Satisfactory

Satisfactory

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Why are the floor patterns only for the full sized blocks?
These should be able to be sized for ANY floor tile. I went to place an arrow pointing at a ladder that was a bit hard to see only to find it was the size of an entire 8 meter wide area. Even the supposed walkway patterns are HUGE; in an actual workspace, they usually don't take up the entire workfloor, only trail around the edges.

This feels like something it wouldn't be TOO hard to implement.
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Showing 1-8 of 8 comments
I'd like more pattern variants in general (and to be able to rotate the direction of the half+quarter factory zones so that they can all line up properly, my goodness.)

Also, if you were placing the arrow to provide a guide to a hard-to-see ladder, wouldn't the large arrow be the most helpful?
Private Feb 9 @ 3:45am 
While I too would like what you are asking for, I don't know anything about programming and how hard it actually is to implement. Better place to ask this question is CSS's Discord page or one of their own sites.

Keep fighting the good fight :)
Would be nice to have half or quarter patterns - etc.

Not exactly dire - but would be nice.
Originally posted by Sonic Titan:
I'd like more pattern variants in general (and to be able to rotate the direction of the half+quarter factory zones so that they can all line up properly, my goodness.)

Also, if you were placing the arrow to provide a guide to a hard-to-see ladder, wouldn't the large arrow be the most helpful?

Not when I wanted the arrow to point directly at the ladder, and the ladder wasn't centralized on a full foundation, no. It was connected to a half foundation, so I was completely unable to use a pattern at all.
Originally posted by Kage Goomba:
Would be nice to have half or quarter patterns - etc.

Not exactly dire - but would be nice.

Oh, I know it's not 'dire'. I've never even tried using them before. Just surprising and annoying that these patterns are restricted like they are, unable to resized or used on *any* foundation piece. Seems like a no brainer to me, but I guess not.
Originally posted by Private:
While I too would like what you are asking for, I don't know anything about programming and how hard it actually is to implement. Better place to ask this question is CSS's Discord page or one of their own sites.

Keep fighting the good fight :)

I'm not a programmer, so I also don't know the exact amount of work it would take. But I look at the complexity of what is already in the game; the machines, the vehicles. I listen to Ada explaining the 'science' behind how she made a pocket dimension and how the depot works in a way that sounds plausible, even though it's all jibberish.

These people are *into* details. So them missing this one is... disappointing.
PsYcHo_O Feb 10 @ 2:08am 
I was actually more surprised that you can't put them on walls and that the available patterns are different from the symbols you can use on signs
Originally posted by Gargoyle Girl:
Originally posted by Sonic Titan:
I'd like more pattern variants in general (and to be able to rotate the direction of the half+quarter factory zones so that they can all line up properly, my goodness.)

Also, if you were placing the arrow to provide a guide to a hard-to-see ladder, wouldn't the large arrow be the most helpful?

Not when I wanted the arrow to point directly at the ladder, and the ladder wasn't centralized on a full foundation, no. It was connected to a half foundation, so I was completely unable to use a pattern at all.
Fair enough (though I guess it still tells you where the ladder is); you can clip a portion of a full foundation inside another and use a z-fighting trick to get a pattern on it (which is what I do for where I'd use a half foundation but want the half/quarter factory zone on it), which isn't at all ideal, but at least let's you work around it sometimes.
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Showing 1-8 of 8 comments
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Date Posted: Feb 8 @ 11:36pm
Posts: 8