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I'm afraid I don't understand what you're actually trying to convey.
The way most do it is with catwalks.
You Place a catwalk in the side of the foundation that is opposite the turn direction.
Turning right place a Catwalk on the Left corner. After that 1st one is place aim aim another catwalk at the one you just placed and hold ctrl and rotate the catwalk 5 degrees, then place 2 pieces in a line. you use these to attach the Foundation to make a curve.
As shown here
https://steamcommunity.com/sharedfiles/filedetails/?id=3344999966
The other method is is placing a foundation, then on that foundation you can rotate the next foundation on top it by 5 degrees by holding ctrl.
But I don't know that one well enough to do.
Do what now? I managed to get the ctrl thing to work like once, and never again and couldn't figure it out. So where you’re pointing matters?!
Yep. Because you need to stop it from snapping back.
i do get it to a point; however, when people say the game is short or too easy, then everyone says the game is a builder sim and you should focus on building.
if the 90% of the game is building amazing architecture and roads (5% combat and collect, 5% story) then having curved platforms would be up there on the to do list. not to mention you just need it 3D modeled. you don't need new coding logic since it's a grid placement.
Also note that the use of any sort of curves in your design is going to break your alignment to world grid unless you are extremely careful with trig-based calculations and use a huge amount of space on re-aligning, which will still only be an approximate realignment. If you turn 10 degrees, go some amount of distance, and then turn 10 degrees back the other direction, you'll be parallel to world grid again, but almost certainly not aligned with it (as every 1m of foundation you place is going to move you 0.1736m on one axis and 0.9848m on the other).
I made a 90 degree turn blueprint on a 6x6 mk3 designer, 100% on grid.
There is a Very slight gap in the center of turn, on the outside edge but you are unlikely to notice it.