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Once I have access to top-tier miners and belts, I could consider a mega-factory scale setup, in which case I'd want to have large production centers. Then I'd start using trains for ingots, copper sheets, and other more basic components. (The alt recipes like copper alloy ingots also help you squeeze a lot more out of your copper, and are harder to just set up anywhere than simple smelter ingots, so that's another reason to make bigger facilities when you get into tier 7+.)
That said... I despite building train lines and train stations in this game. The experience is absolutely miserable with the lack of any sensible way to quickly build curves, intersections, and ramps, the way that blueprinted track segments can't be zoop'd and are finnicky about connecting without needing to slowly nudge them into place, and the need to manually connect all the rails. (And any use of curve blueprints that use tiles at small rotation angles will break your train stations' alignment to world grid, which is annoying in its own right.) So any excuse I can get to do production on-site, I'll generally take.
Satisfactory is just not well suited for the kind of gameplay where you centralize the production of every single item and then move them around where they are needed. I tried doing this before and it always ends up creating more headaches than it is solving, regardless of how I try doing it (a big main bus, spaghetti of belts, grouping items with similar inputs). Self contained item production is the best answer I've found: make a production line for an item, route the product into a storage facility and never return to it again. Infinite resources support this playstyle really well too, you can just set it and forget it.
So on your example of heavy modular frames, I use the encased frames alt recipe. I designate an area near my main base and make foundations to support the build. I split iron ingots from nearest belt that still has available throughput, same with steel ingots and concrete. Then construct everything starting from the basic constructors making iron plates and ending with an overclocked manufacturer making exactly 4 heavy modular frames a minute, which is enough of a trickle to cover all my building necessities in the immediate and far future. Then to end it off I decorate the thing with walls, fences, stairs, lights, and whatever I feel looks nice, turn it on and then let it do it's thing. Forever.
Oh yeah, I decided on this save to build everything in the dunes, I ship out all the materials here and process them, I am not producing a single thing outside the dunes. Not the most optimal way, but it's an interesting change of pace, and my main base is now MASSIVE and looks fantastic, like walking through a city of buildings.
I tried using trucks and tractors but i found recording paths and making auto fueling stations very time consuming.
I have some train setups but they are basically very long non branching lines that were extremely easy to automatise. I use them in places where i build multiple parts that use same materials like aluminum sheets, cases, heatsinks etc. and bring them to my main base.
For very complex parts like turbo motors, supercomputers etc. I usually build mega factories far away from main base that takes materials from kilometers away with conveyors. Then use trains to bring them to hub.
Drones are in use to bring in plastic and rubber from far away Oil Rigs where Oil based Generators are running with standard fuel (I never touched Uranium) and a train is connecting my original center of activities in the Green Planes with my Giga-Platform.
All milestones are done - leaving stuff running for the last Phase 5 delivery since cannot buy such parts in the Awesome Shop, using atm the time for aesthetics, maybe setting up a further Oil Rig in the hopes that a future DLCs will allow to continue for some time with the 1.0 build.
I just finished a big ass heavy frame factory on the shore of the west coast desert, 6 iron nodes and the limestone there to make 14+ per minute. Belted them over the cliff to the aluminium and going to drone some nitrogen up to make the encased version.