Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Someone on the QA forums pointed out that they were able to delete (not sink) ficsonium on this patch, which would be a very strong but manual solution (since all the actual power comes from the plutonium stage). The ficsonium route is extremely undertuned right now because of how valuable and rare SAM is. It works for a small nuclear setup, but if you want to utilize a large amount of uranium, you will either need to leave plutonium waste around or sink plutonium rods.
You can use somersloops to stretch the SAM farther. I believe they are most effective at the ficsite ingot stage if all you care about is saving SAM, but you save a bunch of other resources if you put them in the quantum encoder, and it's not much worse on your SAM per sloop there. But yeah, another limited resource.
20 uranium rod burning plants produce enough waste to run 10 plutonium rod plants. 10 plutonium rod plants produce enough waste to run 5 fixonium plants. (I also have coal and fuel plants working with this).