Satisfactory

Satisfactory

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LtGen.Flower Sep 19, 2024 @ 5:12am
Buffer size in production buildings
Why can't we adjust the buffer size in production buildings?

For example, I don't need a buffer of 100 if I have perfectly balanced consumption and production.
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Showing 1-10 of 10 comments
Lhetre Sep 19, 2024 @ 5:15am 
What's the advantage in having a smaller buffer?
Fenix Sep 19, 2024 @ 5:15am 
Just part of the puzzle, but yeah letting us limit inputs would be amazing for manifolds
Last edited by Fenix; Sep 19, 2024 @ 5:16am
Fenix Sep 19, 2024 @ 5:17am 
Originally posted by Lhetre:
What's the advantage in having a smaller buffer?
Less time a manifold needs to saturate.
Lhetre Sep 19, 2024 @ 5:21am 
And if it saturates it works more quickly? I'm not really into minmaxing, but I do like to know the mechanics of the game.
Aven Sep 19, 2024 @ 6:19am 
Originally posted by LtGen.Flower:
Why can't we adjust the buffer size in production buildings?

For example, I don't need a buffer of 100 if I have perfectly balanced consumption and production.

If you have a perfectly balanced consumption and production, there shouldn't be a stockpile, effectively countering your argument that you need control over the buffer.

However, yes, it would be nice to be able to manage the buffer when you are manifolding.
Wolfgang Sep 19, 2024 @ 6:22am 
Prime your machines.
Fenix Sep 19, 2024 @ 6:26am 
Originally posted by Lhetre:
And if it saturates it works more quickly? I'm not really into minmaxing, but I do like to know the mechanics of the game.
So say you are sending 240/m down a belt, each machine needs 30/m, therefore you have 8 machines being fed off that single belt. The splitter is going to send half that it gets to the 1st machine, 120/m even though is just needs 30/m, this is going to starve the machines at the end at 1st. But as the machine fills to capacity, the extra resources go to the next machine.
In time a manifold will hit 100% efficiency, but the 1st few machines have to fill up in order for that to happen. A lower stack size would help with that.
With Manifolds you have 2 choices, let it saturate on its own or “prime” it by loading the resources manually or turning off machines until one is filled up and moving to the next machine
Dragonmaster Sep 19, 2024 @ 7:00am 
Personally I’d rather have smaller buffers in machines as well. Games like dsp and factorio have small buffers with the ability to add a stack if wanting manually. I think the core issue though is both of them run with inserters while satisfactory runs on direct feex
Lhetre Sep 19, 2024 @ 9:50am 
Originally posted by Fenix:
Originally posted by Lhetre:
And if it saturates it works more quickly? I'm not really into minmaxing, but I do like to know the mechanics of the game.
So say you are sending 240/m down a belt, each machine needs 30/m, therefore you have 8 machines being fed off that single belt. The splitter is going to send half that it gets to the 1st machine, 120/m even though is just needs 30/m, this is going to starve the machines at the end at 1st. But as the machine fills to capacity, the extra resources go to the next machine.
In time a manifold will hit 100% efficiency, but the 1st few machines have to fill up in order for that to happen. A lower stack size would help with that.
With Manifolds you have 2 choices, let it saturate on its own or “prime” it by loading the resources manually or turning off machines until one is filled up and moving to the next machine
That is perfectly clear, thank you. Makes sense. I noticed this behaviour, and just waited for the first buffers to fill or manually primed the others.

+1 for adjusting buffer sizes.
Grizzt Sep 19, 2024 @ 9:57am 
That would be a pretty nifty feature actually. Make it a slider from 1x or 2x the per/unit 'cost' to manufacture - up to the normal stack size for that unit.
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Date Posted: Sep 19, 2024 @ 5:12am
Posts: 10