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I like using the wall lights. I don't need the entire factory lit up, the machines work just as well in the dark, but some lights would be good, like highlighting the exit area or some of the walkways.
Disclaimer: I've never used power switches. Don't know how they work.
Your “simplifying assumption” doubles the number of lights required. You can’t physically fit 400 lights on a 20x20 foundation floor, since they’re 12m x 12m. The actual limit is 169 for that space,
By the time you’ve got that much total floor space, the 340 MW required to fully illuminate it isn’t important. I’m currently generating 6000 MW, for example, and that’s not really all that much. That’s a single oil node and two coal nodes dedicated to power, plus some secondary generation from another oil node generating plastic and rubber. I could double that easily if I actually needed to.
I agree, the power consumption for lights is a bit high.
(I was about to comment but Steam Community server was "Very slow" and "Bad gateway")
A single 8ft led bulb for these fixtures is approximately 40watts.
For 4 of them on one of these light fixtures is 155 watts total.
I have to push 4,000,000 watts to light up a light that has 1/4 the lumens as something that I can put in my shop today for 155 watts?
this is the problem with games like this
Default power measurement: MEGAWATT!!! There are no real decimal places, all things must be completely overpowered by at least 2 orders of magnitude.
Do you know how much a megawatt is?
"For conventional generators, such as a coal plant, a megawatt of capacity will produce electricity that equates to about the same amount of electricity consumed by 400 to 900 homes in a year."
"How much energy does it take to melt steel?
To produce a ton of steel in an electric arc furnace requires approximately 400 kilowatt-hours (1.44 gigajoules) per short ton or about 440 kWh (1.6 GJ) per tonne; the theoretical minimum amount of energy required to melt a tonne of scrap steel is 300 kWh (1.09 GJ) (melting point 1,520 °C (2,768 °F))."
That's less than half of a megawatt, the default power measurement in the game.
Their measurements may not be perfect, nor do I expect them to be, but they work well enough within the setting. This is not a perfect sim, nor do they consider themselves that. The only math that should matter is the basic power and input requirements.
Point being, we don't care if they consider the current human being power requirements to melt steel, we just like having moderately set limits and using math to make those limits max out in our settings. This isn't real life.
Lights measured in megawatts (are they actually made of lasers?!) are just an example of overall nasty philosophy.
In a giant invisible hole mebbe?
Just make the ceiling higher.
https://steamcommunity.com/sharedfiles/filedetails/?id=2630384223
You know if we just scaled their power consumption to the intensity, since I can't imagine anyone is using full intensity three foundations above their floor, that'd help.
idk what you're talking about, but a ceiling light almost perfectly covers a single foundation piece
pretty sure op is referencing a 20*20 tile set of the standard foundation L & W regardless of height. and the light doesn't project much beyond the L & W of the tile. the foundations are visibly Not equal in L&W compared to H. they're at most 4m tall... a 12m*12m planar surface would be massive by comparison.
even the wiki describes them as 8m*4m and we assume the 8 is L & W both because the game clearly tells us the height is 4m and the shape of L & W is clearly square and twice the height on all sides..
where is your math coming from?
idk. maybe y'all still work by candlight. pretty sure 2KW can illuminate an entire building without relying on tech that build a ♥♥♥♥♥♥♥ space elevator; unless, by some tragic turn of events, ficsit missed out on LED tech.