Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also, if you were placing the arrow to provide a guide to a hard-to-see ladder, wouldn't the large arrow be the most helpful?
Keep fighting the good fight :)
Not exactly dire - but would be nice.
Not when I wanted the arrow to point directly at the ladder, and the ladder wasn't centralized on a full foundation, no. It was connected to a half foundation, so I was completely unable to use a pattern at all.
Oh, I know it's not 'dire'. I've never even tried using them before. Just surprising and annoying that these patterns are restricted like they are, unable to resized or used on *any* foundation piece. Seems like a no brainer to me, but I guess not.
I'm not a programmer, so I also don't know the exact amount of work it would take. But I look at the complexity of what is already in the game; the machines, the vehicles. I listen to Ada explaining the 'science' behind how she made a pocket dimension and how the depot works in a way that sounds plausible, even though it's all jibberish.
These people are *into* details. So them missing this one is... disappointing.