Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I have made water towers and other stuff, but we are limited by the game mechanics so, if something does not work as intended, we can report it, but I notice that some just want it remove or find it "difficult"
then theres me like, i think ill build a double helix today
https://steamcommunity.com/sharedfiles/filedetails/?id=3348478743
It was earlier build so I use one water pump to 3 coal and pipe water up 10m using floor hole, it was janky some of the time, but that was it for me.
Later when I got aluminum, most of my stuff are high so I build a water towers (well towers for different stuff) and notice it is no longer having issue.. so it was one or two time weird bug.
https://steamcommunity.com/sharedfiles/filedetails/?id=2896250085
^ Not only is that screenie quite old, but as you can probably tell from my comment I was quite a newbie back then, yet I still made this work without (too) much issues.
Referring to me saying that "as it turns out you shouldn't split the pipe into 3 because that's not working very well with mk1 equipment." which is obviously not entirely true. It's not the Mk1 equipment itself, but rather the way in which you set it up which can cause problems.
Like in this screenie: plenty of elevation in effect.
I started a whole new game when 1.0 got out and I'm actually using this very same area once again because of the nice location between the coal node and the water resource:
https://steamcommunity.com/sharedfiles/filedetails/?id=3348495645
Fun fact: no pumps are being used to transport the water all across from the area in the distance; 2 (tuned) water extractors supply enough to provide enough for 6 coal generators.
Optimal? Not really, because I'm fully using the overhead to keep enough pressure to transport the water from all the way "over there". If I wanted to I could squeeze more out of this setup, for example by moving the plant closer to the water resource so that I can use the overhead for something else, like providing for one or more extra plants.
But why bother when everything works as needed? Besides...
Reliable? => Heck yeah, I have a smooth 1275 MW in total (for now) and this system runs without any hiccups at all. Since it provides me with enough power I'm not bothering myself with this anymore.
Not to mention that my oil refinery provides a lot more power, and once I finished my train line I'll have both those plants hooked up & combined.
I found pipe "welding" and some junction work to be a little buggy... but deleting and relaying the pipe fixes most issues.
Sometimes I will just full flood a pipeline before switching or connecting things, even put in extra fluid buffers just to get the perfect start. Cold starting a complex fluid system cold and expecting it to work... is folly.
I have heard the floating point maths in the pipe code may be at fault, and is buggy on low-end CPUs and GPUs (which it effects users differently)
- you have enough headlift
- the full pipe network is filled before starting production which draws from it.
- your high flowrate mainlines have valves at the junctions.
- valves are placed behind anywhere where fluids are being re-routed back into the network.
Same with fluid buffers, over on discord people are hellbent against their use, if someone reports a problem and post a screenshot that include a fluid buffer everyone is like "oh yea there's your issue!"... and idk where that comes from?! Been using buffers in all my setups
I think it may be hardware issue like with the mk6 belt bug not being able to run at full capacity on some peoples systems.
I heard a long time ago that you shouldn't run pipes at full capacity, followed that advice and never had an issue with them in over 1000 hours of gameplay. Also I'm obsessive with my maths and every machine in my multiple worlds run at a perfect 100% with no overflow - until a couple of days ago when I tried to use a full 600 p/m pipe.
I've build a 200m tower experiment with five pumps along the way pumping to three large tanks on the top and a modded part that sinks water to simulate constant water use so it constantly drains water from the tanks on top of the tower.
I tried to make it fail. No valves anywhere to prevent backflow straight, vertical pipes all the way up, 200 meters. I haven't primed anything, no tricks, just built the thing, switched it on and walked away to do some chores.
It ran for close to an hour without hiccups, all pumps at 600m³/min. Then I uploaded the save to a DS and it's been running overnight, no problems, all pumps report ~600m³/min flow.
Can anyone with severe pipe problems share their save for me to look at? I'm really curious.
But, oh well, I asked you this on my thread and instead of giving me the answer, you called me a stubborn idiot. Here's an opportunity for your smug circle jerk of a thread to be useful.
https://imgur.com/a/pumps-WPblhQU
Explain these numbers. Tell me how this isn't a bug. The 0->200 can be explained by the pump fighting back flow, giving a false reading like there's actual flow. The other numbers, I honestly don't know.