Satisfactory

Satisfactory

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scottcarnold Sep 19, 2024 @ 9:42pm
Blueprint Designer Still a Buggy Mess
Given how polished the rest of Satisfactory is, I am amazed in 1.0 that the Blueprint Designer is still a mess. Beyond just not being intuitive, it is especially buggy when trying to set directories and sometimes when changing blue print names. I have blue prints that keep returning after being removed. Some times blueprints don't set directory correctly. They are really hard to move between folders. It's just so awful. Please work on it, devs.
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Showing 1-9 of 9 comments
scottcarnold Sep 19, 2024 @ 10:05pm 
I was going to show 3 bugs in this video, but only 2 of the bugs I was expecting happened this time. But here's the video showing a couple of the bugs. https://youtu.be/wOM147JlCtA
ShelLuser Sep 20, 2024 @ 12:51am 
Definition of a bug: it has to be reproducable. So you probably experienced a glitch.

Meanwhile... I'm having no issues at all. I already designed a 3-tiered coal power plant, a steel production plant, a somewhat modular storage design and I'm in the process of finetuning / re-designing an iron/copper processing plant; but this is still in the works.

Instead of complaining how bad everything is and even debunking one of your alleged bugs it might be more productive to explain what it is you're having issues with, then maybe someone else can provide some tips and tricks for that.
scottcarnold Sep 20, 2024 @ 9:17am 
I posted this on questions.satisfactorygame.com which is a more appropriate location for a bug report, but I'll leave it here as well for anyone who wants to see it.

In the video, one not intuitive thing you may not notice right away is this sequence: I moved the blueprint to a subcategory basic parts, and hit apply. I then exited the blueprint designer, and it prompted me that I would lose changes. Hm... The only change I made was with the subcategory. But if it isn't saved, what exactly did I apply? I then exit. Now, a user not paying closer attention might then think the blueprint designer is wrong by later showing the undefined category. But if you caught that exit prompt about not saving changes, then showing undefined makes sense. But then, why in the build menu is it still under the basic parts subcategory? The Blueprint Designer and the build menu don't agree with each other.
scottcarnold Sep 20, 2024 @ 9:27am 
Originally posted by ShelLuser:
Definition of a bug: it has to be reproducable. So you probably experienced a glitch.

Meanwhile... I'm having no issues at all. I already designed a 3-tiered coal power plant, a steel production plant, a somewhat modular storage design and I'm in the process of finetuning / re-designing an iron/copper processing plant; but this is still in the works.

Instead of complaining how bad everything is and even debunking one of your alleged bugs it might be more productive to explain what it is you're having issues with, then maybe someone else can provide some tips and tricks for that.

I literally included a video demonstrating the issue, including reproducing one of them within the video. And my first sentence of the post included "given how polished the rest of Satisfactory 1.0 is", so I'm obviously not complaining about how bad everything is. I'm complaining about how bad certain aspects the blueprint designer category management is. Overall the game is awesome.
scottcarnold Sep 20, 2024 @ 10:08am 
Some additional software development thoughts on this issue (if you read all the other posts). The Apply prompt on setting directory is one thing I think is not intuitive. "Apply" in software development usually has as stronger meaning than other words like "Ok" or "Confirm". If the directory is tied to the saving of the blueprint, that prompt would be better if the confirm button said "Ok" or "Confirm". I think the core of the problem is that Satisfactory is intermingling blueprint state with the category management, and it probably shouldn't. It really shouldn't mix what it is with where it is. But if it's going to do that, it needs to be consistent in behavior. And when the Blueprint Designer and build menu are disagreeing with each other about what subcategory a blueprint is in, clearly it is not being handled in a consistent manner. I reproduced this issue in the video. I showed but did not reproduce the blueprint that cannot be deleted (at least, I didn't reproduce how to create it prior to not being able to delete it). If someone really wants me to reproduce that one in video, I could probably make it happen.
Last edited by scottcarnold; Sep 20, 2024 @ 10:10am
rebbob24 Sep 28, 2024 @ 12:38pm 
I'm experiencing a lot of the same things you are. I can't delete certain blueprints. I had two blueprints which I created which showed in the designer but then they didn't show up in my build menu. Then I went idle for about 30 minutes and came back and they suddenly stopped showing in the designer as well. I resaved the one that was currently loaded and they both showed back up in that category. When I looked back in my build menu, only the newly saved one showed. I look back in the designer and the other one is gone again. I agree it feels like improper state management.

These are definitely bugs and there's no doubt in my mind that they're perfectly reproduceable, even if we don't take the time to figure out how and even if the developers can't figure out how. I'd gladly help reproduce them because the game is great, but a customer's ability to reproduce something isn't what categorizes something as a bug or not.
Mythery Sep 28, 2024 @ 12:47pm 
Blueprints are such a mess. Crashed my game so many times because of conveyor lifts. Really hope they get this fixed asap.
ShelLuser Sep 28, 2024 @ 2:31pm 
Originally posted by scottcarnold:
Originally posted by ShelLuser:
Definition of a bug: it has to be reproducable. So you probably experienced a glitch.
(cut)
Instead of complaining how bad everything is and even debunking one of your alleged bugs it might be more productive to explain what it is you're having issues with, then maybe someone else can provide some tips and tricks for that.

I literally included a video demonstrating the issue, including reproducing one of them within the video.
And my problem with that is that I know how YouTube works. From my POV you're just trying to lure people to watch your YouTube video by asking for help yet without doing any of the work to explain stuff. You don't even bother to mention the issue: we're left to guess by watching the video.

You post a whole whooping second post yet don't even bother to explain what's going on for those of us who are willing to help yet have no intent in getting you more views. Because some of us know how YouTube and its revenue works.

Is this really about asking for help? I'm having some serious doubts right now.
Tw3dd Oct 7, 2024 @ 4:49pm 
Originally posted by ShelLuser:
Originally posted by scottcarnold:

I literally included a video demonstrating the issue, including reproducing one of them within the video.
And my problem with that is that I know how YouTube works. From my POV you're just trying to lure people to watch your YouTube video by asking for help yet without doing any of the work to explain stuff. You don't even bother to mention the issue: we're left to guess by watching the video.

You post a whole whooping second post yet don't even bother to explain what's going on for those of us who are willing to help yet have no intent in getting you more views. Because some of us know how YouTube and its revenue works.

Is this really about asking for help? I'm having some serious doubts right now.

I could be wrong, but I feel like you’re wrongfully accusing this guy who sounds actually very knowledgeable and descriptive about what exactly is going on with his bugs. I didn’t even need to watch the video. I know what he’s talking about because I’m having the same issue being reproduced in my save along with the designer loading in blueprints to some random location far away on the map when I’m trying to modify blueprints. Crazy buisness, but anyway I just don’t believe in always assuming the worst immediately so I felt compelled to say something.
Sorry for the rant, I hope these bugs get resolved soon and y’all take care
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Date Posted: Sep 19, 2024 @ 9:42pm
Posts: 9