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Honestly, I think PG would turn it into a game that is Not-Satisfactory and , therefore, they won't mess with it at all.
https://www.youtube.com/watch?v=ZywFe6eKNvk
It also shows how the artists are hand placing assets into the biomes as they revamp their look-flora, fauna and redoing things like cliff faces so they don't have that stretched texture look. They're also placing vistas around the edge of the useable map so the playable map doesn't have such an 'island feel'.
Watching this video is all the proof I need, again-that I need, that PG has no place in Satisfactory.
I couple months back they discussed this topic on one of the olive streams. they did say that node randomization might be a more obtainable goal but even that is a post 1.0 maybe dlc thing and then its only a slight maybe.
most of the features they are adding now are ones that were at least partly planned from the start but may have evolved over the time of production as they find that some things work better or worse in reality they they might have looked on paper. What they are doing now is not changing the foundation of the game its just fine tuning their original design.
It's intriguing though what might be possible. proc-gen could allow them to massively scale up their production to create new worlds, which could be fantastic later in the games life... Many more worlds with randomised elements for infinite growth and amazing variety.
By the way, I totally agree that they should leave their carefully crafted world alone. It's beautiful and delicately balanced.
However, one area they've said they'll do but haven't yet is underwater. Proc gen could allow them to populate that area much more efficiently, perhaps?