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2. You build more things, overclock them, and/or use better, more efficient alternative recipes.
2. Reinforced Plates are just a bane to produce no matter what. To produce more quickly either put in power shards (harvest slugs and make power shards) or build more assemblers. But as said reinforced plates are always annoying. Thats the reason I usually rush right to steel and t3 belts. They produce much better/easier than reinforced plates for t2 belts.
2) Gotta either calculate things or accept having something that's not fully efficient. Reinforced iron plates aren't actually bad, you can easily make a 100% efficient setup without over or underclocking. 120 iron ore per minute into 4 smelters will give you 120 iron ingots per minute. 30 of those go into 2 constructors to make 30 iron rods per minute which then go into 3 constructors to make 120 screws per minute. The remaining 90 go into 3 constructors to make 60 iron plates per minute. Put all of that into 2 assemblers and you get 10 reinforced iron plates per minute. Want more than that? Double, triple, quadruple the number of machines. Will take a toll on power though.
Won't be infinite energy because you still need to supply them with biomass, but this can easily help you to power a decent sized early tier factory. 4 - 6 biomass generators are more than enough to leave an early stage factory running for at least an hour or so.
Seriously: 5 or so minutes of collecting wood and leaves (chainsaw FTW!) should be more than enough to get a good load of biomass. Tip: convert biomass into solid biomass, that'll burn a lot better and last longer.
I used to make biomass myself in the hub (because I always thought it was fun to see my inventory "open up" and get filled with biomass when processing leaves), and then I'd dump that in a storage unit that fed into a constructor which turned all that into solid biomass. I still keep this around for my tractor & truck.
All that would get fed into 6 generators and that kept my iron & copper plant running for at least 1.5 - 2 hours.
Load balancing is the name of the game for me. Make sure that the output of one machine matches the input requirements of the other.
And of course you can also make adjustments later. If you have an excess in rods.. you could consider to split off the belt and feed part of those rods into a new constructor to make more screws. Just be careful because you're going to need those rods later for other items such as the modular frame.
Once you have coal set up and thus better power provision you could also look into overclocking.
And at the risk of overwhelming: also conider to go out and explore a bit. You may come across other crashed pods which contain harddrives which you can research in the MAM: this may give you access to other recipes. For example... I have an alt recipe which allows me to make screws directly from iron ingots vs. having to use rods.
Hope this can help!
You can scan for it just like you scanned for iron, copper or limestone. It's usually better to build your coal generators close to the coal deposits and have a power line to your base than to bring the coal back to your base. Less messy and doesn't take time to start.
...but the most important part is to build the coal generators close to water...even if you have to pull belts to it. It is much easier doing belts to water than doing pipes to coal over a long distance
True, but I believe if they started in one of the beginner-friendly areas, there's water close to the easier to access coal deposits.
Stitched Iron Plate on the other hand is excellent, especially if you use Iron Wire to eliminate copper entirely.
While it is not essential, having a set of around 10 autofed biomass burners, allows me a small power buffer with a 300 MW capacity should I ever exceed the power production capability of my coal power generators and completely drain my backup battery. Since, unlike coal, the fuel for biomass burners is only used when it is required, they can be connected directly to the main power grid without the fear of them depleting their stored fuel.
Eventually, I will probably move the biomass burners and backup batteries to my coal generator facility and install appropriate power switches so that each region of the power grid can be isolated. While not critical now, this could be crucial later should my factories ever blow a fuse and shutdown since I will absolutely want to perform a controlled restart of my factories rather than trying to bring them back online all at once.
- - - - - -
The region of Message2(A-B)b that pioneers can explore is vast and, since most raw materials are essentially infinite, your factories can be processing raw materials and producing components while you are away exploring or establishing other Ficsit facilities. While others have suggested overclocking your reinforced plate assembly to increase its production, be warned that the ratio of the percentage increase in production to the required power is nonlinear -- doubling the output production requires significantly more than double the provided power. At the start of the game when your sustainable power generation facilities have not yet been established, you are probably better off building a second or third assembly line than overclocking any existing ones.
Naturally, whether or not this is feasible may depend on where your drop pod landed since each biome of Message2(A-B)b has a different distribution of raw resources. From a power draw perspective, It could be better to partially overclock your mining machine at a location with normal ore quality than establish more mining machines at locations that are impure. Remember that you can also under clock your machines should you so wish. For example, I have under clocked my coal power generators from 75 MW to 70 MW so that their water consumption decreases from 45 m^3/minute to 42 m^3/minute. For me, this means that 7 coal power generators will use slightly less than 300 m^3/minute which is the flow rate capacity of the mark I pipelines. Furthermore, these coal power generators only require about 47 units of compacted coal per minute which is will within the construction capacity of two assembling machines and the extraction capacity of the mark I miners on normal coal and sulfur deposits. Eventually, I may reconfigure my coal power generation facility to use a more optimum ratio or build another facility at a location with fewer geological obstructions.
But to each their own...
The external biomass generator has a belt input in 1.0. This is good enough for throwing everything into a box and cooking it.
Be very sure to upgrade your fuel! Raw leaves and wood have less than 1/10th the power of processed bio mulch. Your factory can not run on raw products, it'll run out in no time. Fuel pellets have even better efficiency and are worth crafting every time, so throw everything into a couple constructors for a big energy upgrade.