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Meanwhile... I'm having no issues at all. I already designed a 3-tiered coal power plant, a steel production plant, a somewhat modular storage design and I'm in the process of finetuning / re-designing an iron/copper processing plant; but this is still in the works.
Instead of complaining how bad everything is and even debunking one of your alleged bugs it might be more productive to explain what it is you're having issues with, then maybe someone else can provide some tips and tricks for that.
In the video, one not intuitive thing you may not notice right away is this sequence: I moved the blueprint to a subcategory basic parts, and hit apply. I then exited the blueprint designer, and it prompted me that I would lose changes. Hm... The only change I made was with the subcategory. But if it isn't saved, what exactly did I apply? I then exit. Now, a user not paying closer attention might then think the blueprint designer is wrong by later showing the undefined category. But if you caught that exit prompt about not saving changes, then showing undefined makes sense. But then, why in the build menu is it still under the basic parts subcategory? The Blueprint Designer and the build menu don't agree with each other.
I literally included a video demonstrating the issue, including reproducing one of them within the video. And my first sentence of the post included "given how polished the rest of Satisfactory 1.0 is", so I'm obviously not complaining about how bad everything is. I'm complaining about how bad certain aspects the blueprint designer category management is. Overall the game is awesome.
These are definitely bugs and there's no doubt in my mind that they're perfectly reproduceable, even if we don't take the time to figure out how and even if the developers can't figure out how. I'd gladly help reproduce them because the game is great, but a customer's ability to reproduce something isn't what categorizes something as a bug or not.
You post a whole whooping second post yet don't even bother to explain what's going on for those of us who are willing to help yet have no intent in getting you more views. Because some of us know how YouTube and its revenue works.
Is this really about asking for help? I'm having some serious doubts right now.
I could be wrong, but I feel like you’re wrongfully accusing this guy who sounds actually very knowledgeable and descriptive about what exactly is going on with his bugs. I didn’t even need to watch the video. I know what he’s talking about because I’m having the same issue being reproduced in my save along with the designer loading in blueprints to some random location far away on the map when I’m trying to modify blueprints. Crazy buisness, but anyway I just don’t believe in always assuming the worst immediately so I felt compelled to say something.
Sorry for the rant, I hope these bugs get resolved soon and y’all take care