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Factorio is so much better
https://steamcommunity.com/app/526870/discussions/0/3006676913238977729/
No, I agree. Like in the real world, quarries and mines aren't excavated until companies are certain it would benefit the company in the long run; being economically viable. Can't move the operation neither easy nor fast. Even FICSIT knows this...
In contrast Factorio f.ex., it's much easier and faster to build, move and setup due to BPs and the procedurally generated map so you "never" go out of new places, always on the move and expanding, against pollution, bugspreading(!), and limited resources.
In the context of this gameworld (Satisfactory) it would be much much more tiresome and certified pita if they were finite. The game mechanics here, in first person, everything you do actually requires more work due to the extra dimension. Traversing also takes time (even though the map is relatively small). This game is meant to be more relaxing and just focus on pure themes like building, managing, and logistics, not constantly be on the move.
I don't think the word needs more incentives than the beautiful scenery and the things you come across while exploring, besides new nodes.
That's actually one of the biggest gripes I have with Factorio, I constantly have this stressful feeling I have to prepare myself to move, and then actually move my factories. There are no reasons to explore beyond for more resources either. I like Factorio, but still, I personally prefer the relaxed way of using my head :)
I think an option or specific difficulty that had it would be good at least. Somewhat like a "hardcore" mode.
Options are always a good thing.
Leave the resources as presented currently. Nothing's broken so don't Ficsyt!
+1
This right here, finite reosurces make sense on a (near) infinite map like factorio, but on a limited map, with limited nodes, limited resources per node just doesnt make sense.
On the (only) play through I made we didn't explore most of the map simply because there was no need to. We (multiplayed all of it with husband) found a nice sweet spot and just stuck there until we had to explore a bit to find the last tier resources. The game has such potential for exploration but so far yet a little to few perks of actually exploring. Hoping the WIP things you can find at the moment changes that at final release, and I believe they *will* add more benefits to explore around.
If this game took the exploration elements from Subanutica, it would be even better than it already is! :)
It would be cool If there would be something inbeween a node and an isolated resource boulder, personally i would love to see stockpiles of resources getting smaller and smaller during the game.
Imagine a crane on catterpillars that digs coal or other resouce out of a cliff and moves deeper and deeper in the cliff while stretching the conveyor. but that's probably an Idea for another game.
Spielbaer is now building the Tony Stark Residence :)
Factorio has expiring resources but the map is (by default) so large that it's effectively infinite. I very much doubt that you could actually deplete an entire map in a human lifetime.