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https://steamcommunity.com/app/526870/discussions/0/6679490060453236667/#c6679490060454837264
If you are talking about exposing it externally to the internet.... I can't in good conscience give you that answer. But I am sure someone below will.
Do you want to know how much different entities are knocking on my firewall to try and reach obvious ports that might have services that answer and could be exploited or brute forced?
Hundreds of thousands of times per week, continuously 24/7.
And I'm just some guy with nothing truly worthy behind my wall, except the possibility to use my devices as part of botnet.
It's a mess. Luckily I've done my due-diligence on basics. *knocks on wood*
If you wish to run a dedicated server while exposing the IP to wide world, you NEED TO KNOW YOUR ♥♥♥♥.
You can try to ping the server from command prompt too, see if it responds. You might also see IP's of different connected devices in your router's admin page. Or on the server machine run some "ipconfig" command in the command prompt? I forgot if there was some helpful parameter to it too.
If on another machine on the network, you just need the IP the router gives that machine with the server. no configuration needed, beside maybe port forwarding.
If you knew what you were doing you would not have to ask here. And you DEFINATELY would not claim 127.0.0.1 is your ip, that address has always been and will always be localhost. An ip that is unable to even connect to a network.
If you only need localhost, then that is the ip to use ON THAT MACHINE. That ip is the same on ANY computer having a localhost.
If you use this as your "static ip" you not correctly configured.
Besides, if you only play locally (client and server on same pc), why bother with the ip at all, YOU ARE CONNECTING TO LOCALHOST!
Otherwise, if the server is another computer on the same local network as you, just connect to the ip of the server, no need to do anything other than that.
TyCobb gave you a perfect explanation of this, I just doubled down because you seem more interested in talking about your other servers rather than actually accumulate the knowledge delivered here in the thread.
then using my Laptop I connected to the server just fine using the IPv4 Address IpConfig shows (192.168.1.155, not that is matters) for the server machine.
1. I have no idea why those game servers "demand" you providing what ip it has, makes zero sense.
2. The server does not give a crap about what ip it has, it listens on specified ports on all interfaces.
3. Since you figured out the ip of the server is 192.168.1.210, that is the ip you connect to from within the local network.
4. It seems you are not interested in playing with the server online, so no need for anything else. (no opening ports and forwarding etc)
5. All of this is completely unnecessary, since you play alone, you can just start the server when you start the game, ie, just click "load" and you are done.
I didnt "figure out" the IP I GAVE it a static IP 7 years ago. I'm using two separate computers in my own HOME and NOT a server you rent. I want to be able to let the game run 24/7 and for crafting games like this its good to let it run and build up resources. These type of games with dedicated servers have ALWAYS made you put in the IP of the computer you are running the server off of. Maybe they have changed it and it automatically uses the IP of the server then I have a different issue as the game says server is offline. There still should be a config file that you can go and see what IP they are using. Oh well, this is a fun game just never gonna play it again I guess.
I've been running quite a few local LAN servers... Minecraft, Empyrion, Arma 3, Eurotruck, Alien vs. Predator, Star Wars Jedi Knight and of course Satisfactory. They don't care about IP addresses, they simply provide you with a port number to use; one which you can sometimes customize.