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A tip - build your coal generators next to water, as it's easier to move coal long distance than it is to move water
Anyway, it's not called biofuel but biomass; you need to unlock this using the MAM console. In specific: look into the Mycelia tree. You will probably need to unlock this tree first, and you can do that by trying to find this stuff; I found it inside a cave.
After that the first node will unlock biomass; which you can make from leaves, wood and of course the fungus material mentioned earlier ;)
As to gathering of leaves... I focused my attention on the chainsaw: if you fell large trees you get wood (which is better fuel) as well as leaves. So I went for wood as well as some of the leaves around it. Keep in mind that this stuff regrows.
Maybe a tip: biofuel generators regulate their burnings based on the consumption. It's my experience so far that making a few islands and feeding that with separate burners seems much more energy conservative than focussing yourself on one huge cluster of biomass burners.
At first I ended up with 3 main islands: my main iron production, my copper production and the "assembly line" where I had 3 assemblers to generate rotors, enforced plating and... those square thingies of which I forgot the name ;)
All islands were fueled by 2 bio burners and 200 biomass for each burner lasted quite a long time. Long enough to work on progression and also a bit of harvesting.
If you're on Tier 3 already you should have the coal milestone, right? That's what I'd concentrate on! I just finished building 2 coal "power plants": each consisting of 2 coal generators (and 2 biofuel burners to kickstart the whole thing), and a long pipeline (and ditto powerline) to a remote waterpump :)
No more refueling for me! ;) Well, apart from the sugarbox I suppose :) (tractor & truck station: tier 3 transport milestone).
Hope this can give you some ideas!
(edit)
Not sure I agree with that... You do raise a fair point of course: when I ran my lines I had both a pipe and powerline to work on but even so...
https://steamcommunity.com/sharedfiles/filedetails/?id=2896250085
It's honestly not that hard either, especially if you make sure to fully utilize your toolbar(s). And of course... use pumps whenever you need to move your fluids upwards.
I have a very reliable setup here. However... I did notice that splitting my waterline in 2 worked, but when I tried to go for 3 I ran into some issues. But I'm not too sure (yet!) if that is a result of running a long line.
If you use a lot of power plants that are also overclocked, it is not easy to operate them with water stability, especially with nuclear power plants, then you should definitely build near water.
https://steamcommunity.com/sharedfiles/filedetails/?id=2878763774
https://steamcommunity.com/sharedfiles/filedetails/?id=2876262246
Thank you guys
https://www.youtube.com/watch?v=J4LlorYbVV0&t=656s
Geothermal Generators seem pretty "green", though they're pretty late game (at the end of the Caterium chain in the MAM), they're limited by the number of geothermal vents on the map and have a fluctuating energy output so they should be combined with Power Storage.
So you probably wouldn't want to use them exclusively
The pipes are quite organized tho, but man look at those conveyors lol
I was always rubbish building good looking factories. Tho pretty happy with my new coal plant, giving me 3.8G.
https://steamuserimages-a.akamaihd.net/ugc/2019331435744227598/E83FE3498E8843E75E44E49B9F0E428F4F08209A/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
https://steamuserimages-a.akamaihd.net/ugc/2019331435744245717/C460CF852CB448E85B6EC22D3868F4D6B0A178CA/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
See, when it comes to engineering (both ingame, but also IRL) rule #1 is that you should never assume to know everything. And because I used another method I decided that I should also look into your suggestion too.
Well, I stand corrected!
https://steamcommunity.com/sharedfiles/filedetails/?id=2897038054
I split my coal provision in my 2nd powerplant and ran it all the way towards the water supply. There I placed a 2nd waterpump and three coal generators close by. I then connected the waterpipe, splitted it into three, and hooked up all coal generators.
Sure enough: the pressure kept high enough to fuel all three generators; as I mentioned earlier this didn't work for me before.
Of course now I had to cope with another problem: not having enough coal ;)
So then I splitted the coal provision on my 1st powerplant (where I also have my foundry) and ran that all the way towards my 2nd plant where I merged it with the other one.
Sure enough: that did the trick. So now I have 7 coal generators all hooked up :-)
Thanks for your tip!
https://steamcommunity.com/sharedfiles/filedetails/?id=2777358169
In this second pic you can see on the left side the conveyor belt I ran from the coal deposit.
https://steamcommunity.com/sharedfiles/filedetails/?id=2777358181
From a game mechanics and balance standpoint I can see an argument there but I still think things could be balanced pretty easily.
Hydro power could be possible, but you'd be limited to waterfalls, and each waterfall would need a unique construction with variable resources.
Microwave power could be possible once you complete all Project: Assembly stages, with power distributed amongst receiving stations on the surface (more satellites = more power, but power is split over each receiver station.)
Alien tech might be used to build quantum power generation, using artifacts and SAM ore, but that is 1.0 release stuff (if at all)