Satisfactory

Satisfactory

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Should Resource Nodes Be Finite?
Let's hear what you have to say: https://strawpoll.com/638ypou3y

IMHO it would incentivise more exploration and resource management rather than finding the "sweet spots" for certain resources and going ham on them. Not like nodes that drain out after 10 minutes but a decent amount that is finite. Thoughts?
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Showing 1-15 of 24 comments
The Quiet Cab Jan 7, 2021 @ 2:46am 
No, it's perfect as it is. In my opinion they ARE not "infinite", they SEEM infinite considered the time and amount given. In real life many nodes are active for centuries. So, I think, no they should not mess with this.
Hiigara Jan 7, 2021 @ 3:01am 
Devs should make an OPTION for turning ON or OFF finity resources. But then again, the playing community is so small brained that they can only react from their own perspective.
Factorio is so much better
Nazemec Jan 7, 2021 @ 3:07am 
If you can ignore the personal attacks, this older thread discussed various aspects of this idea.
https://steamcommunity.com/app/526870/discussions/0/3006676913238977729/
Tipoff Giggots Jan 7, 2021 @ 3:18am 
I would really be turned off from this game if this happened
sansee Jan 7, 2021 @ 3:30am 
The more the merrier!

No, I agree. Like in the real world, quarries and mines aren't excavated until companies are certain it would benefit the company in the long run; being economically viable. Can't move the operation neither easy nor fast. Even FICSIT knows this...

In contrast Factorio f.ex., it's much easier and faster to build, move and setup due to BPs and the procedurally generated map so you "never" go out of new places, always on the move and expanding, against pollution, bugspreading(!), and limited resources.

In the context of this gameworld (Satisfactory) it would be much much more tiresome and certified pita if they were finite. The game mechanics here, in first person, everything you do actually requires more work due to the extra dimension. Traversing also takes time (even though the map is relatively small). This game is meant to be more relaxing and just focus on pure themes like building, managing, and logistics, not constantly be on the move.

I don't think the word needs more incentives than the beautiful scenery and the things you come across while exploring, besides new nodes.

That's actually one of the biggest gripes I have with Factorio, I constantly have this stressful feeling I have to prepare myself to move, and then actually move my factories. There are no reasons to explore beyond for more resources either. I like Factorio, but still, I personally prefer the relaxed way of using my head :)
Last edited by sansee; Jan 7, 2021 @ 3:39am
Maschinengewehr Jan 7, 2021 @ 6:03am 
Originally posted by Hiigara:
Devs should make an OPTION for turning ON or OFF finity resources. But then again, the playing community is so small brained that they can only react from their own perspective.
Factorio is so much better

I think an option or specific difficulty that had it would be good at least. Somewhat like a "hardcore" mode.

Options are always a good thing.
Calisthra Jan 7, 2021 @ 6:43am 
Finite resources on a finite map limits player achievement in ways incalculable.
Leave the resources as presented currently. Nothing's broken so don't Ficsyt!
Markimus Prime Jan 7, 2021 @ 7:19am 
You could make it an option for people who hate themselves, but it's fine the way it is.
5n4k3d0cToR Jan 7, 2021 @ 7:49am 
Originally posted by Uffty:
No, it's perfect as it is. In my opinion they ARE not "infinite", they SEEM infinite considered the time and amount given. In real life many nodes are active for centuries. So, I think, no they should not mess with this.

+1
Cyrus Jan 7, 2021 @ 11:03am 
Originally posted by Calisthra:
Finite resources on a finite map limits player achievement in ways incalculable.
Leave the resources as presented currently. Nothing's broken so don't Ficsyt!

This right here, finite reosurces make sense on a (near) infinite map like factorio, but on a limited map, with limited nodes, limited resources per node just doesnt make sense.
Mirmel Jan 7, 2021 @ 11:25am 
IDK, some re-balancing might not be unwarranted here even if it isn't necessarily about making the nodes depletable.
On the (only) play through I made we didn't explore most of the map simply because there was no need to. We (multiplayed all of it with husband) found a nice sweet spot and just stuck there until we had to explore a bit to find the last tier resources. The game has such potential for exploration but so far yet a little to few perks of actually exploring. Hoping the WIP things you can find at the moment changes that at final release, and I believe they *will* add more benefits to explore around.

If this game took the exploration elements from Subanutica, it would be even better than it already is! :)
BelAche Jan 7, 2021 @ 1:01pm 
Only if there were more planets you could also strip of resources when done with this one and move on to the next.
Hameren Yzer Jan 7, 2021 @ 1:21pm 
It's a finite world so you might get stuck and would make the game frustrating, Factorio is fantastic but Satisfactory should dare to be different.
It would be cool If there would be something inbeween a node and an isolated resource boulder, personally i would love to see stockpiles of resources getting smaller and smaller during the game.
Imagine a crane on catterpillars that digs coal or other resouce out of a cliff and moves deeper and deeper in the cliff while stretching the conveyor. but that's probably an Idea for another game.
phillip_lynx Jan 7, 2021 @ 1:28pm 
Look what LetsGameItOut or, if you can understand german, Spielbaer has build in their worlds. With finite ressources in a finite world they could not have done 20% of this.

Spielbaer is now building the Tony Stark Residence :)
Last edited by phillip_lynx; Jan 7, 2021 @ 1:29pm
GMC Jan 7, 2021 @ 2:56pm 
Given that the number of resource nodes is finite (and relatively small), having those nodes expire would mean that there's only a finite amount of each resource in the world and once you've exhausted them it's essentially Game Over.

Factorio has expiring resources but the map is (by default) so large that it's effectively infinite. I very much doubt that you could actually deplete an entire map in a human lifetime.
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Date Posted: Jan 7, 2021 @ 2:22am
Posts: 24