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move on. its easier anyway.
At one hour of play time a day it means almost 2 years to get to that stage for most.
Not realistic imho
I never rebuild my main base, but did expand on it by using more iron & copper nodes around it, and that time also using blueprints.
Easy: take it one step at a time. Don't try to look at the "what if's" but just focus on the here and now. Once that's out of the way use what you have to make the new target work.
The game even accounts for this by having space elevator goals depend on multiple tiers, so that you can basically focus on one at a time.
It is, by nature and design, a long term project about building the same things over and over again but with the intrinsic motivation to do it well and efficient, and choices about where to to build and how to get the stuff from one machine to the other.
Since they completely forgot to add any kind of difficulty options or map settings, they run into exactly the problem you describe:
Some people have a lot of time and want to spend a lot of time in the game, and complain it is to small/quick and others do not have so much time and investment into the game, and think it's to complex and complicated.
I will never understand games that just don't add difficulty and customization options.
There is a shooter game, called "Ready Or Not" which suffers exactly from the same problems, getting people on both sides of the spectrum to complain.
Just adding difficulty options would solve all their problems too.
No idea why this isn't a thing anymore in so many games today.
That is why you would be able to set it as a player.
If you think it's tedious, change the settings at game creation.
You can alwys argue it is tedous, because right now it is also tedious for many player.
In the end, the whole game loop of Satisfactory is tedious, because it is a repetition of the same thing over and over again.
And the designers of the game put values in they think are right for the majority. But they cannot be right for everyone, by necessity. They are a compromise to that they cover as many player as possible.
Have a blast!
Want a challenge? Make a rule for yourself that no machine can run above 25%.
Heck it happened to me for version 1.0. I last played during Update 7 and had a save with 500 hours which had almost no time sitting overnight to grind out items or tickets. When I started my version 1.0 save all I could think about was all the work I had to re-do. Road and train building at the top of the list of "this is going to be a lot of work, again."
My best advice, do what you enjoy. Don't worry too much about the rest. And if you start feeling anxious (or whatever) when considering the tasks ahead. Take a break. It is only a game and the entire idea is to have fun.
What works for me is using signs to set up a to-do list.
I'll add 6 or 7 bits of a project that I can usually take in any order, just in case I am not feeling like doing something.
Also, blueprints you can tile. It's a lot less work to connect a couple belts and power lines between bp's then it is to build the whole thing from scratch. I generally set mine up as an entry point, the middle section, and an end point which has storage, a dimensional depot, and a sink to take overflow.