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Do you mean that when creating an automated route, I have to just drive by the station, without pressing F to manipulate the inventory?
Going to try this right now, thanks. :)
Anyway, as the others said.. as soon as you come close then it'll work. And not just for the tractor: this applies to all vehicles like the Explorer and Truck as well.
I have on multiple occasions accidentally had a path go too close to a station, and even if you did not press F every single truck uses it (I did not want that).
This is a bug.
The way to solve it is to access the truck actually using that station to load/unload, press x to hide the path and you will see the yellow pause symbols for ALL the OTHER routes. Press e on the pause symbols and remove them one at a time. Then jump back into the truck and press x again and the pause symbol comes back, but this time it is ONLY for that route.
Goodies never get lost.
How would that be easier?
If the station is used to unload something, like fuel for example, how is it easier to remove all connections and build ANOTHER station, and then recreate the entire route, rebuild connections to the old station from the new etc? :-O
This is a BUG, they are not supposed to interact with the station unless you WANT it to (by pressing the interact key while creating the path).
If it happens, I explained how to very easily fix this in my previous post (by hiding the visual path on the truck actually using that station (press x while inside the truck) and then remove the pause icon(s))
You travel along your truck paths around the world to get them fixed while I use a different design that requires one delivery path while the other paths stay unchanged. It looks like a lot of extra work to me, do whatever floats your boat it's just an opinion.
No you don't, the bug happens when you pass by the station, and it doesn't even have to be very close for it to happen either, it can happen even if a route is passing 8m OUTSIDE of the designated area to load/unload.
And the bug has been reported for a LONG time, no use spamming it.
The solutions is simple and I have given it multiple times.
Your "solution" is to spend hours tearing down and recreating builds and redo every single route for every single truck passing by, sure, sounds super easy compared to a few clicks that takes less than a minute.
It doesn't take hours to build another truck station, integrate it into an existing building and do some beltwork. When doing this when setting up it's a set and forget method. How much time does it take to find all trucks and drive them all at least once? It seems to me that it takes more time than finding one truck and redirect it.
You prefer your solution, I prefer mine. Agree to disagree? No need to capitalize characters.
It's a sandbox, there is no absolute answer. No matter how much you love your own solution.
Ah, I see, you are one of those.
"It does not happen to me so it does not happen at all"...
Yeah no, I do not interact with ppl like that.
For everybody else that is actually interested in building how YOU want, not some strange workaround that you need to plan for in advance, the solution is to make sure the pause signal is only there for the actual truck supposed to load/unload at that station.
There is no need to rebuild anything. There is no need to remake every single path, you know, a truck that goes 8km away to gather something and then go 8km back, those are time consuming to set up. And then maybe you have 3 of those... You do NOT NEED to redo the entire path, just remove the pause at the truck stop. :)