Satisfactory

Satisfactory

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SwampMonkey Oct 13, 2024 @ 6:23pm
I pipe fluids at full capacity across the map. AMA.
Every day I see people having issues with pipes.
Pipes are my favorite part of the game and will use any excuse to build massive pipelines across the map.
I have learned the ways of the pipe AMA.
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Showing 1-15 of 32 comments
Sasheria Oct 13, 2024 @ 6:27pm 
There are some basic rules to pipes and ther are some bugs (floor holes) but generally, it works great.

I have made water towers and other stuff, but we are limited by the game mechanics so, if something does not work as intended, we can report it, but I notice that some just want it remove or find it "difficult"
SwampMonkey Oct 13, 2024 @ 6:32pm 
Originally posted by Sasheria:
There are some basic rules to pipes and ther are some bugs (floor holes) but generally, it works great.

I have made water towers and other stuff, but we are limited by the game mechanics so, if something does not work as intended, we can report it, but I notice that some just want it remove or find it "difficult"
I have not encountered the floor hole bug yet, had my 1st ever crash in 3000 hours yesterday too!
lpnlizard27 Oct 13, 2024 @ 6:32pm 
yeah i see allot of complaints but most people refuse to hear it when i tell them not to design their manifold like it was converyers.

then theres me like, i think ill build a double helix today
https://steamcommunity.com/sharedfiles/filedetails/?id=3348478743
Sasheria Oct 13, 2024 @ 6:37pm 
Originally posted by SwampMonkey:
Originally posted by Sasheria:
There are some basic rules to pipes and ther are some bugs (floor holes) but generally, it works great.

I have made water towers and other stuff, but we are limited by the game mechanics so, if something does not work as intended, we can report it, but I notice that some just want it remove or find it "difficult"
I have not encountered the floor hole bug yet, had my 1st ever crash in 3000 hours yesterday too!
Yea. mine was when I was doing coal manifold. (the lake with water fall and 4 coal nodes) I build the coal burner higher and pipe water up.

It was earlier build so I use one water pump to 3 coal and pipe water up 10m using floor hole, it was janky some of the time, but that was it for me.

Later when I got aluminum, most of my stuff are high so I build a water towers (well towers for different stuff) and notice it is no longer having issue.. so it was one or two time weird bug.
ShelLuser Oct 13, 2024 @ 7:34pm 
Originally posted by SwampMonkey:
Every day I see people having issues with pipes.
Pipes are my favorite part of the game and will use any excuse to build massive pipelines across the map.
Not sure if I'd qualify them as my favorite, but I definitely don't have much issues with them anymore like I used to during the EA stages of the game.

https://steamcommunity.com/sharedfiles/filedetails/?id=2896250085
^ Not only is that screenie quite old, but as you can probably tell from my comment I was quite a newbie back then, yet I still made this work without (too) much issues.

Referring to me saying that "as it turns out you shouldn't split the pipe into 3 because that's not working very well with mk1 equipment." which is obviously not entirely true. It's not the Mk1 equipment itself, but rather the way in which you set it up which can cause problems.

Like in this screenie: plenty of elevation in effect.

I started a whole new game when 1.0 got out and I'm actually using this very same area once again because of the nice location between the coal node and the water resource:

https://steamcommunity.com/sharedfiles/filedetails/?id=3348495645
Fun fact: no pumps are being used to transport the water all across from the area in the distance; 2 (tuned) water extractors supply enough to provide enough for 6 coal generators.

Optimal? Not really, because I'm fully using the overhead to keep enough pressure to transport the water from all the way "over there". If I wanted to I could squeeze more out of this setup, for example by moving the plant closer to the water resource so that I can use the overhead for something else, like providing for one or more extra plants.

But why bother when everything works as needed? Besides...

Reliable? => Heck yeah, I have a smooth 1275 MW in total (for now) and this system runs without any hiccups at all. Since it provides me with enough power I'm not bothering myself with this anymore.

Not to mention that my oil refinery provides a lot more power, and once I finished my train line I'll have both those plants hooked up & combined.
Last edited by ShelLuser; Oct 13, 2024 @ 7:50pm
Shahadem Oct 13, 2024 @ 7:41pm 
I really hate humble bragging from heinous helm wearers.
Dirtyshadow Oct 13, 2024 @ 7:49pm 
I have had a few moments with pipes where it is "this should work" and "why isn't it working"

I found pipe "welding" and some junction work to be a little buggy... but deleting and relaying the pipe fixes most issues.

Sometimes I will just full flood a pipeline before switching or connecting things, even put in extra fluid buffers just to get the perfect start. Cold starting a complex fluid system cold and expecting it to work... is folly.

I have heard the floating point maths in the pipe code may be at fault, and is buggy on low-end CPUs and GPUs (which it effects users differently)
Last edited by Dirtyshadow; Oct 13, 2024 @ 7:51pm
SpaceWombat Oct 13, 2024 @ 8:58pm 
Any issues with pipes can be resolved by making sure:
- you have enough headlift
- the full pipe network is filled before starting production which draws from it.
- your high flowrate mainlines have valves at the junctions.
- valves are placed behind anywhere where fluids are being re-routed back into the network.
Last edited by SpaceWombat; Oct 13, 2024 @ 9:00pm
Grandaddypurple Oct 13, 2024 @ 10:30pm 
Yea in 2000hrs I've had pipe problems twice, including once back in update 3. And I've made convoluted loopmanifolds of 50+ machines fed from below.
Same with fluid buffers, over on discord people are hellbent against their use, if someone reports a problem and post a screenshot that include a fluid buffer everyone is like "oh yea there's your issue!"... and idk where that comes from?! Been using buffers in all my setups
SwampMonkey Oct 14, 2024 @ 12:08am 
Originally posted by Shahadem:
I really hate humble bragging from heinous helm wearers.
Almost as annoying as asinine comments from anime pfp...
HuMaNgUtAn Oct 14, 2024 @ 1:29am 
What CPU do you have ?

I think it may be hardware issue like with the mk6 belt bug not being able to run at full capacity on some peoples systems.

I heard a long time ago that you shouldn't run pipes at full capacity, followed that advice and never had an issue with them in over 1000 hours of gameplay. Also I'm obsessive with my maths and every machine in my multiple worlds run at a perfect 100% with no overflow - until a couple of days ago when I tried to use a full 600 p/m pipe.
Zak Oct 14, 2024 @ 1:42am 
I'm one of those who rarely has issues with pipes and I have been wondering why so many people complain about pipes.

I've build a 200m tower experiment with five pumps along the way pumping to three large tanks on the top and a modded part that sinks water to simulate constant water use so it constantly drains water from the tanks on top of the tower.

I tried to make it fail. No valves anywhere to prevent backflow straight, vertical pipes all the way up, 200 meters. I haven't primed anything, no tricks, just built the thing, switched it on and walked away to do some chores.

It ran for close to an hour without hiccups, all pumps at 600m³/min. Then I uploaded the save to a DS and it's been running overnight, no problems, all pumps report ~600m³/min flow.

Can anyone with severe pipe problems share their save for me to look at? I'm really curious.
Dunhill Oct 14, 2024 @ 1:46am 
Oh, how helpful you are. AMA means "ask me anything", it doesn't mean you'll answer.
But, oh well, I asked you this on my thread and instead of giving me the answer, you called me a stubborn idiot. Here's an opportunity for your smug circle jerk of a thread to be useful.

https://imgur.com/a/pumps-WPblhQU

Explain these numbers. Tell me how this isn't a bug. The 0->200 can be explained by the pump fighting back flow, giving a false reading like there's actual flow. The other numbers, I honestly don't know.
Last edited by Dunhill; Oct 14, 2024 @ 1:49am
Dunhill Oct 14, 2024 @ 1:51am 
Originally posted by Shahadem:
I really hate humble bragging from heinous helm wearers.
Naaaah, he did this to be useful. That's why he's responded to 0 questions and instead has his thread filled people "honestly confused" as to how us peasants could ever encounter an issue.
Zak Oct 14, 2024 @ 2:01am 
Originally posted by Nebbi Nedilla:
Oh, how helpful you are. AMA means "ask me anything", it doesn't mean you'll answer.
But, oh well, I asked you this on my thread and instead of giving me the answer, you called me a stubborn idiot. Here's an opportunity for your smug circle jerk of a thread to be useful.

https://imgur.com/a/pumps-WPblhQU

Explain these numbers. Tell me how this isn't a bug. The 0->200 can be explained by the pump fighting back flow, giving a false reading like there's actual flow. The other numbers, I honestly don't know.
Any chance you could share the save? You can delete the parts you don't want to share with SCIM and just leave the problem area with the pipes intact then put in Dropbox share or something. Don't worry about power, I'll hookup something.
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Date Posted: Oct 13, 2024 @ 6:23pm
Posts: 32