare Tower 57 even to a production like fable.
In direct comparison it's a small indie endeavour crafted by a core-team of just 2 people and with the help of 11 Bit Studios as a publisher who handles Q&A and some other aspects.
It's also the first game we are doing on our own.

I don't know if you tried the last update, but the current plan is to improve the structure of all levels and a lot of Enemy AI and a whole lot of additional little stuff.
We gathered a lot of constructive feedback and working hard on implementing a whole lot of it to provide the best experience we possibly can. We already tried to make the canal less linear and provide backtracking.
More updates certainly will follow.
Antagonist Dec 23, 2017 @ 5:16pm 
Originally posted by cyangmou:
Originally posted by Antagonist:

Hey Antagonist,

It's cool to hear that you compare Tower 57 even to a production like fable.
In direct comparison it's a small indie endeavour crafted by a core-team of just 2 people and with the help of 11 Bit Studios as a publisher who handles Q&A and some other aspects.
It's also the first game we are doing on our own.

I don't know if you tried the last update, but the current plan is to improve the structure of all levels and a lot of Enemy AI and a whole lot of additional little stuff.
We gathered a lot of constructive feedback and working hard on implementing a whole lot of it to provide the best experience we possibly can. We already tried to make the canal less linear and provide backtracking.
More updates certainly will follow.


Awesome. I wasn't comparing it in the sense I think you're taking it as. I meant in the sense of hype. I think the two games are so different from each other you can't really compare them. With that said, I'm looking forward to updates and to your potential future projects.
cyangmou  [developer] Dec 24, 2017 @ 7:57am 
Originally posted by Antagonist:
Originally posted by cyangmou:
I think the two games are so different from each other you can't really compare them.

Yeah the games are certainly different, so is the teamsize and the premise.

We as devs only want the best for the game and therefore still keep improving it.
On the other hand as devs you got to work with what you have.

If you have more specific feedback or critique to share about things you found annoying in the current version, I can promise you that we will at least listen to it.

We got a long list of planned improvements already.
Antagonist Jan 5, 2018 @ 12:13pm 
Originally posted by Mad Saturn:
I hate to see this kind of thing. How broke are you? Do you really crunch the numbers on cash vs. time on all of your leisure activities? I guess you never go out to eat, since that's usually more than the cost of this game for even less time. This game is a blast and puts some spins on the twin-stick shooter genre (which, by the way, is almost ALWAYS "repetitive") that I'm surprised no one else did sooner, giving it the charm of an old JRPG. I know you call yourself Antagonist, but you should work on the negativity.

Dumbest answer in this thread. Comparing going out to eat with purchasing a game is as retarded as you are.
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