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I just slap pipes together and they work. I ignore pretty much all the "tricks" people say to do (like feeding down into machines)
I have 40 coal generators, 10 fuel burners, like 15 refineries and an aluminum plant. Everything has 100% efficiency just being slapdash put together ignoring all tricks. I have *one* inline pump in all of that because one set of refineries is high enough to need the lift.
If you have a full pipe with consistent input and output, there shouldn't be any major swings in flow rate. The system should balance out to have even flow. This simply doesn't happen in 1.0 in some cases. I've had piping systems continue to cycle between 20 and 300 flow even when the pipe is full. And I have exactly the same system on the next block over that works flawlessly.
Again, once CSS knock out most of the crashes (which they put in a massive down payment on today) they'll be able to tackle these types of issues. We'll just all have to wrestle with fluids until then. There no magic trick to be had.
So... I rebuild the whole system and I'm pretty sure that I know what's up here. And for the record: my earlier assumptions about wrong amounts per minute were way off. But I had my coffee in the mean time ;)
https://steamcommunity.com/sharedfiles/filedetails/?id=3337562270
As you can see I build 2 sets of 5 refineries where the left produces the plastic and the right rubber.
Here's a full overview of the backside of the setup:
https://steamcommunity.com/sharedfiles/filedetails/?id=3337568548
I have to use a tower because I keep my creative game on-par with my actual game and I haven't unlocked the hoverpack yet (and I don't cheat (too much ;))).
I'm not sharing this to boast or in the sense of "pictures or it didn't happen", I'm also showing you this because you left out the most important part in your post: the way in which you build the circuit, what is your layout?
Could it be close to mine? This is key.
You see, the refineries which produce the plastic produce 10m3 residue / minute each, totalling up to 50. But the rubber section produces 20 m3 per minute which totals up to 100 m3/minute.
That's a lot more pressure!
And the thing with fluids is that it goes from high pressure to low pressure, so I think that your rubber section is pushing back on the plastic, resulting in a push flow -back.
https://steamcommunity.com/sharedfiles/filedetails/?id=3337568579
^ That is my plastic section, you'll notice the pressure shown on the valve?
But now look at this, the rubber section:
https://steamcommunity.com/sharedfiles/filedetails/?id=3337568613
That's twice as much pressure! Which is why you're seeing these two valves. If your system is like mine where you feed your 3 fuel refineries from 2 different sides (plastic & rubber) then this is also the cause of your problem.
The solution should be obvious: valves.
No, the problem is that you're messing with stuff you don't fully understand. And instead of trying to learn you prefer to shift the blame onto the system.
I think this is probably actually it, each plastic is directly across from a rubber. But the fact that this took three pages of replies with people each sharing their non-applicable folk remedies to get to one that probably might maybe solve the issue shows that this is an overly designed failure of a vanity project.
Also, having valves anywhere in the system still didn't help. After each refinery, after each pair, after the rubber and plastic but before the fuel, etc. So, no, valves still didn't solve it.
I just plopped down the exact set up you described.
1 pure oil node overclocked to 300/m
5 plastic and 5 rubber taking in exactly 300/m of oil. (Edit. Saw previous posts after I posted this and swapped them around so the higher pressure were first in the output and 2nd and even swapped them out alternating them one at a time to mess things up and all had the same result of no issues) All hard products fed to a sink so the items cannot possibly back up. This produced exactly 150/m of heavy oil
The heavy oil fed to 3 residual fuel refineries making fuel burning 180m so it should never back up with the fuel produced being fed off to be burned. I had the 3 fuel generators at 200% so each were burning 40/m which was the exact amount being produced by the heavy oil refineries if they were at 100%.
0 valves, 0 pumps, 0 loops, just 1 line feeding each line and 1 line exiting each line.
Then clocked into work and checked on my first break. No back up after a couple hours. Pipes were staying steady. So I tried to force it to back up somewhere. I turned off the generators so that everything would back up with fluids. 10 min later the heavy fuel finally backed up and those refineries were full. Another 10 min and everything was totally filled with fluids and production on everything stopped. Exactly what I wanted. Then I turned on the power generators. It did take a while for the pipes to clear out enough room to get everything working again but after about 7 min all the machines were back up and running at full capacity.
Sorry but the problem isn't the pipes. It's you not doing something right.
Since you don't seem to post here often (yet? ;)) I do think it's fair to say many people feel the need to share their dislike for the pipes system and if you've seen that day in and day out.. well, some people get tired of it and some of those people don't know how to ignore. That's my 2 cents on that at least.
Just placing valves isn't enough, you need to know where to place them. And in the right direction.
If your setup is like mine then you only need to make sure that the pressure from both areas (plastic/rubber) goes into the fuel section, but not backwards. So if you use a pipe 'splitter' to hook up both sections then 2 valves should be enough: one to prevent backflow on each section.
Of course if both sections (plastic/rubber) are connected to each other in one pipe and that section is then fed to the main one you probably only need 1 valve: one to make sure the overpressure of the rubber section doesn't flow back to plastic, but you'll still want both sections to "power" the fuel section.
Meh.... my mind made is made up... I'm gonna start a Steam guide covering Satisfactory logistics; including conveyors, pipes and packaging because why not ;)
Hope you can resolve your issues! (seriously!).
Yes.
fluids work when you know how they behave.
in your case for instance, i know it might sound stupid, but yet it can be the source of the issue, so try and failsafe it as such :
build your valve on your pipe, once set, disassemble both side of the pipe, do not touch the valve, instead, rebuild pipe starting from the valve connection port. it is sadly an issue some people have, not sure if it is affected because of mod or also influence vanilla games.
for every other issue i've read on the thread so far, buffer is the answer.
For some reason, trying to recycle the waste water in my Alumina setup is completely impossible. Sulfuric Acid for batteries? Recycling the waste water works flawlessly. Sulfuric Acid for nuclear fuel? Recycling the waste Sulfuric Acid works flawlessly.
Maybe it's just an issue with waste fluids produced by refineries, maybe it's something else. Either way, it made my first playthrough very unsatisfactory until I finally caved and just packaged and sunk the waste water.
Honestly though, if valves actually worked, there would be no issue with pipes whatsoever. The valves don't actually honor the flow rate you select. To test I added valves to my alumina setup to try and recycle the waste water. I'm using 780m of water, and producing 546m. Simple enough. Slap a valve on the waste line and set it to 546m and slap one on the extractor line and set it to 234m. The valve on the extractor line actually has a flow rate of 236.2m and the waste line valve actually has a flow rate of 548. So backup of waste is inevitable since the valves are letting more water through than they're supposed to.
Is that accurate to fluid dynamics? Probably. Does it make pipes and fluids a fun experience? Absolutely not.
Using something like it I can't recall ever having a problem with anything like alumina production when it comes to recycling fluids back into a system.
For comparison sake, my fuel plant is running 28 refineries of crude, I believe 24 of them are rubber, 4 are plastic. I then feed 10 refineries that make residual into fuel. That single output line feeds 20 fuel generators. This definitely took me troubleshooting to get to where it is now, but at this point it literally runs flawlessly, I am producing exactly what I need to power all 20 generators without backing up anywhere. It took me getting the math right for this to work though. To me part of the fun of this game is troubleshooting bottlenecks.
I had my aluminum plant lock up because it is fed by a train station, and when train stations are doing the unloading animation they pause the outflow of items which leaves a gap in the belt, which caused my scrap foundry to stop for several seconds while the alumina foundry kept producing, which eventually caused a fluid lock after many hours of running.
I placed a container fed by my fastest belts to handle the outflow of the train station. The extra capacity of the belts closes the gap before it reaches the machines, so now the system doesn't lock up anymore.
it's always safer to simply underclock your production
Hint: Other than perhaps the occasional stray false connection, there are no bugs with pipes. People who claim otherwise simply don't understand the underlying mechanic.