Warhammer 40,000: Inquisitor - Martyr

Warhammer 40,000: Inquisitor - Martyr

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Yolo$wagger Jan 11, 2023 @ 3:40pm
How to "Deal with traps"? (In-game, I mean)
The "Damage over Time" passive skill tree requires me to "Deal with 50 traps".

Now how do I actually do that? I destroyed a skull-trap + survived a gas chamber, but still the counter doesn't move? Does anyone know a way how to get this as fast as possible?
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Showing 1-15 of 15 comments
Supreme_Soul Jan 11, 2023 @ 5:27pm 
As I remember,it was about destroying landmines or just stepping on them.
Those are scattered around at some missions.
Foster Jan 11, 2023 @ 5:35pm 
You will see laser tripwires in a lot of missions, intentionally trigger them and "deal with" the consequences.
It's very counter-intuitive wording for some reason.
adibicci Jan 12, 2023 @ 2:51am 
honestly triggering traps never works for me. i have to destroy them before triggering them. run the indoor corrider type missions. not in game so dont know exact name of tileset. every door you open look for the skull trip wires and shoot em before entering thru the door.

if you could just trigger the traps you would complete this by like level 30 easy without having to do anything special
Bilateralrope Jan 12, 2023 @ 3:01am 
I've found that the seasonal objective requires you to blow up skull traps before triggering them, while the heroic deed requires you to trigger the skull traps.
Granite Jan 12, 2023 @ 3:23am 
Originally posted by adibicci:
honestly triggering traps never works for me. i have to destroy them before triggering them. run the indoor corrider type missions. not in game so dont know exact name of tileset. every door you open look for the skull trip wires and shoot em before entering thru the door.

if you could just trigger the traps you would complete this by like level 30 easy without having to do anything special
Nope, that's not how it works, you can't trigger a trap, if you destroy one of the two skulls between which runs the red laser tripwire. You need to run through the tripwire and deal with whatever it triggers - a turrets will pop up from the ground, floating seeker mines spawn, enemies spawn near teleporter beacon (you also can't destroy beacons or it defuses the trap).
Only these tripwires count for the heroic deed to unlock DoT passive tree, things like mines, security doors or alarms (the ones that inquisitor complains about noise) do not count.
You can very easily destroy the skulls by accident when enemies are near them, or if you are using AoE attack like flamer, wich hit through walls and obstacles, and even enemies can destroy them.

There is also seasonal objective where you need to do the opposite, defuse the traps by destroying the skulls without triggering them.

Skull Traps are very common in campaign missions, no so much in random, intel or crusade missions, you may find only one or two per random mission.
Last edited by Granite; Jan 12, 2023 @ 3:26am
dEAdOnE77 Jan 12, 2023 @ 3:29am 
There are also some unmarked long chest in most maps, which will spawn 2-3 turrets on opening them..
Voldski Jan 12, 2023 @ 4:59am 
Think it is likely going to be more challenging to do with melee that any range character, with range weapons to can use STAND command and aim at mines and shoot them. In case of tripwire ones if you notice them you can do method of standing still and firing down the skulls to disable the tripwire traps from activating.

Trick however is to notice them the mines are usually much more easy to spot than tripwires, which are usually more hidden away from plan camera sight. With some experience you will know where they have a tendency of being placed which sometimes help notice them forehand.

Final method I know of is AoE, if you have AoE attack you can use without getting too close. You can sometimes trigger both mines and tripwires before walking into them.

But in some cases I think most just ignore and run through them, less its higher difficulties they don't often do that much damage. Outside of early levels of playing, when you reach higher levels you have both shields and lots od damage reduction to make them feel less impactful.
Strawman Jan 12, 2023 @ 5:24am 
Originally posted by Yolo$wagger:
The "Damage over Time" passive skill tree requires me to "Deal with 50 traps".

Now how do I actually do that? I destroyed a skull-trap + survived a gas chamber, but still the counter doesn't move? Does anyone know a way how to get this as fast as possible?
As has been said, you have to trigger the skull tripwires and survive. The indoor seasonal missions tend to have a lot of these (industrial, space ship, and goth)
Voldski Jan 12, 2023 @ 5:46am 
Originally posted by Strawman:
Originally posted by Yolo$wagger:
The "Damage over Time" passive skill tree requires me to "Deal with 50 traps".

Now how do I actually do that? I destroyed a skull-trap + survived a gas chamber, but still the counter doesn't move? Does anyone know a way how to get this as fast as possible?
As has been said, you have to trigger the skull tripwires and survive. The indoor seasonal missions tend to have a lot of these (industrial, space ship, and goth)
Oh yah, totally misread things. Thought it as how to avoid traps. But yah if its for the unlock you have to activate the traps, not sure if psyker with trap thing can still activate it however and avoid damage but have it count.
Strawman Jan 12, 2023 @ 12:03pm 
Originally posted by Arnevoldski:
Originally posted by Strawman:
As has been said, you have to trigger the skull tripwires and survive. The indoor seasonal missions tend to have a lot of these (industrial, space ship, and goth)
Oh yah, totally misread things. Thought it as how to avoid traps. But yah if its for the unlock you have to activate the traps, not sure if psyker with trap thing can still activate it however and avoid damage but have it count.
If you mean Psyker with Levitate, then no you will float over the tripwire
Bigamo Jan 12, 2023 @ 4:26pm 
i loled at the tittle, then i remembered that i can actually go to jail for that now and stopped.
Yolo$wagger Jan 12, 2023 @ 8:47pm 
Originally posted by Granite:
Nope, that's not how it works, you can't trigger a trap, if you destroy one of the two skulls between which runs the red laser tripwire. You need to run through the tripwire and deal with whatever it triggers - a turrets will pop up from the ground, floating seeker mines spawn, enemies spawn near teleporter beacon (you also can't destroy beacons or it defuses the trap).
Only these tripwires count for the heroic deed to unlock DoT passive tree, things like mines, security doors or alarms (the ones that inquisitor complains about noise) do not count.

Thank you, Sergeant Granite! I think this is the solution to the riddle. I will make sure to actually trip every trap I find from now on. All hail the Enclave!



Originally posted by Strawman:
As has been said, you have to trigger the skull tripwires and survive. The indoor seasonal missions tend to have a lot of these (industrial, space ship, and goth)

Thank you for this valuable information, battle-brother! The Emperor protects. :inquisition:
Gui Jul 7, 2024 @ 2:16am 
Walking through skull traps is the only way to get this deed?
I'm playing a Battle Sister, non seasonal and this sucks!
NIL0S Jul 7, 2024 @ 4:52am 
Trigger the skull laser wire, then kill whatever it triggers, then destroy the trigger. Unfortunately "dealing with traps" means simply walking into them.

𝔍𝔬𝔦𝔫 ..::S𝔞𝔫𝔠𝔱𝔞P𝔬𝔱𝔢𝔫𝔱𝔦𝔞::..
++ 𝔢𝔫𝔡 𝔬𝔣 𝔱𝔯𝔞𝔫𝔰𝔪𝔦𝔰𝔰𝔦𝔬𝔫 ++
Last edited by NIL0S; Jul 7, 2024 @ 4:59am
Gui Jul 7, 2024 @ 6:52am 
Really underwhelming, they are quite rare...
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Date Posted: Jan 11, 2023 @ 3:40pm
Posts: 15