NieR:Automata™

NieR:Automata™

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Paper King Nov 7, 2018 @ 2:58pm
just finished the game, it's too short!!
(that's what she said), seriously now, I knew there were 5 major endings (A,B,C,D,E) but i thought that D and E were not only endings but a whole new game (like A,B and C) with a new perspective! welp...anyway, where do you guys think the story go from here? I know this is the 4th game of the serie (and I heard a ''NIER'' remaster is coming ) but do you think the new one will be a sequel following the event of 2B, nines and A2?
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Showing 1-15 of 36 comments
Aemony Nov 7, 2018 @ 4:09pm 
Yoko Taro typically do not do "sequels" in that vein. That said, it is possible that Square Enix will want one due to how popular the Automata characters have become.
Paper King Nov 7, 2018 @ 4:14pm 
Originally posted by Aemony:
Yoko Taro typically do not do "sequels" in that vein. That said, it is possible that Square Enix will want one due to how popular the Automata characters have become.
yeah but if square Enix want to make sequel just for greed, regardless of the vision of the director , I'm not sure ii will be a good thing...
lessthanoff Nov 7, 2018 @ 6:35pm 
The story of 2B, 9S and A2 is done. I don't think there is anything else that could possibly be explored or expanded upon regarding them. I would much rather see Yoko Taro focus on new characters and a new setting.
Agenta Nov 8, 2018 @ 8:36am 
There is still more story outside of the game if you are interested in reading all of it. It is not required to understand the plot of Automata though. It does flesh out 2B's character a lot though, https://theark.wiki/w/I_just_got_Ending_E

There is also Long Story Short, which was recently released in English.
Insanitor Nov 8, 2018 @ 8:56am 
Too short? Unless you skipped all the side quests, and skipped all Dialog, the game will take at least 50-70 hours, which is a hell of a lot better than most games, that have an average completion time of roughly 8-10 hours. The only exception being big openworld AAA games like Witcher and Elder Scrolls.

Also, it's very unlikely there will be a sequal, there haven't been for any of the previous games. Atleast not a direct sequal. We might get a new game in the future on the Planet where the spaceship from ending E ended up.
Short? I took me 47 hours to get all endings with 90% completion.... . What do you actually consider a long game? 20 hours for main story and 60h+ with side content is the standard for rpgs. Games with side content like Witcher 3 (150h, 200h with dlc) and skyrim (150h+) are extreme cases and it's rare for game to exceed 60h mark too and tbh that's completly fine length, most games should know when to end and often are too long for wich leads to repetitive grind.
Dexter Nov 8, 2018 @ 10:58am 
I can't image "where" would the story would go with 2B, whines and two a's.
Paper King Nov 8, 2018 @ 11:06am 
Originally posted by Agenta1999:
There is still more story outside of the game if you are interested in reading all of it. It is not required to understand the plot of Automata though. It does flesh out 2B's character a lot though, https://theark.wiki/w/I_just_got_Ending_E

There is also Long Story Short, which was recently released in English.
thx! it will quench my thirst for nier automata content for a bit ^^
Paper King Nov 8, 2018 @ 11:13am 
Originally posted by Insanitor:
Too short? Unless you skipped all the side quests, and skipped all Dialog, the game will take at least 50-70 hours, which is a hell of a lot better than most games, that have an average completion time of roughly 8-10 hours. The only exception being big openworld AAA games like Witcher and Elder Scrolls.

Also, it's very unlikely there will be a sequal, there haven't been for any of the previous games. Atleast not a direct sequal. We might get a new game in the future on the Planet where the spaceship from ending E ended up.

short in term of main content (main quest) , the game is really good but most of the side quest kinda sucked (''go find me this!'', ''go kill that'', ''go escort him/her'') with a few exception . I liked the fact that 9s and 2B are talking with real dialog during each sidequest, that was neat (and why I still did 65% of them...)

I really thought there would be a D and E route as well (since they are just ending)...
Agenta Nov 8, 2018 @ 11:34am 
Originally posted by THE COW KILLER:
Originally posted by Insanitor:
Too short? Unless you skipped all the side quests, and skipped all Dialog, the game will take at least 50-70 hours, which is a hell of a lot better than most games, that have an average completion time of roughly 8-10 hours. The only exception being big openworld AAA games like Witcher and Elder Scrolls.

Also, it's very unlikely there will be a sequal, there haven't been for any of the previous games. Atleast not a direct sequal. We might get a new game in the future on the Planet where the spaceship from ending E ended up.

short in term of main content (main quest) , the game is really good but most of the side quest kinda sucked (''go find me this!'', ''go kill that'', ''go escort him/her'') with a few exception . I liked the fact that 9s and 2B are talking with real dialog during each sidequest, that was neat (and why I still did 65% of them...)

I really thought there would be a D and E route as well (since they are just ending)...
The important part of the side quests is the story in them, not the gameplay. Games really have had issues with making it so that side-quests aren't just "Go here, do this, come back for a reward." Automata is no exception, but the stories for them are where the real reason is.

MANY of the side quests have connections to the main story, in fact some VERY early game quests provide some STRONG hints to Route C reveals (Notably one).
Last edited by Agenta; Nov 8, 2018 @ 11:35am
Paper King Nov 8, 2018 @ 12:13pm 
Originally posted by Agenta1999:
Originally posted by THE COW KILLER:

short in term of main content (main quest) , the game is really good but most of the side quest kinda sucked (''go find me this!'', ''go kill that'', ''go escort him/her'') with a few exception . I liked the fact that 9s and 2B are talking with real dialog during each sidequest, that was neat (and why I still did 65% of them...)

I really thought there would be a D and E route as well (since they are just ending)...
The important part of the side quests is the story in them, not the gameplay. Games really have had issues with making it so that side-quests aren't just "Go here, do this, come back for a reward." Automata is no exception, but the stories for them are where the real reason is.

MANY of the side quests have connections to the main story, in fact some VERY early game quests provide some STRONG hints to Route C reveals (Notably one).

you're right, it's a common problem among most video game, but there is a way to present the side quest to make it more interesting :
in games like witcher 3 or horizon dawn zero, the side quest have a little cinematic dialog to present the person who asked you something . it's really give a feeling of importance to the side quest (also they have voice actor for side quest giver but I think it's because the budget was not the same between nier automata and the witcher 3 ...) .

In nier, it's just text that pop up and that's it. I mean, one of the side quest i loved was the one where you have to kill YohRa android (''YoRHa Betrayers'') probably because there is more exposure than normal sidequest (you have operator 60 who give you this mission, the dialog of the ''rogue'' androids as well as the normal dialog of 9S/2B) . The mission you're refering to is the ''Amnesia'' one right? i liked that one as well...
Last edited by Paper King; Nov 8, 2018 @ 12:15pm
Agenta Nov 8, 2018 @ 12:24pm 
Originally posted by THE COW KILLER:
Originally posted by Agenta1999:
The important part of the side quests is the story in them, not the gameplay. Games really have had issues with making it so that side-quests aren't just "Go here, do this, come back for a reward." Automata is no exception, but the stories for them are where the real reason is.

MANY of the side quests have connections to the main story, in fact some VERY early game quests provide some STRONG hints to Route C reveals (Notably one).

you're right, it's a common problem among most video game, but there is a way to present the side quest to make it more interesting :
in games like witcher 3 or horizon dawn zero, the side quest have a little cinematic dialog to present the person who asked you something . it's really give a feeling of importance to the side quest (also they have voice actor for side quest giver but I think it's because the budget was not the same between nier automata and the witcher 3 ...) .

In nier, it's just text that pop up and that's it. I mean, one of the side quest i loved was the one where you have to kill YohRa android (''YoRHa Betrayers'') probably because there is more exposure than normal sidequest (you have operator 60 who give you this mission, the dialog of the ''rogue'' androids as well as the normal dialog of 9S/2B) . The mission you're refering to is the ''Amnesia'' one right? i liked that one as well...
If limiting the dialouge is what does it, Automata's side-quests don't typically have much starting dialouge, they instead have a lot of ending-dialouge. Also, Witcher 3's quests, to my knowledge, STILL turn into fetch-quests or "Go here, kill this" quests. Same with H:ZD.

There are actually several quests that impact the main story. The full list is this:
YoRHa Betrayers
Find a Present
11B's Mementos
Wandering Couple
Emil's Memories
Stamp Collecting
Data Analysis Freak (REQUIRED to understand 21O's character)
Amnesia (Part of the main story based on the book)
Jean Paul/Satre's Melancholy
and finally, Gathering Keepsakes.

There may be more I am forgetting. Many others also highly enhance the plot of the rest of the game (Such as the Route C quests in Pascal's Village).

Also, yes Automata's budget was NOT high. It was a DRASTIC surprise for ALL the devs when Automata surpassed 3 million sales. This is mostly because Yoko Taro's games, and to an extent Platinum's, are not that widely popular. Taro has basically ONLY made niche-products that sold VERY poorly. That is why a lot of the dialouge in Automata isn't voiced, as well as other issues. In fact, this game almost didn't get made at all.
Paper King Nov 8, 2018 @ 1:17pm 
Originally posted by Agenta1999:
Originally posted by THE COW KILLER:

you're right, it's a common problem among most video game, but there is a way to present the side quest to make it more interesting :
in games like witcher 3 or horizon dawn zero, the side quest have a little cinematic dialog to present the person who asked you something . it's really give a feeling of importance to the side quest (also they have voice actor for side quest giver but I think it's because the budget was not the same between nier automata and the witcher 3 ...) .

In nier, it's just text that pop up and that's it. I mean, one of the side quest i loved was the one where you have to kill YohRa android (''YoRHa Betrayers'') probably because there is more exposure than normal sidequest (you have operator 60 who give you this mission, the dialog of the ''rogue'' androids as well as the normal dialog of 9S/2B) . The mission you're refering to is the ''Amnesia'' one right? i liked that one as well...
If limiting the dialouge is what does it, Automata's side-quests don't typically have much starting dialouge, they instead have a lot of ending-dialouge. Also, Witcher 3's quests, to my knowledge, STILL turn into fetch-quests or "Go here, kill this" quests. Same with H:ZD.

There are actually several quests that impact the main story. The full list is this:
YoRHa Betrayers
Find a Present
11B's Mementos
Wandering Couple
Emil's Memories
Stamp Collecting
Data Analysis Freak (REQUIRED to understand 21O's character)
Amnesia (Part of the main story based on the book)
Jean Paul/Satre's Melancholy
and finally, Gathering Keepsakes.

There may be more I am forgetting. Many others also highly enhance the plot of the rest of the game (Such as the Route C quests in Pascal's Village).

Also, yes Automata's budget was NOT high. It was a DRASTIC surprise for ALL the devs when Automata surpassed 3 million sales. This is mostly because Yoko Taro's games, and to an extent Platinum's, are not that widely popular. Taro has basically ONLY made niche-products that sold VERY poorly. That is why a lot of the dialouge in Automata isn't voiced, as well as other issues. In fact, this game almost didn't get made at all.


maybe but I think in the witcher 3 they are more well intregated because of the little cinematic system I talked earlier and also because they can start on the fly :

Let me explain : in witcher 3, you can find an hauted mansion : after a fight against a monster, you get to explore the building to find the lore of this monster and how to defeat it. So the quest structure goes like this : /you enter the quest's place/ in the same place you encouter the main problem of the quest/ in the same place, you find the explication of the quest. It feel more organic because everything is related to the area of the quest (in this example).

By on the fly, I mean that the quest start directly in the middle of it, nobody asked to do something first but you kinda bumped into the quest... ( like a group of people attacked by bandit and THEN they asked you to destroy bandit's camp or someting like that)

My main complain about nier automata side quests is because most of the quests have the same structure : you find quest giver/ you do what quest giver say/ you go back to quest giver with the task done . most of the expection of this rule are the quests you named who are probably the best one out there.

also Stamp Collecting is related the the main story?? ♥♥♥♥ I haven't done that one... (and of course I deleted my data :'( )

Thank god it was made then ^^, I hope that yoko has a bigger budget for the next one ( if there is a next one) , he probably will...
Agenta Nov 8, 2018 @ 1:24pm 
Originally posted by THE COW KILLER:
Originally posted by Agenta1999:
If limiting the dialouge is what does it, Automata's side-quests don't typically have much starting dialouge, they instead have a lot of ending-dialouge. Also, Witcher 3's quests, to my knowledge, STILL turn into fetch-quests or "Go here, kill this" quests. Same with H:ZD.

There are actually several quests that impact the main story. The full list is this:
YoRHa Betrayers
Find a Present
11B's Mementos
Wandering Couple
Emil's Memories
Stamp Collecting
Data Analysis Freak (REQUIRED to understand 21O's character)
Amnesia (Part of the main story based on the book)
Jean Paul/Satre's Melancholy
and finally, Gathering Keepsakes.

There may be more I am forgetting. Many others also highly enhance the plot of the rest of the game (Such as the Route C quests in Pascal's Village).

Also, yes Automata's budget was NOT high. It was a DRASTIC surprise for ALL the devs when Automata surpassed 3 million sales. This is mostly because Yoko Taro's games, and to an extent Platinum's, are not that widely popular. Taro has basically ONLY made niche-products that sold VERY poorly. That is why a lot of the dialouge in Automata isn't voiced, as well as other issues. In fact, this game almost didn't get made at all.


maybe but I think in the witcher 3 they are more well intregated because of the little cinematic system I talked earlier and also because they can start on the fly :

Let me explain : in witcher 3, you can find an hauted mansion : after a fight against a monster, you get to explore the building to find the lore of this monster and how to defeat it. So the quest structure goes like this : /you enter the quest's place/ in the same place you encouter the main problem of the quest/ in the same place, you find the explication of the quest. It feel more organic because everything is related to the area of the quest (in this example).

By on the fly, I mean that the quest start directly in the middle of it, nobody asked to do something first but you kinda bumped into the quest... ( like a group of people attacked by bandit and THEN they asked you to destroy bandit's camp or someting like that)

My main complain about nier automata side quests is because most of the quests have the same structure : you find quest giver/ you do what quest giver say/ you go back to quest giver with the task done . most of the expection of this rule are the quests you named who are probably the best one out there.

also Stamp Collecting is related the the main story?? ♥♥♥♥ I haven't done that one... (and of course I deleted my data :'( )

Thank god it was made then ^^, I hope that yoko has a bigger budget for the next one ( if there is a next one) , he probably will...
Stamp Collecting is questionable. It has one line near the end that, if taken QUITE literally, can lead to some interesting main story reveals.
Paper King Nov 8, 2018 @ 1:26pm 
Originally posted by Agenta1999:
Originally posted by THE COW KILLER:


maybe but I think in the witcher 3 they are more well intregated because of the little cinematic system I talked earlier and also because they can start on the fly :

Let me explain : in witcher 3, you can find an hauted mansion : after a fight against a monster, you get to explore the building to find the lore of this monster and how to defeat it. So the quest structure goes like this : /you enter the quest's place/ in the same place you encouter the main problem of the quest/ in the same place, you find the explication of the quest. It feel more organic because everything is related to the area of the quest (in this example).

By on the fly, I mean that the quest start directly in the middle of it, nobody asked to do something first but you kinda bumped into the quest... ( like a group of people attacked by bandit and THEN they asked you to destroy bandit's camp or someting like that)

My main complain about nier automata side quests is because most of the quests have the same structure : you find quest giver/ you do what quest giver say/ you go back to quest giver with the task done . most of the expection of this rule are the quests you named who are probably the best one out there.

also Stamp Collecting is related the the main story?? ♥♥♥♥ I haven't done that one... (and of course I deleted my data :'( )

Thank god it was made then ^^, I hope that yoko has a bigger budget for the next one ( if there is a next one) , he probably will...
Stamp Collecting is questionable. It has one line near the end that, if taken QUITE literally, can lead to some interesting main story reveals.

yeah, I'm probably going to check this line on the internet instead of re- playing the game ^^'
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Date Posted: Nov 7, 2018 @ 2:58pm
Posts: 36