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I've never tried it, but the stackable pipe segments are round, meant only for pipes, not conveyor belts, but maybe you are right. Like I said, never combined the two. I put conveyor belts on their stackable poles, pipes on theirs, so there is no difference in the lengths of the two.
"you don't (can't) put a square peg into round hole" - some very wise man said it a long time ago.
The stacking works as coded, and works beautifully. The problem that could easily be addressed, is that the segment lengths don't jive. As I said though, the current fix is to lay out a max length conveyor segment, and that is where you put the stacking poles for both pipe and belts.
SOLUTION: Code both segment lengths so they are equal.
CURRENT BAND-AID: Lay out pipe segments using conveyor segment lengths, just in case future expansion might require belts and pipes on the same poles.
Maybe they wanted to introduce some added complexity... maybe they just didn't have consistent standards in place when creating things. Who knows?
The different segment lengths is not an accident, but design. Even hypertubes are a different length.
For stacking pipes and belts together, its actually simpler than you expect. I like to go pipes, and belts on top of pipes. If a hypertube is added, its at the very top of the stack.
I think your use of the word "design" is different than the definition of the word. "By design", in this instance, infers that there is a thought-out purpose behind making every segmented, connectable, transport modality a different length. I try to think as laterally as I can, but I can't see any kind of design purpose for having different transport methods, that ARE designed to be stacked (now), use different segment lengths and not line up by default. I think that zoiks' assessment is the likely cause in that there just wasn't enough communication or consideration and the segment lengths weren't unified. As for "simpler than you expect", I don't understand what is "simpler" than stacking poles the way they were coded to be stacked. As I said, the current fix then, is to plan all the buses around the conveyor segment length. How much simpler can it be until they unify the segment lengths? (rhetorical question)
I haven't gotten to hyper tubes yet, so I guess laying those out will be based on conveyor length too then. As for power poles, I don't really concern myself with those, but I just might try using the wall power nodes and seeing if I can connect those to stackable poles, and then my buses will handle power and materiel, and take one more clutter item (power poles and lines) and add them to the bus. If those wall power nodes CAN'T be added to the sides of stackable poles, then maybe that's another item that could be added to the game or the Fixit shop. Something else to spend tickets on.
Especially on sky bridges/foundations. You set down the first one on a joint, then march off 6 joints, and place a stackable support on the 7th joint for pipes. For belts, it's 9 or 11 (can't recall). Or was that for power lines? Either way, you could tailor everything for the shortest runner, if you've planned everything out to the letter well beforehand.
But that involves planning everything out beforehand, otherwise you end up with pipes on one side of the foundation bridge and conveyors on the other side, with hypertubes down the middle, and falling to your death (or at least, near fatal wounding) as you try to position the supports.
Yes, you can stack HTs on top of pipes, but that's not the point.
If you fail enough times, but learn from those failures, then you are bound to "figure it out", make it happen, then with some constructive self criticism and adjustments it will also become easier, more experience etc. I think that a slower pace after you've done a few playthroughs, really paying attention to the small details, works great. Good luck on your adventure.
its just something youll have to remember, i made the same mistake with my hypertubes and will have to redo a whole logistics artery to my factory because of it.
It's a valid QoL problem.
It's already annoying as ♥♥♥♥ that you can't place down stackable poles when you drag out conveyors/pipes/tubes. If you're trying to make any long or large scale arrangement even using just a single type, the tools we have are just plain tedious.
If you want to stack different types them on top of each other (which I can't say I've done yet to have noticed myself), you've got an even more tedious time ahead of you.
It's not like it would break the game if the max distance on tube/pipes was increased to match conveyors to make stacking them all together a little easier.
When someone loves a game so much, that they research the game, break it down, make some mods, and share it with the player community for free, I think that means that it's a successful game. I play Skyrim, and they "mod the living heck" out of that game, some of them are really good too.
I would like to see an option as to which type of support gets laid down when you're running a line - stackable or single.
Makes sense, it's not really contributing to anything useful. Also, longer conveyor belt segments would be welcome and make the building process easier.